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Wall of text.One thing to be careful of, is to not make the mistake of saying 'Blizz just didn't try.' It's as silly as people who demand that developers make it their mission to nerf their favorite class. I think they tried quite hard, they did a LOT of work, but some bits and pieces didn't make it into the final product, and it could be those little things were the glue that was supposed to hold it all together.Initially, I thought a lot of it was that Cata is just too damn short, not in the sense that we're approaching Deathwing already but in that there really just ended up not being much to do. Which isn't technically a bad thing but... along with other things, it became one. Aside from the revamping of old Azeroth, Cata really didn't bring all that much to the table, I thought.The design and 'this is what we'd like players to do/have access to' mentality HAS really changed a lot over the years, but if you look at it objectively... Burning Crusade*Level cap raised by 10*Introduced Blood Elves and Draenei, both of which are intrinsically linked to the events throughout the Burning Crusade *Allowed the Paladin class to the Horde, and Shaman to Alliance*Introduced the Jewelcrafting profession*Profession-crafted epics (and profession specializations) made crafting professions actually interesting and useful beyond the first tier of content*New 'world' (Outland) containing 7 zones*16 new 5-Man encounters*Heroic 5-Man encounters required various keys or attunements*9 Raid encounters (2 10man, 7 25man)*Most raids required keying or attunement of some kind*Introduction of the dungeon currency system (Spirit Shards)*Added 2 world bosses with excellent loot (Doomwalker, Kazzak)*Semi-to-full-persistent world PvP (Hellfire, Halaa, Bone Wastes, etc) and of course fights for dominance over who gets to claim the world boss kill*PvP gear was priced to include Honor as well as marks of honor from specific battlegroundsWrath of the Lich King*Level cap raised by 10*Introduced the Inscription profession*Most profession-crafted max-level gear did not retain its longevity as it had in BC; exceptions to this appeared near the very end of the expansion*Introduced the achievement system*Introduced heirloom items*Introduction of phasing as a regular game mechanic*Introduced the first Hero class (Death Knight, which was also an intrinsic part of the events occurring throughout the expansion)*New continent (Northrend) containing 9 PvE zones (One of which, Crystalsong Forest, was not quite finished) and 1 semi-persistent PvP Zone (Wintergrasp), housing a raid only accessible to the controlling faction*16 new 5-Man encounters*8 new Raid encounters along with a retuned Naxxramas to make a total of 9*Raid encounters could be run in both 10 and 25man with no shared lock*Introduction of vehicles as an important and persistent aspect of gameplay*Evolution of the dungeon currency system (Emblems of Justice/etc) in that instances dropped progressively higher currency types as more content became available*Introduction of the Dungeon FinderCataclysm*Level cap raised by 5*Complete renovation of Azeroth to include geography and quests*Complete mapping of all dungeon and raid zones*Introduced Worgen and Goblin races, neither of which have more to do with the Cataclysm than any other race once they've left their starting zones but are instead introduced as a product of the Cataclysm*Introduced the Archaeology secondary profession*Minor improvement in longevity of crafted gear & the rate at which near patterns became available*Introduced the Mastery secondary stat*Re-allocation of various stats from gear into the talent trees*Redesign of talent trees allowing signature abilities earlier but forcing dedication to that particular tree*6 new zones worked into Azeroth to contain the endgame content*7 new 5-Man instances, along with 4 retuned oldies and 3 more to come, 14 total*5 new Raid encounters, 1 of which a continuation of the Wintergrasp concept and 1 more (final) yet to come, total of 7*Continued evolution of dungeon currency system keeping in line with the Wotlk model while eliminating multiple currencies*Introduction of the Dungeon Journal*Raid Finder, Transmogrification coming later this expansionSo if you look at it as a summarized list of the most notable things that came our way every xpac, they all look good.So what made Cata go wrong in the eyes of so many? I'll be honest, upon starting this post (and in my previous post) it was feeling personally that Cata was missing something, not through any fault of the devs perhaps but that "IT" was just not there. However, if you just observe from a 'lookit the stuff' point of view...Let's be fair. Nothing's really lacking on Blizzard's end. Sure some things could be more fun or could be more ____, there's always room for tweaks and so forth.As a community, if we ignore half the crap the devs put in front of us because it's just easier to afk in a city while we wait for a queue to pop or for the raiders to show...can't blame blizz for that.
