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Blood Death Knights Need a Serious Nerf In PVP
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Post by
Ahrendel
I won't say they're the most OP class, but they certainly can be a major annoyance.
Post by
503411
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Post by
455621
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484925
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Post by
jefflovealex
I see both sides of this arguement, their deathstrike heals and cooldowns make them pretty hard to deal with as a melee class but i've generally not had a problem, yeah it takes a minute or 2 to drop the swines but a few stuns and cooldowns and they're a pool of blood guts and lost hopes.
Post by
Rockettman
I think the answer is already pointed out by saying ranged should deal with blood DK.
With my hunter I can kill a Blood DK just by keeping him on a distance, although I cant use my pet too much otherwise they heal themselves by using deathstrike on my pet untill its dead.
I recently started playing my blood DK again (when I last played him blood was still a dps spec). I have noticed that as DK you are quite vulnerable when disarmed, feared or any other form of cc.
If I dont have a choise when playing on my warrior and I have to face a BloodDK I use throwdown, fear and disarm (not at the same time ofcourse), thats a reasonable time of him being cc'ed.
Post by
225109
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Post by
apocalypsa
I think the answer is already pointed out by saying ranged should deal with blood DK.
With my hunter I can kill a Blood DK just by keeping him on a distance, although I cant use my pet too much otherwise they heal themselves by using deathstrike on my pet untill its dead.
I recently started playing my blood DK again (when I last played him blood was still a dps spec). I have noticed that as DK you are quite vulnerable when disarmed, feared or any other form of cc.
If I dont have a choise when playing on my warrior and I have to face a BloodDK I use throwdown, fear and disarm (not at the same time ofcourse), thats a reasonable time of him being cc'ed.
You have a point but one of the popular build for Blood DK is to take
Lichborne
. So less chance of fearing : /
Thats why you use fear early in the fight - if he uses lichborne as a fearbreak he'll waste a powerful selfheal.
Post by
Orranis
I don't see why people really care if Blood DK's damage is nerfed. It's too high without enrage dispels in PvP, and it's overall too high in PvE. Anyone defending Blood is arguing that it's not viable in arena anyways, so they shouldn't mind.
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503411
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836277
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Post by
Orranis
I don't see why people really care if Blood DK's damage is nerfed. It's too high without enrage dispels in PvP, and it's overall too high in PvE. Anyone defending Blood is arguing that it's not viable in arena anyways, so they shouldn't mind.
They can lower their damage, but seriously, I dont see the need to do it, one of this nights, I went and did some 2s with a friend a mine for point cap, he came with a pala with crappy gear, around 1.6k resilience, I do have gear on my dk so we got out ok, one of the comps we faced was double blood dk, him as holy and me as unholy and we had 0 issues with them, had to kite a bit, sacrificied pet so he could not heal himself through it, still they were dead in less then 3 minutes, some well timed stuns, silence and necrotic strikes, choosing just one to attack and kitting the other, also have into account that neither me, or my partner are really skilled pvp players.
I have said repeatdly that a blood dk can't kill crap that as a healer close, much less kill a healer, this assuming that people have at least a tenth of a brain, they can be kitted and cc'ed to oblivion, why do you think they have 0 viability outside 2s and random bg's...
Anecdotal evidence is still anecdotal.That simple sounds like absolutely terrible Blood DKs. Unholy puts out about zero pressure while kiting if they can't have their pet on the target, which any vaguely skilled Blood DK will use as a health battery, and even assuming they never death-grip ever the Paladin has no real choice but to OOM himself spamming Ex and judgement. Not to mention you have LoS to deal with.That sounds like a comp I would solo as a Blood DK.
Post by
870547
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Post by
Azazel
I don't see why people really care if Blood DK's damage is nerfed. It's too high without enrage dispels in PvP, and it's overall too high in PvE. Anyone defending Blood is arguing that it's not viable in arena anyways, so they shouldn't mind.
