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[Formulas] Standard order of operations for calculating spell damage?
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Post by
xaratherus
I'm sure this exists somewhere. I simply can't find it.
Is there a standard order of operations when it comes to calculating damage?
For example, are spell damage bonuses from trinkets applied before or after the spell coefficient is applied? Does a critical strike on a spell increase by 50% of the base damage or 50% of the total damage after all buffs are applied?
I am assuming that the formula looks something like this, but I would like confirmation if possible:
Post by
Macanam
As far as i know it is
* Critical
If i am wrong then please correct me, but i'm confident that at least everything except the positioning of the critical multiplier is correct
Post by
xaratherus
So the spell damage coefficient is only applied to the bonus damage, not the base damage?
Also, one thing I left out: Where in the formula are percentage increases from effects like Avenging Wrath applied? I'd assume that they are applied to the total spell damage before crit.
Post by
Macanam
Whether they are applied before or after crit makes no difference (2 x 3 = 6, 3 x 2 also = 6)
But yes, they are applied at the end along with crit
And no, the spell's base damage is completely unaffected by the coefficient
Post by
FrozenEmu
So the spell damage coefficient is only applied to the bonus damage, not the base damage?
Also, one thing I left out: Where in the formula are percentage increases from effects like Avenging Wrath applied? I'd assume that they are applied to the total spell damage before crit.
The full equation would look something like:
(Base_Dmg + ((Spell_Dmg + Flat_Modifiers) * coefficient)) * (Crit_Bonus) * (%_buff1) * (%_buff2) ... * (%_buffN)
Flat Modifiers = things like trinkets or effects that add a specific amount of spell power, like "increases your spell damage and healing by 200 for 15 seconds"
Crit_Bonus = However much your crits hit for. If you have no special talents, it's 150%, so 1.5. If you have something that doubles your normal crit bonus, it's 2.0, and so on.
%_buff = things that multiply your damage by a percent. Something like "Increases the damage delt by your frost spells by 10%" would mean you multiply the whole equation by 1.10 if you were checking frostbolt. You can stack as many of these as you have up.
Post by
176259
This post was from a user who has deleted their account.
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