This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Forget Hit and Exp!
Post Reply
Return to board index
Post by
389522
This post was from a user who has deleted their account.
Post by
Meldoron
I then mentioned that without hit or exp you can not hit with DS. She said that this was ok because you gain threat even when you miss, and you heal yourself with DS even if you miss, and most of the buttons we have are spell related so hit and exp arent big into the equation.
A missed attack does not generate threat and when you miss on a DS you do NOT still get a heal. The runes are instead refreshed, so you may use it again. "Most of our buttons are spell related so hit and exp aren't big into the equation." This is a logical fallacy because it takes more hit to hit with a spell. We do innately get some spell hit, but they can still miss.
She is right about not needing hit and expertise, though. They are strictly threat stats and do nothing for your mitigation or avoidance. It is best to gem for stamina and mastery and reforge to mastery. If you are fine on threat, you can even reforge away from hit and expertise. Don't avoid it completely, but don't try to go for the caps.
Here is a great dk.
She must be doing something right.
Post by
apocalypsa
DS healing isnt based on max health, its based on damage taken in the last 5 seconds and atleast % of your max health. In all situations this means max health doesnt matter. Mastery is the stuff you want.
Post by
389522
This post was from a user who has deleted their account.
Post by
389522
This post was from a user who has deleted their account.
Post by
120504
This post was from a user who has deleted their account.
Post by
Meldoron
Same expression my teacher used =)
Post by
Orranis
You're both wrong. Stamina does very little unless you're taking either ridiculously high, in which case EH is important, or low, in which it benefits Death Strike, damage. You do not gain threat or healing when you miss, but you gain the runes/runic power back so you can simply death strike again.
Mastery>Dodge>Parry>Stam>Hit>Exp>Agility>Strength
(note that you should still wear Plate even though Agi>Strength because it has more Armor.)
Post by
551115
This post was from a user who has deleted their account.
Post by
Drunkenvalley
There's no particular reason to care about hit or expertise though.
Also, Bassario, it's very obvious you're not an expert... because agility is a tanking stat. A better one than strength. Agility provides 0.41 dodge rating. Strength gives 0.25 parry rating.
Since for current content threat doesn't matter a damn thing you don't need strength.
PS: Agility provides dodge, not dodge rating, so it won't appear under your dodge tooltip. However, it is pooled with your dodge rating when calculating your dodge chance and gives the equivalent of 0.4 dodge rating per point. This is why players want to balance their dodge/strength ratings with a tiny offset.
Post by
551115
This post was from a user who has deleted their account.
Post by
Drunkenvalley
It's really a marginal benefit on certain items, so I don't blame you for choosing strength. /shrug
Post by
Infinitekaos
Like Orranis mentioned about stam, the only thing Stamina will affect on Death Strike is the minimum heal (that is, if you don't take any damage in the previous 5 seconds).
The only reason you'd want to gem for stamina is if you don't have enough health to survive ~3 unmitigated and unhealed hits. This is why you see some Hard Mode tanks switch to gemming for stamina. This is to survive the high boss damage in case a heal does not get off on them in 1 or 2 swings, you don't want to die.
Post by
724197
This post was from a user who has deleted their account.
Post by
168916
This post was from a user who has deleted their account.
Post by
126061
This post was from a user who has deleted their account.
Post by
Infinitekaos
Note- Her main
http://us.battle.net/wow/en/character/moknathal/mercryss/simple
so clearly she has some idea what shes talking about.
She doesn't, at all. She's right about more HP equalling more healign done by DS & RT... but she reforges away mastery wich increases the shield you get and is the main stat you should stack so she's clearly rather clueless as far as cata tanking goes.
I'm going to go ahead and link
my own character
as a
slightly
better example but also not to be taken for granted since my dodge and parry could also be closer to eachother.
As far as hit & exp goes, if you're going for a style maximising DS shields and heals, yes you need to be as close to cap as possible. There might be a situation where you just took enough dmg to get a 70k DS off and if you miss it you can still DS right after but it might have dropped to a 30k one (numbers purely arbitrary.) and thus you just lost a large amount of selfhealing and shield.
More HP does NOT equal more healing by DS unless you are running 5 man heroics. I've said before in this thread, the only time you get more healing and a bigger blood shield from Stamina or HP is when you do the
minimum heal
(meaning you're taking no damage or your min blood shield is bigger than the incoming damage).
fori, you're armory link isn't too bad, but don't reforge so much avoidance away from parry and dodge into hit. You have so much hit it's crazy and unnecessary. Also, get swordshattering instead of stoneskin gargoyle. Here is
my armory link
. I have reforged some parry into dodge and mastery as well as some expertise into mastery. This is closer to how it should be done at 359 gear levels and below. I still need to reforge my mace and maybe my amulet.
@OP, the armory you linked of your friend is interesting. Is she doing Hard Modes? Is that why she opted for an avoidance build? I have seen some people try this and say it works pretty well, but I only really see that in hard mode raiding. Everything else usually is Mastery > all.
Post by
389522
This post was from a user who has deleted their account.
Post by
389522
This post was from a user who has deleted their account.
Post by
Doring
Maybe because Swordshattering gives you a straight 4% parry on the top. So, in the end you have about a 1% difference, which is more than I might like but not crippling.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.