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Hunger for Blood question
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Post by
178212
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160055
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178373
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Post by
Wanderingfox
All the Warlock spells that I know of, which do not include the words "Curse of" are simple magic effects that you can remove. This means, that with this all a warlock can use against you is Curse of Agony and try to cast some instant damaging spell. What makes this skill overpowered is that when it removes 1 Magic or Bleed effect it refunds the energy cost.
In my opinion it will not work against fear effects because you will not be in control of your chacter to use it in the first place.
The only minus this skill has, is that if you spam it you deal no damage... then again, if you find yourself in a situation where you'd be spamming it, you'd be dead without it anyway (unless you are a Dwarf with CloS on CD ).
You won't need to spam it. You can sit there and eat dots endlessly (because if the effect removes a bleed or magic effect, it refunds the energy)if you want, but since your gcd is shorter than caster classes gcd's after 2 or 3 times you'll end up ahead of them (ie being able to eat them faster than they can put them up). This means when they finally give up on trying to dot you, or you get an opening to hit them, you'll have a 15% damage buff and a more or less clean slate.
Hunger for blood really isn't designed to be a passive damage increase move, but rather a move to beat down casters with. It's main function is to return you to a state where you can vanish safely, while also making you hit harder on the next wave of attacks.
In short, what it's likely to be used for is something like this:
Rogue vs Warlock
Open on warlock
Stun warlock
Warlock Trinkets Stun
Warlock Death Coils
Warlock DoTs
Deadly Throw Fear Cast
Hunger for blood x3 (for CoA, Siphon Life, and Corruption)
Vanish
Explode Warlock
Mage would probably have a similar effect, but it would likely be used for eating their snares (chill, frost nova root, etc.)
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105944
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Post by
Wanderingfox
You won't need to spam it. You can sit there and eat dots endlessly (because if the effect removes a bleed or magic effect, it refunds the energy)if you want, but since your gcd is shorter than caster classes gcd's after 2 or 3 times you'll end up ahead of them (ie being able to eat them faster than they can put them up). This means when they finally give up on trying to dot you, or you get an opening to hit them, you'll have a 15% damage buff and a more or less clean slate.
Er... this scenario is exactly what I'd call "spamming and doing no damage". At which point do we disagree? Also, let me share the mental image I got when I said "...if you find yourself in a situation where you'd be spamming it, you'd be dead without it anyway": You're Undead, no CloS, half HP, fully dotted by two warlocks, with some bleed effects here and there, running towards farm with 3 people several dozen yards behind you. I bet you'd be spamming it then! I bet your finger's skin would
chafe
and your Vanish finger would be itchy as hell >.>
We pretty much agree on everything you said (which has crossed my mind as well), apart from the CoA being removed, though I guess it was just typing momentum? :p
Yar I was just thinking dots in general, completely forgot it was a curse.
What I was getting at is that the dots would be on you by the time you had control, and the warlock would already be in the process of casting the fear. At this point you use 1 gcd to deadly throw the fear, then 2-3 more to clear dots. The deadly throw silence (gloves) covers 2 of those gcd with ease. Also keep in mind after being death coiled you wouldn't be in range to do damage to begin with. Thus instead of just cloaking and running towards the warlock, you can hfb and run towards the warlock... in essence front loading 15% damage in the process (rather than not doing anything beneficial damage wise during that time).
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