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A Sense of Community Lost?
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432158
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1011454
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1007018
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Post by
Adjust
I'm glad that people are speaking on both sides of this issue.
In keeping with my OP, the LF utilities are here to stay. But the issue is: how can we HELP the developers improve this tool that may have caused the deterioration of the game itself.
The players have control over the game, but that control is limited by what the developers decide to implement.
There were dead servers in Vanilla, there will be dead servers now.
Reward players for staying in their realms. Reward them for getting out into the world. Rewards work - punishment rarely does.
Post by
Adamsm
Reward players for staying in their realms. Reward them for getting out into the world. Rewards work - punishment rarely does.
Which is why they are implementing cross realms come Mist of Pandaria, to let more people interact from all across the servers.
Post by
Adjust
The cross-realms are stated as a solution to low-level zones being essentially empty. The cause of this can arguably be attributed to LFD and LFR (and the ease of leveling). What they have done is further the divide between those who play on your realm and those who play on another because of these two utilities.
Post by
Adamsm
The cross-realms are stated as a solution to low-level zones being essentially empty. The cause of this can arguably be attributed to LFD and LFR (and the ease of leveling). What they have done is further the divide between those who play on your realm and those who play on another because of these two utilities.
So....let me get this straight: Because they are implementing something to make the zones more populous, it's still a 'bad' move in your mind?
Seriously: There has always only been one community to the Warcraft universe and that's friends playing together and guilds playing together. Beyond that, the Player base as a whole doesn't really seem to want to do so much interaction.
Really, even back in the days of Wrath, when the original Looking for Group channel was added in, where you could be anywhere in the world and still see people looking for groups for dungeon, was a semi-failure due to the fact that three major things got you excluded right off the back: 1. Flavour of the Month class choice(IE, some class just got a big buff so screw it, we don't want to run with them), 2. Personal hatred from other players(I saw a lot of people attacked for saying they were looking for a group, with the standard jerk holes calling them scrubs, noobs, newbs, and a large number of other names covered by the profanity filter) and 3. Elitism, as even back then there were people who right off the back asked only for specific classes to come(I knew one tank who refused to run with anything but a Pally Healer, Shaman dps, Mage dps and a Warlock; everyone else was screwed).
Honestly: LFD and LFR, while it is used as a play ground for the trolls and morons, are both still excellent systems that help out people get into the world, without having to deal with the elite crowd of the Faction cities.
I know I'm looking forward to Cross Realm zones, since that means I can group up with my RealID friends on other servers and we can all quest and just plain have fun...same as we do in LFD and LFR at times.
Post by
TheReal
LFD and LFR tools were and continue to be excellent additions to WoW. The problem is that they're easily abused by %^&*!@bags who only join to get their rocks off by pulling extra groups and wiping the raid. The solution is for the 3-4 (or 20+) people who aren't being !@#$%^bags to file tickets and report the offender(s) for griefing. As people collect infractions, they're likely to stop being %^&*!@bags; if they don't, well...you won't have to deal with them again until they level another account.
I believe that if Blizzard had shorter ticket queues (read: more customer service), it may not so much promote a sense of community, but the *!@#$%baggery would see a sharp decline. If offenders know their *!@#$%baggery could lead to a short suspension within a few minutes, I believe people would straighten up in a hurry.
As for how to improve the sense of community, perhaps players could get a selection list after leaving an LFD or LFR group where they could mark people they never want to group with again. Doing so would add major technical complexities but would improve the sense of community.
Post by
1011454
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Post by
Adamsm
Gearscore did this exact thingLol what? Gearscore was one of the most useless and elitist things that every graced WoW; that's why Blizzard put in the ilvl to try to break that horrible addon.
Post by
1011454
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Post by
TheReal
i know it was im just saying that it had a rating system built into it that allowed you to know whether or not to group with someone again or not.
It had a rating system built into to tell you the level of a player's gear. Don't start the GearScore debate thread again, please.
Perhaps instead of a blacklist, Blizzard could introduce short whitelists. Players could add people they particularly enjoyed playing with and the LFD/LFR systems could make special efforts to pair up players who appear on each other's whitelists.
I don't know, but I do see OP's point. The sense of community definitely has gone downhill. I remember spamming trade for group members and I also remember the friendships that came out of it. Maybe Istabyou the rogue and I were never on a first-name basis, but when I see him online and I feel like running some dungeons, I know at least one other member of group is going to be competent.
IMO, LFD and LFR have freed players to accomplish their weekly tasks (cap VP/CP, etc) on their own schedules. The trade-off for sense of community is greater player convenience. Is it worth it? That's a fairly subjective question.
Post by
1011454
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Post by
Adamsm
But not by Blizzard; it was done by a third party group from a very shoddy add-on that really had no place in World of Warcraft, since it actually cultivated the f-tards to a massive extreme, since they believed that Gearscore was the end all to everything.
Post by
lonewarrior
I am one of those who came into the game TBC.
I did experience the community feel..maybe it was just my server...maybe I got lucky.
To this day...our guild has its own facebook page and members from our origins stay in touch outside the game.
As the GM, I tried to make it a microcosm of what I hope for the community overall.
I tried to make it all inclusive. I was always polite and expected that my of guild members.
I gave without ever asking and the members followed suit.
We didn't whine in..we didn't troll...we tried to always leave a positive impact on the game.
We evolved into what many members came to coin it as "our WoW family"
We weren't the only ones. We connected with quite a few other guilds and made a network loosely connect that tried to make the server a better place.
For the most part it worked.
The day LFD was introduced and throw in progression reset, I foresaw the demise of guild importance.
I understand the game has to evolve.
The key is getting people to play. Anything that promotes that I'm in favor of. But it should be a progression of what already worked.
The game was working through TBC. I thought Wrath got off to a fine start..though your Vanilla raiders saw the re-hashing of Naxx as the first kink in the WoW armor.
There seemed to be a linear attempt to improve the game through established parameters.
Then one day...it all changed direction.
Progression went out the door, LFD was introduced, and the lootship pulled into port.
This is pretty much what we have today. Was it a good move?
I guess that's the debate.
Perhaps somewhere in the middle of this debate laid the answer.
I have to give credit to Magician for putting it a fine way.
Magician22773 said:
I would love to have the community of Vanilla, the dungeons and raids of BC, the talent trees of Wrath, and the game features of Cata!
If only Blizz could have merge this all together somehow.
Post by
Nulgar
Gearscore did this exact thingGearscore made hunters take Strength necks/rings, and even melee weapons, because they had a higher iLvl.
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164227
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1011454
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161859
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