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The QOTD Thread: Goodbye
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Post by
Rystrave
The original of a series usually has an open ending, so naturally the only way to find out what happens next is to buy the next game. It's how they get you! Just a buncha schemers, getting you to spend more and more.
So yeah, to answer the questions: yes. I would like to see more original stories, instead of using recycled stories and gaps in story plot.
Post by
Rankkor
I don't know that there are any more sequels coming out today then there were 10 / 15 / 20 years ago. I know I grew up on dozens of sequels. And I don't really have any problems with sequels, old or now.
well over 95% of the games released last year were prequels, sequels, reboots, or remakes. Even this year, we've seen very few new franchises.
I don't fundamentally have a problem with sequels, if a story is good I'd like to see it continuing, but when sequels is ALL we get, that becomes a problem. There's a point where a story has to end and something new has to start.
Can you imagine our lives if we still had the same TVshows from the 40s? No new TV shows, just the same old shows from the 40s which received sequels and sequels and sequels, and remakes, and reboots, and prequels. Rarely the spin-off or two, but overall, no new franchise or anything.
TV would SUCK if that was the case.
Post by
CalaelenDT
I can understand why publishers chose to make sequals to popular games, because they know they'll make good money of all the people who will buy it because of the original, even if the second one doesn't live up to it.
With an original game, they won't have any fanbase and will have to draw people in purely on the quality of the game, which is of course riskier, so they end up playing it safe with a sequal.
I wish publishers (and production companies for movies for that matter, as they are in the same boat) would stop hanging on to previous successes, and just take the risk and go for a new and original game.
Post by
MyTie
Yes. Entirely too much.
Post by
Skreeran
Yes.
Post by
Monday
Do they rely on them? Yes.
Do I blame them? No, not really.
Post by
322702
This post was from a user who has deleted their account.
Post by
Interest
Do they rely on them? Yes.
Do I blame them? No, not really.
I'm going to go with this. Sometimes, I actually wish that publishers followed up on certain existing franchises (*COUGH* CAMELOT MAKE GOLDEN SUN 4 ALREADY *COUGH*)
Post by
612548
This post was from a user who has deleted their account.
Post by
Rankkor
#342: What is the worst thing about video gaming right now?
Some people think this industry is on a downspiral, and many have their own reasons to think why is that, some say its because of bad online play (too much lag, too much cheating, too much abuse, Cyberbullying) Others say its because of DRMs (Getting treated like a criminal for playing games you own)
Others say its Microtransations (Constantly getting nickeled and dimed. *coughswtorcough*) Others, as I've mentioned on the previous question, say its because theres no new ideas (every game is a sequel, a remake, or a revamp of an already established franchise) we also can't deny that games these days have poor quality control (that nasty NASTY habit of launching incredibly glitchy, buggy games, and fix them post-release with patches)
What do you think?
Post by
134377
This post was from a user who has deleted their account.
Post by
Hyperspacerebel
I personally think the video game industry is at an all-time high. The worst thing for me at the moment though is always-online DRM.
Post by
1069282
This post was from a user who has deleted their account.
Post by
Kristopher
Cost.
Post by
Rankkor
(This happened with MoP when thay said Beta but it was Alpha)
If you don't have facts then please don't spread misinformation.
MoP has been so far the most bug-free release I've seen in wow, most of the glitches were very minor, and usually fixed within the same 24 hours. The beta was also by far one of the most stable ones. Compared to the CATA beta which crashed every 300 seconds on its first release, or the WOTLK beta which constantly wiped your character list, or reset any progress made on them.
Post by
612548
This post was from a user who has deleted their account.
Post by
1069282
This post was from a user who has deleted their account.
Post by
Rankkor
(This happened with MoP when thay said Beta but it was Alpha)
If you don't have facts then please don't spread misinformation.
MoP has been so far the most bug-free release I've seen in wow, most of the glitches were very minor, and usually fixed within the same 24 hours. The beta was also by far one of the most stable ones. Compared to the CATA beta which crashed every 300 seconds on its first release, or the WOTLK beta which constantly wiped your character list, or reset any progress made on them.
There was article about it in Finnish WoW Magazine called WoW-Lehti. They stoped making them early this year. But yes I still have the magazine. I'm on my phone atm so when I get to my computer and find that magazine I will quote the text.
Well, the magazine lied, they do that (Xbox Magazine itself once said that Doom 3 was being developed only for Xbox and the PC version was canceled which was a big fat lie).
I was there, MoP beta had bugs yes, but that's what betas are for, to prune out bugs. Compared to other betas, MoP has been by a LONG shot the most stable one.
Post by
1069282
This post was from a user who has deleted their account.
Post by
Rankkor
Alphas and betas difference is if I'm correct that Beta has almost 95% of stuff that will go live and some bufs, when alpha has about 30-40% of stuff which will go live and lots of bugs.
And if I'm correct (well when it comes to what my friends told me about MoP "beta") it was buggy as hell and lot's of things were missing and it was more alpha then beta.
Wrong.
Alpha is the first stage of a game in progress. The overwhelming majority of what's in an alpha is missing. If games were people, alpha is barely a fetus. Only the most basic of the basic is there, EVERYTHING is a placeholder, and almost everything is missing.
A beta, is a rough draft of an already comlpeted product, that is ready to be tested to prune out the bugs, and the glitches, but its already functional enough on its own.
In other words, an Alpha is a REALLY buggy and incomplete product. A beta is a very buggy and nearly complete product.
The MoP beta WAS buggy as hell, that's the point, its a beta, it IS going to be bugged, betas are not demos, betas are glitchy and buggy products that need to undergo quality-control before going live. The main reason your friends were whining is because they were expecting a demo, a preview of a completed product. This is the main problem with the annual pass.
It allowed everyone to get in, and the majority either didn't knew what a beta is, or were expecting a VIP Demo rather than an actual beta testing.
Actual beta testers who've been in the betas of WOTLK, CATA, and MoP (Such as my GM) felt that the MoP beta was by far the most stable and least glitchy beta they've been on.
But of course its gonna have LOTS of bugs. That is the point of a BETA, now if the product goes live with those bugs, that's where the problem starts.
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