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The Great Gold Nerf of 6.2
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Post by
jarycu
A lot of people are missing something here, and I'm seeing them post about this in all of the forums and comments on news articles, and I just want to say this:
In the interview with Hozzikostas a few weeks ago, he mentioned that the Blizz devs
were considering doing something about it, but no decision had been made
.
I have 6 garrisons, 5 of them maxxed at L3. My gold output per day from only garrison missions ranged from 3k-5k total depending on if I ran missions 1x, 2x, or 3x per day.
After 6.2, here are my results from garrison missions alone:
Tues 6/23 - roughly 2k (too busy in Tanaan to worry about missions)
Wed 6/24 - roughly 1.5k (I only logged on one time)
Thurs 6/25 - 7,075 gold (morning, afternoon, end of the night)
Fri & Sat 6/26-6/27 - I ended up not getting hardly any playtime. I think I cycled through my garrisons once per day and got a total of 1957g.
Sun 6/28 - 4585g I played most all day, cycled through my garrisons at least 3x
That's 17,117 gold off of garrison missions since the patch went live. 5 days.
updated to add 6/25 end and 6/26 start
Post by
Interest
I wouldn't say there was no nerf. The patch notes, after all, say otherwise.
HOWEVER, I do have a few things to say about it:
Firstly, the nerf is rather insignificant overall. While the high gold-yielding missions were a nice sum of gold, the treasure missions from Inn 3 benefit well from Treasure Hunter stacking and make a staggering amount of money. Since there's a slightly larger pool of missions, treasure missions may show up slightly less (or maybe it equals out - either way, the loss isn't that great). Incidentally, even without this change, the nerfed missions were pretty rare.
Secondly, Salvage Crates were an incredibly good source of gold that made every mission a potential source of gold. Since the rate went from guaranteed to chance on level 100 missions, the amount of crates gotten, from my observation, is reduced to half or less. Furthermore, the "scrap" gotten from the crates sells for a lot less than the vendor greys, which means there's a little less money to be made from these crates (I will admit this is far easier on the inventory though).
Thirdly, the gold mission nerf is incredibly short-sighted and unnecessarily punishing. I've been arguing against this idea of having diminishing returns on alts/alt garrisons and here's why: Considering there's so much content that was made alt-friendly, it's mindblowing that the Garrison, which is a controversy of alt friendliness and unfriendliness (I can elaborate on this if desired) is now deliberately engineered to be more punishing for alts, especially given that Garrison income has been nerfed a bit and could just be straight nerfed some more if needed. The aforementioned philosophy that's being practiced is unnecessarily biased and, in my opinion, defies game design logic for the reasons provided above.
Post by
335450
This post was from a user who has deleted their account.
Post by
Evilry
Alright, you just told that the changes are not effective enough, inc further nerf.
Post by
nicodeimous
In a subscription based game I don't get the idea of lets nerf income on alts, alts means generally more time spent playing the game which generally means more subscriptions paid up? Why go alt unfriendly?
Post by
lankybrit
There was a nerf exactly as stated. I am getting far less high valued gold missions across my 10 characters:
I am performing a test to verify:
http://us.battle.net/wow/en/forum/topic/18194074007
Post by
jarycu
There was a nerf exactly as stated. I am getting far less high valued gold missions across my 10 characters:
I am performing a test to verify:
http://us.battle.net/wow/en/forum/topic/18194074007
I'll keep the OP in this thread updated, similar to how you're doing your b.net thread. One thing I noticed in there that's a HUGE different between your 10 garrisons and my 5 at max is that you only have 1 L3 Inn while I have 5 of them. I think that's why I'm not noticing the drop you are. I only vendored my salvage stuff 1-2x per week, so I haven't even paid attention to that at all. The
Accountant
addon tracks the actual missions for me, which is why I can quote exact numbers for everyone's benefit.
Post by
lankybrit
There was a nerf exactly as stated. I am getting far less high valued gold missions across my 10 characters:
I am performing a test to verify:
http://us.battle.net/wow/en/forum/topic/18194074007
I'll keep the OP in this thread updated, similar to how you're doing your b.net thread. One thing I noticed in there that's a HUGE different between your 10 garrisons and my 5 at max is that you only have 1 L3 Inn while I have 5 of them. I think that's why I'm not noticing the drop you are. I only vendored my salvage stuff 1-2x per week, so I haven't even paid attention to that at all. The
Accountant
addon tracks the actual missions for me, which is why I can quote exact numbers for everyone's benefit.
Your Thursday seemed to be a bit of an outlier. Did you perhaps get Blingtron on one of your characters?
Post by
jarycu
Your Thursday seemed to be a bit of an outlier. Did you perhaps get Blingtron on one of your characters?
I did, with 3 TH followers. Not counting that mission, I still made over 4k gold off of missions. This entire week has been off for me, though. Tues-Fri, I normally make over 20k gold from ALL activities (garrisons/AH/trade/etc), and I'm just over 12k so far.
Despite the fact that I'm enjoying Tanaan, I haven't played anywhere near as much this week as I normally do. My job schedule got all hectic, so I've been getting up earlier and going to bed when I get home, knocking out major playtime each day. I expect to pick up my pace a little today through Sunday since I'm off for the week now.
