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[Paladin] Protection Stats weight
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Post by
BoJlk
Hi,
Was wondering what are the best stats at my state.
I've reached L66 staking avoidance and Stamina, currently having 490 Defense / 9700 Stamina but little to no Spell Damage.
http://eu.wowarmory.com/character-sheet.xml?r=The+Venture+Co&n=Graccuss
At this point i've disided i should drop stacking Avoidance because it might make things worse.
The less i'll be hit the less I'll be healer thus I'll be oom most of the time above that, barely keeping aggro.
When i said little to no Spell Damage i meant i have now 9 spell damage after switching to
Crystalblade of the Draenei
from
Restorative Mace of Stamina
with 28 stamina.
Now i was wondering what stats may be Custom fitted for my situation using the a weight scale tool when the stat weight are now set specificly for Avoidance.
Post by
topper
Ok there are loads of posts on the mechanics of pala tanking. However it really helps to give it a go. So get hold of all the spelldamage consumables you can grab. It will cost a couple of gold. The oil is good value as it lasts through a wipe.
Next thing is go into an instance and have a bash with your new spell damage. The difference will be startling!
When i was in your position i had a spell damage trinket that i could use that gave me a big boost at the start of a fight it lets you get a grip. So that might be an option for you.
On the healing thing its tough cause you need more than one mob on you. We are not Druids or Warriors and although many groups will want you to play that way, it will only end up with you drinking stacks of water.
Last thing i might do if i was you is move some points out of reconing and into one handed specialisation, as it scales with all damage, so spell damage gets a boost.
Its really not easy to balance stats and you cant really just keep stacking one stat we are not DPS, i found it easier to have a couple of sets to swap about at your level. So a higher stamina set when all else fails a high spell damage set for AoE grinding and swaping in Spell damage when required and lastly but most important at 70 the mitagation set...
We dont have different stances so you do need quite high mitigation to compete with pretty ordinary warriors. I hope this gives you a few ideas but take some time reading posts and get a feel for where you are going.
Post by
Zalambar
I think you've over done it a little bit. I mean you're crit immune against something 3 levels above you but since you're only level 66 you really shouldn't be fighting anything level 69 yet. You'll have a lot of endurance with all that health and avoidance but you'll need it because with such low threat your party with have to dps very very slowly and your fights will be longer than necessary.
I'd suggest you swap out your weapon and trinkets in favor of extra spell damage if at all possible. Traditionally weapons are the best place for paladin tanks to pick up spell damage as you give up relatively few defensive stats.
All of these should be available around your level and I'm sure you can find better guides (see the stickies) as you get closer to 70.
Glowing Crystal Insignia
Oculus of the Hidden Eye
Blade of Retribution
Ethereum Phase Blade
Spellfire Longsword
"Blademeld's Guide to Paladin Tanking & AoE" suggests 200-250 spell damage once you include oil and other buffs to tank Karazhan and heroics. That represents reasonable progression at level 70 so if you can hit even 1/3 or that you're probably in good shape at 66.
Your style may be different but with a good group I would rather take a bit more damage (more mana for you) in order to generate enough threat that the group can burn through each target quickly.
Post by
BoJlk
Thanks for the advices, that confirmed my suspicions :)
According to the Elitist Jerks and one of the threat about paladin tanking on wowhead aswell i should have 250 spelldamage but i though it should be unbuffed amount and only for Karazhan tanking.
I've stacked Avoidance as i were warrior forgeting that most of the tanking is made by spells.
Post by
166605
This post was from a user who has deleted their account.
Post by
105782
This post was from a user who has deleted their account.
Post by
BoJlk
AoE tanking gear needs more Spelldmg and HP than the normal one.
WIth the deafult tanking gear you should have alot of dodge and with the AoE gear you should have at least a couple of K extra hp.
Uncrittable with both ofc.
I must disagrre on that, AOE tanking should have Block rating above all and Dodging, Parrying cause no Holy damage to attacker.
For Avoidance Fight Dodge, Parry might save your life and healer nerves.
I still have a question how much Spell Damage should i have at my level for tanking, below 250 for level 70
stacked the avoidance to the maximum almost reaching L70 requirements of Defense / Stamina seems to do worse then good.
If i will start stacking spell damage now, what should i take it instead of defense or stamina.
Post by
bwirum
Wow, I'm quite impressed with the effort you've put into your gear at lvl 66. You have more than 1k more health than I do at 70 (given, I'm a really fresh 70). I do think that you should focus on getting to 70 first though, instead of wasting so much time and gold on gearing up sub-70. It's up to you of course, but it does seem a bit of a waste with blue gems and nice enchants on something easily replaced in a couple of levels.
Edit: What I
would
make a wee effort for, however, was getting the
http://www.wowhead.com/?item=24361
,
http://www.wowhead.com/?item=24384
,
http://www.wowhead.com/?item=31821
or the
http://www.wowhead.com/?item=31448
(if you're alliance) and the
http://www.wowhead.com/?item=25828
(put a shield spike on it) to vastly better your threat generation.
Post by
89501
This post was from a user who has deleted their account.
Post by
BoJlk
You can't dodge spells, otherwise druid would be kings in tanking.
Post by
209467
This post was from a user who has deleted their account.
Post by
Dunsinane
No need to pull up a thread from mid-August for this. Starting a new one would be perfectly valid.
------
Uncrushability is achieved when it is no longer possible for a mob 3 levels higher than the character (i.e. any raid boss) to score a crushing blow. This is a very important number for tanks, as crushing blows do 1.5x damage.
So, how do we get there? We start by looking at the attack table. In WoW, the result of a melee attack is determined by a single random number. For mobs targeting players, the possible results are:
Miss
Dodge
Parry
Block
Critical Hit
Crushing Blow
Hit
That is the order they appear on the table. The table does not change in size - against a mob 3 levels higher than you, the table will always add up to 102.4% (no need to go into the reasons here, it just is). As we expand the numbers at the top of the table, the numbers at the bottom are pushed off. So when a Paladin activates Holy Shield, Block expands by 30% and pushes 30 points of Hit off the end of the table. If all of the Hit is gone, Crushing Blows are pushed off, and then Critical Hits.
If we can manage to make Miss+Dodge+Parry+Block = 102.4%, a mob cannot land an unmitigated attack on you. Crushing Blows (along with Critical Hits and regular Hits) are completely removed from possibility and the damage done will be much smoother and easier to heal.
This total is, in the vast majority of cases, assumed to include the benefits of Holy Shield's +30% block.
Post by
209467
This post was from a user who has deleted their account.
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