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Where are all the "DPS warriors getting nerfed again" posts?
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Post by
199682
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Post by
138583
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Post by
199682
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Post by
328067
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Post by
Bllets
no need for tears. the nerfs are not because warriors are op. (but keep crying that we are) its because warriors scale then most from gear and more importantly weapon dmg. (of course this statement can be arbitrary.) when we start getting our firelands gear we would be OP if our specialisations remain as is. being competetive on a dps meter is by no stretch of the imagination is over powered. we have nothing to cry over. a couple new upgrades in the new content and BAM back to being competetive.
not too mention (though i will) this happens ever content patch with warriors. we start mediocre get rolling in content-get the gear then become competetive. new content is on horizon warriors get a small nerf most cry; we get rolling into the new content-get gear and are back where we belong.
This seems to be the deal with warriors every time, but it makes me think were that leaves the warriors that isn't geared in endgame gear?
I'm still just starting on my warrior, so it is a actual question :)
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328067
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848198
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Post by
363599
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Post by
WTBaggrodump
Mages
•Arcane Blast damage done has been reduced by 5%.
•Pyroblast cast when Hot Streak is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
•Spellsteal mana cost has been increased by 100%.
•Talent Specializations
•Fire
•When Impact spreads Living Bomb, it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
•Frost
•Deep Freeze and Ring of Frost will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.
Versus...
Warriors
•Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
•Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
•Retaliation, Recklessness and Shield Wall no longer have stance requirements.
•Talent Specializations
•Arms
•Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.
•Fury
•Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.
•Warrior Bug Fixes
•It is no longer possible in some encounters to use Charge when closer than its minimum range.
We're fairing better, imo.
Post by
apocalypsa
Reck and DC isnt TOO bad, we'll just use it with bladestorm now. DC is still too viable not to use during the execute phase. The weapon damage scaling was expected; were the only melee class that only has physical damage. Dunno about the OP cd, but seeing as were exp capped(you are, right?) the only OP you'll ever use is TfB, which has an ICD anyways. So yeah, a .5 second delay on your next ability, but thats not that much of a deal as theres still downtime in our rotation anyway.
Mage dps was never OP to begin with, and now its about right. The spellsteal nerf is good, but I think it'd be better if it had a cooldown and no mana cost.
Post by
363599
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Post by
apocalypsa
Mage dps was never OP to begin with, and now its about right.
...You're !@#$ting me right? Wtf you been smoking? Arcane Mages in Heroic Dungeon gear were able to do 22k+ DPS single target by spamming nothing more than AB. Literally. I'd take a look at Recount, and 90-100% of their Damage Done, was by Arcane Blast. There's something seriously messed up if you can do that kind of DPS with a 346 ILvl and a single ability.
On short bossfights, yeah, because their mana doesnt run out. But when they need to go into mana-conserving mode their dps drops. Alot.
Post by
207272
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Post by
skumbananer
Its quite a big damage nerf in pve for those that wont obtain 2piece of the new dps tier. Pvpers that like to do some pve in their pvp gear, those below max level, those that raid as tanks and spends their vp on tanking upgrades.
Post by
792650
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Post by
WTBaggrodump
Mage dps was never OP to begin with, and now its about right.
...You're !@#$ting me right? Wtf you been smoking? Arcane Mages in Heroic Dungeon gear were able to do 22k+ DPS single target by spamming nothing more than AB. Literally. I'd take a look at Recount, and 90-100% of their Damage Done, was by Arcane Blast. There's something seriously messed up if you can do that kind of DPS with a 346 ILvl and a single ability.
That's great and all but if you try that method in an actual sustained fight, you'll be at the bottom of the meter. Each spec excels at certain fights, for Arcane its very short fights that have minimal movement, as they can just pop Arcane Power and spam Arcane Blast for ridiculous amounts of DPS. Now Fire on the other hand destroys in fights like Halfus where they can chain their dots to multiple targets. 60k DPS is quite possible with Fire on that fight. Arcane falls much lower in that scenario.
Anyways. What I'm saying is, isolating one incident and then claiming a class/spec to be overpowered is just plain stupid.
/thumbs up
Post by
WTBaggrodump
On the added OP cooldown, I may be mistaken but I was under the impression that even if you aren't exp capped you still wouldn't use it much more often since MS and CS took priority as those abilities increased OP damage.
Just with what little I got to play yesterday, I didn't see a huge difference in my output that could be attributed to the added CD
The "CD nerf" doesn't affect the only reason people really use the ability;
Taste for Blood
. It only affects just popping it off when someone dodges. In essence, this is a PvP nerf and somewhat of a leveling nerf, but other than that, it's not any different than it was before. The real nerfs are the overall damage nerfs (20%->12% for Arms, 10%->5% for Fury), and the fact that you can't stack Deadly Calm and Recklessness together. That's
all
that really happened, besides a minor bug fix.
OP's post is practically null and void.
Post by
marklartank
for PVE there was a big cooldown nerf to OP, but not a CD on the actually ability. it was the GCD change from 1.0s to 1.5s.
this was indeed quite nasty, but i can't really argue that arms didn't need to be nerfed. now, instead of topping most fights by quite a bit, i'm doing about the same dps as equally geared players. unfortunately, stance dancing has become almost mandatory to keep up.
the charge bug fix was also a huge nerf on many fights.
Post by
WTBaggrodump
for PVE there was a big cooldown nerf to OP, but not a CD on the actually ability. it was the GCD change from 1.0s to 1.5s.
this was indeed quite nasty, but i can't really argue that arms didn't need to be nerfed. now, instead of topping most fights by quite a bit, i'm doing about the same dps as equally geared players. unfortunately, stance dancing has become almost mandatory to keep up.
the charge bug fix was also a huge nerf on many fights.
Ha. I had a harder time using charge when the tank pulled as a Fury than I did getting around in fights. xD
Post by
363599
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