BTW Brit, I didn't even notice the SY changes. Since they're practically worthless now (and I'm seeing that today cleaning up my missions), what do you suggest we stick in it's place. I tried using L3 inscription buildings for the notes, and I was getting at least 75g/day/toon when I could complete the work orders, but that just seems too (s)low now.
Post by
Dilbo
It makes sense that they adjusted the rate of gold acquisition after introducing game tokens. Their intent was likely to undercut gold farmers / gold sellers and capture that revenue for themselves. They have to periodically adjust these things to keep the price of game tokens "reasonable" without making it too easy or too difficult for the average player to make gold.
Post by
335450
This post was from a user who has deleted their account.
Post by
PTsICU
I'm not surprised nor upset over the changes to the gold missions. The one thing that does upset me a bit is the change to the salvage yard. I am getting far fewer crates per missions done, and the contents are much less as well. The part that really seems to hurt, is the lack of follower upgrades I am receiving now. This is making it much harder to gear up followers on many of my alts, even with a level 3 bunker.
I wish they would increase those a bit going forward, so it doesn't take me weeks to gear the followers up one by one.
And given the nature of changing followers to suit my needs, I simply am not going to spend 1000 gold to buy the 645 armor and weapon upgrades from the vendor per follower. That's just way too much of a gold dump IMO.
Post by
jarycu
And given the nature of changing followers to suit my needs, I simply am not going to spend 1000 gold to buy the 645 armor and weapon upgrades from the vendor per follower. That's just way too much of a gold dump IMO.
If you're still leveling followers, you need to have the
Dwarven Bunker
. In my newer garrisons, that thing churns out a ton of upgrades in exchange for garrison resources each day. Once you have your followers leveled up, then you can switch it out for something more profitable. To me, it's priceless for the upgrade tokens.
Post by
jarycu
I've updated the OP for my weekend's results. I also just finished reading
the front page story
where Panser interviews Hozzikostas. I didn't listen to it as I get bored with videos, so I just read the summary below it.
In the article, it's stated:
Q: Gold missions - how do they work after 6.2 changes?
A: Lots of inner workings under the hood about this system and we don't necessarily want to have players trying to game that system. It's not that more characters means less gold or the order in which you do it - the system doesn't work that way. They just appear less frequently for the remainder of the given week if you've already done them on your account. Wanted to reduce the pressure of maintaining many garrisons and reduce the gold being put into the world by garrisons. I've seen conspiracy theories about how this is to fuel token prices but really it's just about inflation - double the gold in the world means things will cost more. Curbing inflation is in the interest of players who have earned gold in the past. We don't want to turn rich players into no longer rich players. More and more gold from the Garrison systems threatened to destabilize the economy as a whole. We wanted non-garrison gold making to still be viable. We know people won't be thrilled but we want people to see the big picture.
This makes a lot of sense. It hasn't really affected my gold output, though. As you can see after my Sunday update, I've made over 17k off of garrison missions in 6 days (Tues-Sun). That's 5 L3 garrisons and 1 L2. I've specialized all of them for Treasure Hunters, have an L3 barracks and an L3 inn in each of them (more followers, added treasure missions). Even though the missions aren't as prevalent per toon, overall I'm still staying consistent with the pre-patch results.
Q: Salvage yard nerf - fewer boxes and fewer items? Was the salvage yard about making gold? Is it in a good place?
A: We're looking at statistics how the salvage yard plays out. First, we wanted to reduce the sheer hassle of dealing with the salvage yard i.e. keeping 200 unopened salvage boxes in their bags. This is an awkward place to be - so we reduced the # of grey items, for example. At the same time, part of the intent was to nerf it. Previously, it was definitely required and it was too rewarding. Our goal isn't to destroy fun it is to provide some interesting choices.
This I've noticed and, to be frank, I'm very glad about. I was ending up with 200-300 boxes on every toon every week, and that, while profitable, took forever to clear out. I'm still getting enough bags/boxes to warrant keeping the SY in my garrisons, but I honestly haven't opened up anything since Tues. I'll go through tomorrow night and do that and see how much I can get from it.
So far, I can see how the changes were intended to reduce things, but with my playstyle, this has been my most profitable week in all of WOD. Things just keep getting better and better on the gold front for me.
Post by
rabican1
I for one am so glad Blizzard address this important issue. I am so glad they reduced the amount of gold people can make instead of creating engaging and entertaining content.
Post by
Interest
I for one am so glad Blizzard address this important issue. I am so glad they reduced the amount of gold people can make instead of creating engaging and entertaining content.
Considering they added this on at the last second and changing a few values probably took a whopping 20 man-hours or some insignificant amount of time (because meetings) at best, this is essentially the equivalent of claiming Twitter integration cost us a raid tier. The change, as I mentioned, while exceptionally devoid of logic, took hardly any time to actually do.
To put it another way, if Tanaan Jungle or whatever 6.2 added isn't engaging or entertaining, that's more a consequence of the content being weak or personal opinion or the like and not this change.
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