Post by k0rr
no. and i recommend against getting those.
Rogue gear is better suited for rogues, and druid gear is better suited for druids.
Rogue gear is identified by +AP, +crit rating
Druid gear is identified by +Str, +Agi
If you are properly specced as a feral druid, stacking +Str and +Agi is the best way to go.
Agility gives more crit % to a druid than any other class (I think it's something along the lines of 20 Agi = 1% crit), Strength gives 2 AP per point, and is multiplied by the Heart of the Wild talent.
There are a lot of quest rewards that give these stats, along with lv70 non-heroic instance drops also. You can easily break 2100 AP and 27% crit without a single heroic/raid drop.
http://www.wowarmory.com/character-sheet.xml?r=Blackwing+Lair&n=Xoanhere is my druid in DPS gear
I have 2501 AP and 31% crit chance with MOTW alone
The pre-raid versions of the epic pieces are as follows:
Boots
http://www.wowhead.com/?item=31532Belt
http://www.wowhead.com/?item=29772Gloves
http://www.wowhead.com/?item=30341as you can see, everything is a rep reward, quest reward, or lv70 instance drop, with the exception of Stylin' Jungle Hat, which is crafted, and Everbloom Idol, which costs 15 heroic badges, and i HIGHLY recommend it.
Of course, this is for strict DPS
a completely different set of gear must be acquired for tanking.
Post by Aeliel
Rogue gear is identified by +AP, +crit rating
Druid gear is identified by +Str, +Agi
Not quite.
Several items you'd probably classify as "rogue gear" (agi/AP) tend to be among the best in the game for a DPS feral druid, especially since the recent change to Heart of the Wild (2/4/6/8/10% bonus attack power as opposed to 4/8/12/16/20% bonus strength in cat form).
It also helps that "rogue" items tend to come with sockets, whereas what you'd define as "druid" items don't.
It further helps that "rogue" items tend to come with hit rating (which is pretty essential for a raiding DPS), whereas "druid" items tend not to - they tend to have extra armor, which is good for tanking but absolutely useless for DPS.
Compare, for instance,
Edgewalker Longboots to
Zierhut's Lost Treads.
Zierhut's has ~108 converted AP, 1.12% crit.
Edgewalker has ~81 converted AP and 1.16% crit - which in theory makes it look inferior, but it also has two sockets.
Put 2x
Delicate Living Ruby in those sockets, and Edgewalker goes up to ~99 converted AP (~9 converted AP below Zierhut's - doesn't even add 1dmg to your white hits) and 1.8% crit.
Put 2x
Bold Living Ruby in them, and Edgewalker gets ~117 converted AP (better than Zierhut's) and remains at 1.16% crit (still better than Zierhut's).
One gem of each type puts Edgewalker up at ~108 converted AP (equivalent to Zierhut's) and 1.16% crit (superior to Zierhut's).
Nevermind the fact that Zierhut's has no hit rating, whereas Edgewalker has enough to give you 0.82%.
No matter how you gem it (though gemming strength is, in my opinion, mildly silly), Edgewalker is better.
And the Wastewalker set
is pretty good for feral druids, incidentally. Hell, some Assassination pieces are decent as well, though I would stay away from the ones with pure crit rating. In general, agi + AP + sockets = win. Extra strength and hit rating are icing on the cake.
And I'm sorry, but - Stylin' Jungle Hat for pure DPS? It wastes a lot of itemization points on stats that are useless to you when you're in catform (intellect, damage/healing, mp5 for crying out loud).
Let's play with math a little, comparing the helm you're using with two pretty easily obtained quest rewards. For the purposes of this analysis, let's just assume any non-meta socket has a Delicate Living Ruby in it, and meta sockets have
Relentless Earthstorm Diamond.
Stylin' Jungle Hat: ~81 converted AP, 0.96% crit.
Helm of the Claw: ~123 converted AP, 1.8% crit, 0.89% hit, 3% increased critical damage.
Stealther's Helmet of Second Sight: ~120 converted AP, 1.92% crit, 0.82% hit.
Hell, even
Helm of Assassination is better, despite having pure crit rating instead of agi, though it's inferior to the quest rewards: ~95 converted AP, 1.93% crit, 3% increased critical damage.
(
Wastewalker Helm, for the record, isn't stellar, and probably not worth running heroic Hillsbrad for - ~84 converted AP, 1.8% crit, 3% increased critical damage, 1.14% hit - but it's still much better than Stylin' Jungle Hat.)
Don't give people advice if you've not ran the math, it tends to make you pretty wildly wrong unless the questions asked have obvious answers. :)
In general, there's no "such and such stats on an item will always be better" criterium you can use to make one-look decisions for DPS items for feral druids. What you
can do is do the math, and read up on the math others have done before you.
The
feral druid megathread on the EJ forums has a lot of good information for both roles feral druid cover - stats, attack rotation, and so on.
Athinira's blog has a discussion of the benefits of agi vs str for druid DPS (scroll down a bit).
To answer the original question: no, there's no specific feral druid set that's easy to obtain at 70, not even Wastewalker (it's the "generic melee DPS" set, much like, say,
Mana-etched is the "generic caster DPS" set). The level 70 generic starter druid set is
Moonglade, but it tries to be too many things at the same time and generally fails at every of them (much like Stylin' Jungle Hat).