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10.2.7
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SPriest rotation in Heroics
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Post by
482571
This post was from a user who has deleted their account.
Post by
2bwow
A link to your friends profile would be very helpful.
My shadow priest (iLVL 346) does 12-16k dps on boss fight and can pretty easily hit 20k+ dps on 4 or more mobs.
For aoe pulls, I usually put Vampiric Touch (VT), on three or so mobs and then target the tank and cast Mind Sear. When the VT dots wear off
If mobs have lots of health left: reapply VT and continue Mind Searing tank
If mobs have between 40% and 25% health, then I start casting Mind Spike 2-3 times, and Mindblast
If mobs have Less than 25% health, then I start spamming Shadow Word: Death and Mind Spike
It is pretty easy to top the meter on aoe pulls doing this unless there is a feral druid in your group. Hunters and DKs can also give me a pretty good run for my money.
As far as stats go, Int > Hit (to 6%) >Haste > Mastery > Crit
hope that helps
Post by
BrigKline
Condidering Shadow Weaving was removed for this very reason, we still have a bit of a problem with ramp up time:
-Evangilism: 10% DoT damage, gained after 5 ticks of Mind Flay
-Empowered Shadows: +varying DoT damage (25% or so for me) gained after using a Shadow orb, which by itself can be stubborn and not proc for considerable lengths
On a standard trash pull, AoE generally isn't the way to go (depending on how heavy into CC you are going), and even if it is, our burst AoE suffers (more on that in a bit). So we generally fall back on DoTing the primary and Secondary targets, Mind Flaying to 5x Eva stacks, and pop an orb. Generally this 'ramp up time' ends once Empowered shadows is up, and we are sitting on a 5x Eva stack. This all takes about 10-12 seconds, which by then the primary target is likely near death, doubly hurting an inexperienced Spriest.
How to fix this? Well, make sure he is fading prior to each pull, this lets you VT as many targets as needed, or pop a left over shadow orb to get Empowered Shadows up right off. This also will allow Mind Sear to be used at full power, which is considered a periodic effect, and benefits from Empowered Shadows. Tell him that keeping secondary and tertiary targets DoTed is important, and to make sure to roll DP onto the next burn target. Other than that, maintain Empowered Shadows, and keep your DoT uptime up=profit.
All in all tho, this is really only a problem for heroic trash. Raid trash and bosses are much tougher, so the ramp up is minimalized.
Post by
482571
This post was from a user who has deleted their account.
Post by
BrigKline
Shadowy Apparition accounts for something like 4% of our damage, going higher or lower depending on how much movement is required, and even then, it isn't tracked by your meters, so as far as your charts go, there wouldn't be much change.
I'd add that the magic number for mind sear is 3 (with Emp shadows if at all possible), so make sure he isn't killing himself multi-doting in 3 mob packs.
Post by
2bwow
I think the primary issue is the fact that he is trying to perfom a single target rotation on trash -> the ramp up time kills this method as by the time a mob is dotted up it is dead.
So I am looking for some advice on how to manage those ordinary trash pulls and see whether or not a SPriest truly is inferior in these situations or not.
Thanks for the feedback so far.
btw, I noticed that he is missing Shadowy Apparition, I guess that will account for something, though probably not all of it
First, shadow apparition is not an really an aoe ability. It is there to help us shadow priest on fights when we have to move a lot. However, it is a very small percentage of our dps.
I think the best way for him to get higher numbers on aoe pulls is to cast Vampiric Touch on 2-3 mobs that
aren't
being focused and then cast Mind Sear on the tank. Then get ready to click on Fade if he gets aggro from the mobs. It doesn't take that long to cast a few VT's. The only reason not to is if the mobs will die before VT finishes ticking. Which under current conditions would only happen if you have 2 other dps in the group doing 20k+ dps on aoe fights.
Another thing that really helps is when the mobs get close to dying, stop casting Mind Sear and start spamming Mind Spike, Mind Blast, and SW: Death. Try to time SW: Death so that it hits when the mobs have less than 25% health, but when the SW: Death wont kill the mob either. If he has the Glyph, it will allow him to cast SW: Death twice.
Post by
drinkdeep
As far as stats go, Int >
Hit
Spirit (to 6%) >Haste > Mastery > Crit
hope that helps
Corrected the priority of the stats, other than that 2bwow s right.
Spirit equals hit for spriests and often a lot of spirit gear has haste and is really really good for us.
This isnt to say to pass on hit gear, but spirit is better.
Post by
greywolfsage
A link to your friends profile would be very helpful.
That was intentional as I don't want "don't gem like that" or "take that talent instead". That will not change 6-8k DPS to 10-12k DPS.
Actually, it can.
Gemming for crit instead of haste? Gemming full secondaries instead of int hybrids? Skipping straight dps talent for 2 in 18 fights utility? It could very well be the problem, but Spriest talents are pretty straight forward.
Does he have professions maxed so he can use the buffs?
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