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Live
PTR
10.2.7
PTR
10.2.6
Beta
Arcane stats
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Post by
618970
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Post by
138583
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Post by
greywolfsage
Haste would get you to crank out more spells in your CD's duration, over the potential to do more with a crit from a spell. Haste is also superior just for those movement bits, getting your Blast casts down far enough that you can spit out a spell on demand and still leave yourself mobile enough to not die to the burny not-a-buff patches of badness.
Post by
365547
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Post by
seijulala
hit(17%) > Haste(13%) > Mastery > Haste > crit.
Post by
138583
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Post by
Nathanyal
hit(17%) > Haste(13%) > Mastery > Haste > crit.
Why 13%?
Its (12.5) a dot soft cap for fire, do arcane has anything like that?
The only cap for Arcane is when you Bloodlust/Time Warp/Heroism your Arcane Blasts are at 1 sec cast time. Once you reach that cap it is best to reforge to Mastery.
As for 13% being the number I'm not sure about that, but there is a haste cap for arcane.
Post by
seijulala
hit(17%) > Haste(13%) > Mastery > Haste > crit.
Why 13%?
Its (12.5) a dot soft cap for fire, do arcane has anything like that?
The only cap for Arcane is when you Bloodlust/Time Warp/Heroism your Arcane Blasts are at 1 sec cast time. Once you reach that cap it is best to reforge to Mastery.
As for 13% being the number I'm not sure about that, but there is a haste cap for arcane.
that's the reason, and it is 13% :). Rawr suggest to have more than that, I'd prefer to have more mastery though. Also more haste means more AB so more chance to proc missiles (so better control in no-burst phase)
Post by
618970
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Post by
xavierpjg
what what itl are you workin with, cause that greatly depends on ur stats also.
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