They can lower their damage, but seriously, I dont see the need to do it, one of this nights, I went and did some 2s with a friend a mine for point cap, he came with a pala with crappy gear, around 1.6k resilience, I do have gear on my dk so we got out ok, one of the comps we faced was double blood dk, him as holy and me as unholy and we had 0 issues with them, had to kite a bit, sacrificied pet so he could not heal himself through it, still they were dead in less then 3 minutes, some well timed stuns, silence and necrotic strikes, choosing just one to attack and kitting the other, also have into account that neither me, or my partner are really skilled pvp players.
I have said repeatdly that a blood dk can't kill crap that as a healer close, much less kill a healer, this assuming that people have at least a tenth of a brain, they can be kitted and cc'ed to oblivion, why do you think they have 0 viability outside 2s and random bg's...
Anecdotal evidence is still anecdotal.That simple sounds like absolutely terrible Blood DKs. Unholy puts out about zero pressure while kiting if they can't have their pet on the target, which any vaguely skilled Blood DK will use as a health battery, and even assuming they never death-grip ever the Paladin has no real choice but to OOM himself spamming Ex and judgement. Not to mention you have LoS to deal with.That sounds like a comp I would solo as a Blood DK.
So what you are saying is that blood excels when dealing with players who are under geared.
Every class/spec excels at dealing with undergeared players..
Post by
Orranis
Anecdotal evidence is still anecdotal.That simple sounds like absolutely terrible Blood DKs. Unholy puts out about zero pressure while kiting if they can't have their pet on the target, which any vaguely skilled Blood DK will use as a health battery, and even assuming they never death-grip ever the Paladin has no real choice but to OOM himself spamming Ex and judgement. Not to mention you have LoS to deal with.That sounds like a comp I would solo as a Blood DK.
So what you are saying is that blood excels when dealing with players who are under geared.
I said comp. not players. Composition and gear have nothing to do with each other. A good Blood excels on pretty much every melee except Rogues and Ferals, and even their can make one hell of a stale-mate, and varies wildly depending on DK skill and caster skill against casters. The difference is that if you're not playing one of the classes capable of killing a Blood DK, the power behind it is simply insane. Rogues pretty much hard-counter DK's, so whenever I see Honor Among Thieves I cringe and warn my healers I'm about to get hit by one hell of a pain-train. If you see a Blood DK on say, a warrior, assuming a decent amount of skill on the DK he's just about literally unkillable by you. Yes, this isn't going to be a big deal in threes, but as I've stated many times, it's an overpoweredness that is completely unnecessary. It's not like you'd break it in threes (as it's already unviable) if you nerfed it in two's, so why not?
Post by
836277
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Post by
Orranis
I won't say they're the most OP class, but they certainly can be a major annoyance.
rogues are far more annoying, or feral druids, or warlocks.
DKs aren't overpowered, but any class/spec is overpowered in a 1-1 encounter with some other class/spec.
Remember this is supposed to be a team sport, it's about working together, something way too many players never seem to get into their heads.
I'm sorry but "They're not OP, you just need multiple people to kill them." doesn't come off as a very good argument. I understand the game isn't balanced around 1v1, but the Blood DK will bring friends too.
Okay, but, for everyone who argues Blood is fine, why should we not nerf vengeance anyways? It causes tank damage to be too high damage in PvE and would help make certain comps not get completely destroyed by Blood DKs, while if you're already claiming it's unviable in 'real PvP' would make no difference there. So where's the down side?
Post by
870547
This post was from a user who has deleted their account.
Post by
b4xx
I kinda get, what
Orranis
is saying. Blood DKs are in a vague spot right now. I argue, that Vengeance could be changed, or even removed from the game. I would, however, still claim, that blood DKs are very much killable on every class. Also, there will always be classes, that are harder to encounter with some classes. And then again, blood is a tank spec, so it has no valid spot in serious PvP, so why not let bloods enjoy the kinds of PvP they can be played in.
Post by
apocalypsa
I just tried blood out in pvp.
Grab flag. Get pocket healer. 50k crits on 4k resi. Profit.
Seriously - blood isnt OP, vengeance stacking is.
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