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10.2.7
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All Death Knight talent discussion here
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Post by
94757
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Post by
visas
Its only when YOU get hit, like a shaman's shields.
only much cooler looking =)
I was always dissapointed that lightning shield shows 3 'orbs' when you cast it, but after the initial animation you only have 1 orb hovering around you.
Bone armor shows all 4 bones spinning around you, but i'm not sure if bones dissapear visually when you get hit.
Post by
176331
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Post by
miyouki
I went with a Heavy Unholy + Light Blood and tiny bit Frost.
I had pvp in mind... Arena style.
with a playstyle of Disease first, then rape on (heopfully) all the abilities that take advantage of them being diseased first.
http://wotlk.wowhead.com/?talent=jdhtcbZcZf0xzghkubkVxhqo
another variant that looked attractive to me being this:
http://wotlk.wowhead.com/?talent=jdhtcbZcZf0gzThkubkVxbqo
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174968
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62635
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155359
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Post by
173494
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Post by
visas
boboid, that's pretty close to the build I'm going with:
http://wotlk.wowhead.com/?talent=jbZZbcgugIkxikqxIqo
I'm still trying to decide betwee a few points here and there - like on the first tier of unholy you can put the 3 points into either vicious strikes, virulence, or improved death coil. Until I have more info or actual hands on experience with the DK, I cant decide which would be better for general purposes.
Also trying to decide between unholy command and unholy aura for those 2 points. Command is better for general tanking, but the aura will be better for caster tanking and pvp.
The basic idea of the build is to have a single talent setup which is decent in pvp, serves as fair DPS in pve, and can tank spellcaster bosses as a niche-offtank in raids.
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62635
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173494
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62635
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Post by
visas
Visas that looks good. I just suggest maybe removing wandering plague(just a weird aoe ability and it just seems weird to spec for aoe) and unholy command(unless blood boil is going to be very important to you) and put them into the blood tree for imp blood strike and Subversion.
http://wotlk.wowhead.com/?talent=jbGZZbcxugIkxikqxcqo
There's no way i'm getting rid of wandering plague... with how aoe-intensive unholy is, especially with a focus on aoe diseases, it's an awesome talent.
Think of it this way:
-throw down death and decay, you have a disease ticking for (currently) around 120-200 every 2 seconds
-throw down corpse explosion, and you have a disease ticking for 48 damage every 3 seconds
-put up unholy blight and you've got a disease doing around 100 damage every 3 seconds
That gives you a 15% chance every 2 seconds and 30% chance every 3 seconds -on each target- to spread aoe damage to all targets.
If you're aoe'ing 10 targets with just death and decay, you've got roughly a 100% chance of at least one target within the group dealing 120-200 damage to all 9 other targets every 2 seconds. If all of them proc wandering plague, they each deal 120-200 damage to all of the others, meaning you can have an extra 1000+ damage on a 10 mob aoe pull every 2 seconds... and that's just with death and decay, not counting corpse explosion or unholy blight.
It really is an awesome aoe talent, and you'll find aoe pulls in almost every instance and raid nowdays.
EDIT:
And likewise with unholy command... I'd like to drop it in order to pick up unholy aura, but 4 seconds off the cooldown of blood boil drops it to an 11 second cooldown aoe taunt, which will be very powerful for tanking those aoe packs with all the aoe diseases unholy has access to.
Post by
173494
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Post by
visas
IMO, for any hybrid class (like the DK, or druids, or pallies, or shamans) - raid utility and support is always better than max single target damage. There are always raw damage classes like mages, rogues, warriors, etc. who can handle burning things down, and a hybrid class like ours will never match up to the kind of damage they can throw out there - but we have advantages in raid utility that they dont. We have aoe, we have the ability to offtank, we have anti magic zone to reduce damage to the raid, we increase damage taken by the target with ebon plague, or reduce it's stats with crypt fever, etc.
Post by
173494
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Post by
visas
you can raise ghouls without a corpse around, it just requires corpse dust (at least that's how it's working on beta right now). The corpse dust can be used to raise the ghoul anywhere, whether or not there's a corpse nearby, and as far as I know it's intended.
edit:
as to your build, i'd suggest switching the 2 points in virulence over to epidemic. It looks like you're aiming to dual wield, so obliterate wont be a huge part of your damage, especially if you go after improved blood strike. That means you'll want diseases to stay up as often as possible, and an extra 6 seconds on all your diseases is pretty substantial.
Disease dispell resistance isnt a huge deal in pve anyways, and it shouldnt be hard to get around the spell hit, since melee +hit rating influences our chance to hit with spells as well.
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173494
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176482
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168327
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