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10.2.7
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10.2.6
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Seal of Command + Seal of the Crusader
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Post by
PugnaciousOne
Here's one for all the people good at paladin theory math.
If one uses Seal of the Cruader and then judges it and immediately switches to Seal of Command and follows up with Crusader strikes and Judgement of Command does it do more damage then if the person didn't use Seal of the Crusader?
Post by
150265
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Post by
89501
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Post by
jeddic
I would agree with mrmunkles. I always try to judge at least the first mob of a pull with a seal that will somehow benefit a party, usually imp. SotC.
If you're talking about when you're soloing though, your SoC procs have a +spells coefficient of 0. That means that your +spells will not increase the damage of your SoC procs. Your Judgement of Command however, has a coefficient of about 40%. So the 200 or so bonus spelldamage you get from JotC will increase your damage from JoC.
Where you'll see the most benefit from JotC though is in your consecration. It gets a 95% +spells coefficient, so after judging with command you can use rank 1 or 2 consecration and get alot more damage for very little mana cost.
Post by
89501
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Post by
PugnaciousOne
That's what i was thinking. I was hoping someone had the math on exactly how much though. Right now at level 55, i crit using crusader strike on a mob that has JotC applied about 1010 damage, which will go up when i get better gear. I'm just curious about the math and how to increase the damage output.
Post by
138218
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Post by
Philmckraken
If you're going to use SotC, I'd recommend this rotation to start the fight:
SotC > CS > JotC > SoC
Crusader Strike gets a damage bonus when SotC is up, and if you wait until you do a full seal/judge/seal rotation, you miss at least one CS per fight.
Post by
zoomie
I do not believe crusader strike gets a damage increase from SotC. What was said in the patch notes looked like they buffed it, but they actually fixed a bug. SotC increases attack power. It increases attack speed as well but you hit for lower damage each swing. The last part affected crusader strike as well. Crusader strike also hit for lower damage, just like regular melee attack swings... which was not intended. So they basically "buffed" crusader strike damage while SotC is active to put it on par with what it would normally be at.
Basially you can have seal of wisdom, light, justice, command, blood, vengeance, or crusader and your crusader strike will hit the same every time.
By the way if you test this, be sure you do the test with the same amount of vengeance stacks. A lot of people who tested this theory did a crusader strike and critted, then used SotC and kept swinging until crusader strike was up. But by then vengeance was stacked and they didnt take 15% damage into account and they actually thought crusader strike did more damage with SotC.
Post by
Philmckraken
I do not believe crusader strike gets a damage increase from SotC. What was said in the patch notes looked like they buffed it, but they actually fixed a bug. SotC increases attack power. .
Which increases the amount of damage done by CS with SotC on.
The fix they did in patch 2.4 is what makes the spell rotation I posted work.
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101038
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179128
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Post by
zoomie
Nobody ever said you have to start dpsing as soon as the tank starts building aggro. Ever heard of waiting a few seconds? In the old day before TBC the rule was no dps before the warrior gets 5 sunders up.
If you have a druid tank who pulls with a faerie fire or whatever, or a warrior that pulls with a bow, and then you go up there throwing judgement of command and the following melee swing, well of course your going to pull aggro. It's not rocket science and doesn't require you to change your spell rotation. Just give it a few seconds and look at the handy little threat meter. If the tank doesn't have a threat meter then suggest they get one. If they don't then they fail as a tank.
It all goes back to the #1 rule of dpsing. Do not pull aggro. You can sit there trying to number crunch and figure out what will do more frontload damage and threat, and what wont. Or you can sit and wait 5 seconds then go balls deep. Have you ever tanked and had a mage hit mobs with a pyroblast right after your shield did, and they pulled aggro before the mob reaches you, and then they blame you for it? You sound like your one of those people. If you try to say "well that will lower dps too much..." then you fail.
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