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Live
PTR
10.2.7
PTR
10.2.6
Beta
New PVP system
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Post by
874363
This post was from a user who has deleted their account.
Post by
Azazel
It would never work with random BGs. Rated maybe, but definitely not randoms.
Post by
cloudp
Could be exploited. Premade groups could farm for easy Recommendation Points. In random battlegrounds, the other end, people could exploit the system and grief each other just because they can, and select an answer that's not true. If it was based on the enemy's oppinion, even worse.
The system is good and sounds really fun, but the flaws are kind of heavy to implement on our metagame. It's based on everyone being jedgemental about their game and analysing the battleground after - and you can guess how often that actually happens.
Post by
874363
This post was from a user who has deleted their account.
Post by
cloudp
The thing is, there has to be something to measure skill in a non subjective way, or the system will keep being flawed. Using any of the statistics on the scoreboard is misleading - Damage done doesn't mean one's playing to win, neither do HKs, neither does healing done. Flag Captures are the only one that's close, but even so, a flag cap may be the result of a succesful attack, and only the carrier would get credit.
My best guess would be to measure the battleground as a whole by an automatic system. A formula such as
(Warsong)
FLAG SCORE: (enemy_flag_captures + team_flag_captures )/ 3
DAMAGE SCORE: ((team_damage_done - enemy_healing_done) + (enemy_damage_done - team_healing_done)) / Total_damage (So that flags should be worth more)
HK RATIO: Team_HK/Enemy_HK
HONOR SCORE: (team_honor-enemy_honor)/total_honor * 2 (Give it a little more credit, flag defenders do no damage but should get a honor compensation)
Your score: (FLAG_SCORE+DAMAGE_SCORE+HK RATIO+HONOR_SCORE) / Maximum Score Attainable.
Each player's RPs would increase by the amount you'd score. Oh, and time should influence the formula somewhere too. Not sure where though. (Avoiding camping activity to get better scores, basically.)
This is far from flawless! A lot of loopholes, in fact. From the top of my head, Shields aren't counted by battleground scores, which would lead to Discipline Priests getting somewhat neglected by this system. Easilly fixed by including shields on statistics, of course. A bigger flaw, facing significantly worse teams would lead you to a better progress, which is questionable... But seems to cover the subjectivity issue quite well.
Edit: Changed formulas.
Post by
874363
This post was from a user who has deleted their account.
Post by
vic6string
To the OP: I can't say I like the system, due to the problems others mentioned above, but commend you on putting that much thought into it. Funny how Blizz has not even attempted to fix such a flawed system, but instead has everyone and their mother working on balancing each class for 1 vs 1, which is virtually impossible.
I am on the boat with Cloudp. I hate the current scoring system, because it has nothing to do with how you actually play. Best example: My main is a rogue, and my favorite BG is Alterac Valley. If I just stand at a big fighting spot (like around SHGY) in stealth, and do absolutely nothing (no kills, no damage, no caps.......NOTHING) I can collect HK's with no deaths and be tops on the leader board.
Instead, I rush to the keep, capture the relief hut, cap the back two towers, use my frostwolf trinket to go back to my keep (yes, I actually use that thing all the time), ninja-cap our relief hut, and defend our two towers. Then I back cap our second GY, and generally cause havoc.
We can all agree that the second scenario has a MUCH bigger impact on my team's chance at victory, but I have very few kills, damage, and HK's. This time, I am close to the bottom in honor gained. This, by the way, happens to me all the time. The other day I capped/defended over 15 GY's and 20 towers in a single match... I was about 25th or so in honor gained.
Post by
870547
This post was from a user who has deleted their account.
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