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10.2.5
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10.2.6
Gaming research into coping and negative gaming outcomes (survey)
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Post by
JazzyFizzle
Hi all,
I’m investigating the relationship between the different ways that MMPORG gamers cope with every day stress as part of my Bachelor of Psychology (Honours) project.
If you are over 18, and regularly play World of Warcraft, I invite you to participate in this survey. It should take 15-20 minutes to complete.
This survey is completely voluntary and anonymous, and you can withdraw from it at any time.
As a WoW player, I understand first hand the negative outcomes that can be associated with gaming, but I also know that not all gamers experience these negative outcomes. With this information I hope to better understand why this is the case, and potentially add to the development of strategies to reduce the negative aspects of being a gamer.
To participate just click on the link below to participate, and thank you in advance!
https://cqushhss.au1.qualtrics.com/jfe/form/SV_1SWqo7I0nFCfxeB
Approved By: Sas148(##RESPBREAK##)2##DELIM##Sas148##DELIM##*thumbs up*
Post by
lankybrit
Done.
Post by
JazzyFizzle
Thank you!
Post by
Onealoxx
Did it. Felt like a psych eval.
Post by
JazzyFizzle
Did it. Felt like a psych eval.
Thank you. I really appreciate your time, and feedback :)
Post by
JazzyFizzle
As part of my Honours Thesis I posted a survey on this page a few months ago that many of you lovely people responded to. I have included a short statement of the results that you may be interested in. Thank you again xoxo
Research shows that people who are motivated to play online video games to escape their real-life and avoid their real-life problems (“escapists”) experience more negative outcomes associated with their gameplay (e.g. loss of interest in activities not associated with gaming, jeopardising relationships due to the use of video games). What is not currently explained in this research is why some escapists do not experience these same negative outcomes. This study aimed to investigate whether the relationship between escapism and negative gaming outcomes changes as a result of differences in individual coping styles (e.g. differences in the way that people cope with stress in their everyday life).
This study found that, generally, ‘problem solving’ coping (e.g. making a plan of action, and following it) can reduce the negative outcomes associated with online gaming, and ‘problem avoidance’ coping (e.g. avoiding thinking/doing anything about the problem) can increase these negative outcomes.
In line with previous research, escapism was associated with negative gaming outcomes. However, this study showed that escapism is not always a bad thing. Escapists who used ‘problem solving’ coping strategies in their everyday life, as well as ‘cognitive restructuring’ coping strategies (e.g. convincing yourself that things aren’t as bad as they seem) were protected from the negative outcomes associated with gaming. Without these strategies for coping with stress, however, escapist gamers were more likely to experience negative gaming outcomes; particularly if they had a ‘wishful thinking’ (e.g. hoping problems will take care of themselves’) coping style.
This study offers a new direction in video game research, demonstrating that differences in individual coping style plays a role in the relationship between escapist motivations to play, and the negative outcomes associated with video gaming.
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