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Hunter, Aspect switch macro?
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Post by
Jeremypwnz
I want to make a macro that does a very specific thing, I have searched for a while trying to find it.
It will stay in Aspect of the Hawk if I'm not moving while casting Cobra/Steady Shot. But if I'm moving trying to shoot Cobra/Steady Shot, it will change to Aspect of the Fox and continue to shoot Cobra/Steady Shot.
#showtooltip Cobra Shot
/castsequence reset=1 !Aspect of the Fox, null
/cast Cobra Shot
Is all I know for the movement portion of the macro. I have no idea how to make it work, if it's possible? Any help is appreciated. :)
Post by
GTMistral
A macro that will switch aspect upon moving your caracter? Can't do.
Btw, null is for C-based language. LUA uses "nil" instead.
Post by
Ketho
Btw, null is for C-based language. LUA uses "nil" instead.
Myself, I'm not sure where "null" is from, and if it has anything at all to do with macros, but I saw that this other guy was talking about it..
http://www.mmo-champion.com/threads/923985-10-second-cooldown-on-macros#8
Maybe we should also try checking what happens if an invalid spellname is used and when "null" is used, as this "null" stuff is quite confusing me :/
Post by
Jeremypwnz
Okay, thanks anyways guys.
Post by
GTMistral
The way I understand it, when you hit your macro for the first time, it starts a timer of the length you set in your reset condition. Any other hit on that macro, until you reach the end of (
null
), will reset that timer to 0. It's like having 10 seconds to cast
one
spell until it resets the whole macro instead of having 10 seconds to cast all spells found in your macro.
Post by
22686
This post was from a user who has deleted their account.
Post by
GTMistral
I never said it was a valid keyword. :p
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