i have a feeling that most people that leave a game don't go to the games forums weeks later and see whats coming out next how many of you have really stopped playing ? Well me and all my friends have left and for the most sure we arnt happy about the changes to classes and the way that our talents were taken away, but that has nothing to do with why we left. the game as a whole has a few issues but nothing significant enough to make us quite playing. all 8 of us ran out of stuff to do, we did ever quest in cata that was in it from realease date we were done and we were all lore master within 96 hours all of our skill were maxed we had a decent set of gear on ourserver we had to wait 3-4 days before there were any level 85 to do 5 mans with because only 1 of us play a healer and do be honest this is the one class changed that really effected us even though we had a healer we didn't have a healer even with us doing everthing to help him he couldn't heal us. and he almost quite playing because of it but instead he went shadow and became dps lol. so the dun's come out there ok but pretty darn hard its ok we like a challenge to make a long story short we kept playing tell fire lands came out our guild by this time can't beat any of the tier 11 raids get close but no cigar we try firelands do it a few days and thats that that there either isnt any content to play through or the raids are to hard and who the #$%^ wants to do the same raids for 7 months and not get through them on normal. the majority of people didnt quite because of simple things like classes being changed hell in vanella classes changed ever 3-6 mounths the talent trees changed just as offten its to be excepted its wow its how the game works if you didnt know that well you do know.pvp i have no clue out of my friends they all love pvp except me its all goodpve content pure and simple if you dont want to quest why are you playing a 3d version of D&D thats what mmorpg are all about jesus give us more questsif there was 1 thing cata got right it was the zone story lines most of the old zones had a central story that tied in to the main story its was amazing. finally great story telling. 1 thing we play on a rp non pvp server what does that mean it means that ever zone in the game except horde citys are dalaron theres no world pvp there are no contested zones in the game so yeah we just quest and we care bear and if you see some poor troll or gnome in trouble you help them out even if we can only wave after we save there lived thats how we playraids need to be fixed if you need raids to be harder for the hardcore so be it but those of us who want to go through a raid faster than ever year jesus this isnt vanella make some easier setting for raids besides "normal" and "herioc" you could get ever player in the game to raid if there were easy mode raids less gear lower level gear we just want to see the content and unlike our breathern who live in there parents basements we do have real lives why shouldn't we get to see all the raid content give us a blasted walk through mode or story mode just pure tank and spank fights to see the end game content and story thats all we need.to the guy at the top that wanted to remove everthing from the teleports to chat channels are you really so depresed that you dont like contact with the out side world i wopuld like nothing better than to listen to trade chat in ever zone in the game of corse make a dam off button for when it becomes chuck norris chat.i will agree that useing mount in new content is dumb no reason to add in massive new zones if you can just fly over them and not look at the pretty new flowers.blizzard add more content will be back everquest really isnt that much fun lol
I can tell fair and square what my problem is with Cata: not enough end content. The revamped zones and dungeons, new races etc. are pretty awesome, but have nothing to do with the high-end content and clearly, took away too much effort/resource from making it enough or even good enough. As a raider, I don't really care how awesome the new and improved Hillsbrad Foothills is, if I want to raid (actually it is pretty good, I leveled there with a toon, but finished it in 2-3 hours and that's that). Clearly, Cata was made for the newbies, which is okay if the old subscribers can get what they want in the end content, and they can get enough of it. This is I believe, what is the main problem of the expansion.
One simple observation might be that people don't have as much disposable income and simply cannot afford it. Having been laid off and unemployed for a period of time, some months you really need to stretch every dollar you have.On the other hand, while some people had a low opinion of Wrath, to many others it was the high point of WoW. This makes it a tough act to follow and with the real and/or imagined problems of Cata some people became disinterested to the point of leaving.We all have our pet points of view, which we think are the only correct ones. With that in mind I started with open beta, unsubscribed with BC (getting laid off did have an effect, but when I could afford it again I was disinterested), resubscribed with Wrath, and now I'm playing with my low level alts while waiting for Diablo III.I do know I will be unsubscribing when D3 comes out. The main question will be: will I go back to WoW after?My hope is that the unsubscription questionnaire data, which we mere mortals don't have access to, is providing good information for Blizzard as to what is causing the exodus.
Ok im so dam tired of reading about how easy the game is you guys have no clue how wrong you are. go to guildox look at the numbers, 36 count them 36 guilds world wide have beaten fireland herioc 36 guild out of millions.the american numbers are 7 count that 7 guilds in the us have beaten the game but remember its to dam easy so iam assumeing that all of you dumb #$%^s are members of vodka, premonition, blood legion, vigil,exodus, enigma,, or tg now if you belong to 1 of those 7 grats your amazing you have beaten the game. if your not a member of those 7 guilds keep your trap shut. becouse you havent beaten the game because its freaking hard. i guess its easy for you 100 people, well on my server the best guild is 2/7 in herioc and dont get me wrong 35,000 guilds have beaten the first boss in firelands on normal, but heriocs not even close. guilds arn't even close to being there wow players arn't hard core 9 out of 10 players play less than 4 hours a day so hard core guys go play something hard eq 2 is hard as hell i hear leave wow to those of us that dont live in freaking basements theres a reason why they dont give all the content at once they dont want you hard core players to burn through it in 3 weeks and you would the raid content size is perfect for normal raiders its just to dam hard ie 7 guild in the us have beaten it 20 world wide.so out of 11.1 million players 175 players in the us have beaten it on 25h NO ONE IN THE US HAS BEATEN IT ON 10H NO ONEWORLD WIDE 20 GUILD HAVE BEATEN IT ON 10H THATS 200 PLAYERS AND 25H ITS 36 GUILDS THAT INCLUDES THE 7 FROM THE US BY THE WAY THATS A TOTAL OF 900 PLAYERS SO 1100 PLAYERS WORLD WIDE HAVE BEATEN THE GAME OUT OF 11.1 MILLION YEAH THE GAME IS TO ^&*!ING EASY WTF WAS I THINKING
I think one problem that WOW faces is that Blizzard made it too dang easy! No more grouping to do elite quests. No more traveling to do BG's. And the game is less interactive with players... At least with my experiences. And another thing with the cross realm dungeon finder you don't even need your guildies or friends with you anymore. One thing I liked about WOW when I started to play was the interacting with my RL friends. I don't have that anymore.
I simply meant with my own experiences. Not as a whole.