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10.2.5
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10.2.6
New Race/Hero Classes
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Post by
Pheobats1
Okay 1st off hero classes:
1st class - Chronoknight - starting level 60 - weapons - pole arms, swords, axes, staffs, and wands Tank/Dps - armor type - plate, shields
Able to bend time to there will they use magic like slowing down the enemy speeding up you party members <run speed, cast time, attack speed, stuff like that> and a spell that makes it so the damage dealing effects on the target like serpent sting would last longer on a target and debuffs on self and party have less time of effect like fear and stuff instead of 20 seconds it would be 15 or 10 and for cc aoe the spell would freeze time in an area making so anything in the circle thinking might look like a clock would not move even when hit. They can also a wield 2-handed weapon and a shield.
Story line - Time: 1st War - Nozdormu has been gone through time recruiting people to fight the infinite dragonflight and said he has an offer he can teach you how to control time itself. In return he asks you to return you return to the present and help him stop the infinite dragonflight. Then you are ambushed by "The Master" and tries to kill you escape but barley and when you come out of the time ways (present) you are greeted by the bronze dragonflight but your introductions are cut short the rest of the phase your defending the caverns and learning about your new found powers.
2nd class - Astralmancer - staring level 65 - Weapons - staffs, pole arms, wands, daggers, and fist weapons Healer/Dps -armor type - leather
Being blessed to control and manipulate space and every thing in the universe they use there powers to heal other by summoning the power of all life in the universe and share some of it with there masters or destroy there enemies with the power of the sun, the moon, and the stars. Causing black holes the pull back enemies in an area and damage them with the cosmic energies with in them. Using the magic of the stars to protect them by making a wall of astral aura to reflect spells back at an enemy and give them a taste of there of there own medicine. Making it rain meteorites on to the enemies heads and restoring cosmic balance to the world.
Story line - The Nagas, Demons, Elementals, and the corrupted dragons are going for one final assault but this time they're ready. The Death Pact as they call themselves are going after Elune, The moon Goddess and she as the kind goddess she is refuses to harm the creatures she once protected so she is calling for help. She is looking for the pure of heart to be her champions so she can restore balance. While teaching them how to use there magic she dose not see the Death pact are approaching until it's to late and it's up to the Astralmancers to protect Elune's realm from the invaders and help the champions of Azeroth to restore the balance of the world.
Now onto Races
The Alliance
Pandaren - reason - once allies with night elves and same believes good respect for dwarfs
Racial traits:
Hold your liquor: Drinking Alcoholic beverages increases stamina, strength, also regains health and manna.
I see you: Can see enemies in stealth
A quick stab here and: Stab your right arm with a needle and you feel stronger <increases Melee Damage>
Fluffy and Tough to boot: Has increased agility and takes less melee damage.
I learnt from the best: Ranged attack is increased by 5%
The Horde
Troggs - reason - there unnatural hatred towards there Dwarf and the opportunity to destroy there hated Dwarf cousin
Racial traits for troggs and story lines for races coming soon
Post by
Na4oLibre
not gonna say anything about the classes but pandareans for the aliance and troggs of the horde ... that just aint fair
there are just as many reasons for the pandarians to join the horde if not more.
Yes they were allies of the night elves ..... 11 thousand years ago.
they can just as easily join the horde on the count of that they have in individual cases worked with them ( Stormstout helped Rexxar for an example ) they also have great respect for the tauren and for some of the orcs. They also have the same faith as the Tauren and worship the Earth
to recap they have reasons to join the horde and the aliance... although to be honest I think there are more reasons to join the Horde
The racials for the pandarean that you have listes are also too overpowered . You basically gave them a whole lot of buffs and no conns at all ... I dont even want to mention how wrong is the whole e=see stealth thing
If the next expac really is "Mists of Pandaria" Pandareans most likely will be neutral non-playable race or a both faction race just because there will be a ton of wining
Post by
865249
This post was from a user who has deleted their account.
Post by
Na4oLibre
about the "savage" Horde and the "Peaceful" Alliance I think you are totally wrong
If not I think you even got them mixed up .... the humans are the ones who go for the throat when they see someone from the horde and if was't them there wouldn't be a conflict after the third war.While the young orcs are rash and quick to grab the axe , the elders on the other hand are the ones who control and rule are wise and patient . In fact none of the races in the horde are savage. Yes they do not look like the most well dressed guys in azeroth but that did't stop any wandering Pandarians (Stormstout per say)
Post by
818479
This post was from a user who has deleted their account.
Post by
865249
This post was from a user who has deleted their account.
Post by
Na4oLibre
hey they are at a full all out war at the moment and no matter how wise you are ... if you see the enemy next to you ... you kill him
In my own opinion the worst leaders are Wrynn and Garosh ... unfortunately they are the strongest leaders in the alliance and the horde
Post by
865249
This post was from a user who has deleted their account.
Post by
Na4oLibre
well i have to take Sylvana's side (one of my alts is undead priest after all)
she has to deal with the forsaken race's biggest flaw ... their flesh does't heal and they can't reproduce ... so in a way ... the more you kill the better because the race grows that way
About the Dwarfs I feel that with Magni petrified and the Council of 3 ruling , decisions are getting slugish to reach
and about the gnomes ... lets face it.. they are as crazy as the goblins but don't have their obsession with money and profit
Post by
WTBaggrodump
I see you: Can see enemies in stealth
WAY WAY WAY WAY WAY WAY WAY overpowered. No way this can happen or it would kill Horde rogues.
Horde Rogues? What makes Alliance Rogues so much better? D:<
Besides them friggin' tree-huggers and their stealth bonus...
Post by
Milagros
Astralmancers
would be nice to have as additional healer class. Still they should never be more overpowered than mages.
Chronoknights
seem totally copy-paste of Deathknights. I really don't understand why you are adding none-sense novelties while you do not have the capacity for vivification of imagination.
Post by
CleonanTehGnome
We need another tank class, or healer, no more DPS though...
Post by
WTBaggrodump
What about them Astral Walkers from WC3? Or were they somehow tied up with becoming apart of the Sunwalkers (AKA, Tauren Pallies)? I haven't made a Tauren Pally yet so I don't know squat about their lore yet. >~>
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