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10.2.7
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10.2.6
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Haste and crit troubles
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Post by
182192
This post was from a user who has deleted their account.
Post by
104767
This post was from a user who has deleted their account.
Post by
182192
This post was from a user who has deleted their account.
Post by
Frederic
Don't stack haste. If you get it, fine, but it's not worth stacking. It scales linearly and offers consistently poor DPS increase for the most part.
EDIT: and that meta gem is terrible, regem the helm with the
Relentless Earthstorm Diamond
.
Post by
182192
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Post by
g0dslay3r
First thing I have to ask is, is your hit rating capped? All those crits and haste mean nothing if you miss half the time.
Post by
Frederic
First thing I have to ask is, is your hit rating capped? All those crits and haste mean nothing if you miss half the time.
No.
Normal melee attacks use a single roll to calculate your chance to get any specific result. This means that the roll that determines your chance to hit also determines your chance to crit, and thus the one cannot have an effect on the other except the hit "lost" when it is pushed off the table by crit.
Yellow attacks potentially use a two-roll system (evidence of this does exist), however thay are hard-capped as requiring 9% hit regardless of whether you are dual-wielding, and so at the very most you need 95 hit and 3/3 precision.
Hit should never be stacked past the 95 cap as a standard 17/44 spec unless the warrior in question is suffering sever rage droughts, and even then expertise or switching to a faster off-hand is a superior alternative as the former is a very good DPS stat and the latter can be corrected later on in the fight with a weapon swap macro. Added hit past this amount is okay if no alternative is available, but it is far inferior to most other stats point for point after it ceases to affect your yellow damage.
Post by
dpoyesac
Normal melee attacks use a single roll to calculate your chance to get any specific result. This means that the roll that determines your chance to hit also determines your chance to crit, and thus the one cannot have an effect on the other except the hit "lost" when it is pushed off the table by crit.
Do you have a source for this -- Elitistjerks or some such? The last I read on the subject the it was unknown whether the combat system uses a single roll (for everything on the combat table) or a double roll (one roll for hit/miss, one for glancing/normal/crit etc). The conventional wisdom was that the combat system used the single-roll system but it was still just conjecture.
Is there new information that confirms the sinlge-roll combat table that I've missed?
Post by
Sakkura
Normal melee attacks use a single roll to calculate your chance to get any specific result. This means that the roll that determines your chance to hit also determines your chance to crit, and thus the one cannot have an effect on the other except the hit "lost" when it is pushed off the table by crit.
Do you have a source for this -- Elitistjerks or some such? The last I read on the subject the it was unknown whether the combat system uses a single roll (for everything on the combat table) or a double roll (one roll for hit/miss, one for glancing/normal/crit etc). The conventional wisdom was that the combat system used the single-roll system but it was still just conjecture.
Is there new information that confirms the sinlge-roll combat table that I've missed?
Blizzard posters have explicitly confirmed this, as have lots of tests, the majority of which have died on the official forums.
Post by
142851
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Post by
Sakkura
Change up the enchant on your back piece as well. The lesser threat isn't really that great for us, since we already have the 10% from imp zerker stance and then throw salv on top of that. Throw 12 agility and that and it will increase your crit some (33 agility = to 1% crit).
Ahem, warrior is one of the classes with the biggest lack of threat reductions. We have only the 20% from berserker/battle stance and the talented extra 10% in berserker stance. Other classes have similar or better passive reductions along with active threat reductions (such as feign death and vanish).
12 agility will increase crit a little bit, something like 0.36%. -2% threat will let you do something like 2.04% more damage whenever you are threat capped. 2.04% overall damage is a lot more than 0.36% crit.
Post by
159525
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Post by
Sakkura
2.04% damage when threat capped. A good tank won't let you be threat capped.
Maybe so, but even a great offtank on Gruul might not be able to prevent it. Cave-in is weaker than it sounds.
Post by
142851
This post was from a user who has deleted their account.
Post by
Sakkura
And I also said throw salv on top of that. He said that he is doing 25 man raids, so, if they don't have a pally that will raid, then maybe, the lesser threat on back would be better. But really, who doesn't have a pally that raids with them? So the extra .36% is better then the lesser threat for back, since Salv is almost always going to be an option in 25 man content.
And he was looking for ways to get help with crit, so the 12 agility to back is going to help, along with the 12 agility to boots you will be seeing roughly .72%? more crit.
Aha, so warrior is the only class that can be blessed with salvation? That's news to me.
Fact is, you can still get threat capped with salvation, and when that happens your cloak enchant will prove its worth.
Post by
142851
This post was from a user who has deleted their account.
Post by
Sakkura
What are you talking about "warriors are the only class that can be blessed with salvation"? Dude, if your DPS classes do not have Salvation on, then there is a huge problem. Mages, warlocks, rogues, EVERYONE that is going to be dealing damage should have salvation. Stop trying to back track and put words in my mouth (well, text). And if you have even a semi-decent tank, you will not get threat capped. Period. Hell, when I OT and everyone has salv on, they don't get threat capped on my target either, and that's with a dps spec.
I'm done dealing with this dude lol. Go look anywhere you find anything about DPS specced warrior Mobi, they will tell you the same thing as what I'm saying now.
We are comparing warriors to other DPS classes here, so salvation can never be a point in the favor of warriors unless no other class gets that buff. Which of course isn't the case, that was my point.
No matter if you have Kungen tanking for you, you
will
get threat capped at times. It is impossible to avoid. But I guess you haven't even tried bosses like Gruul, Huhuran or Bloodboil so you wouldn't know what I'm talking about anyway.
Post by
Frederic
Sakkura, you're clearly not getting it. You're a newb and know nothing about tanking, GTFO!
(at this point, the correct Blizzard forums response is an ASCII art "No U" sign.)
I personally like 12 agility, it's cheap, good in pvp and pve, and I am very careful about threat on sensitive fights. It's not worth argueing though, unless you are threat capped on Brutallus and the raid isn't making the enrage timer.
Post by
dpoyesac
Normal melee attacks use a single roll to calculate your chance to get any specific result.
Do you have a source for this -- Elitistjerks or some such? The last I read on the subject the it was unknown...
Blizzard posters have explicitly confirmed this, as have lots of tests, the majority of which have died on the official forums.
Stupid blue posts. They should leave some things secret, to mess with our math-obsessed heads, or so says I...
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