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Curse of Doom + New Paladin Talent = Faster Doom Damage?
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Post by
zomg123
You know, I was just wondering...
With the new/changed Paladin talent,
Pure of Heart
, the Warlock spell,
Curse of Doom
, would be lowered to 30 seconds,
BUT which of the following outcomes would be the right one?
Would there would be no damage taken since it would last 30 seconds?
Would the Curse of Doom damage come faster since it would last 30 seconds?
Or would the damage be halved, because it only lasts 30 seconds?
Feedback would be nice, especially from Alpha testers. :D
Post by
91244
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Post by
zomg123
Oh... duh. Thanks, I keep on forgetting that Curse of Doom can't be used on players. =/
Post by
84594
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Post by
blah17
Well, even though it's impossible i'm pretty how it would have worked is you would have curse of doom for awhile, then it would go away before doing any damage.
Curse of doom is a DoT which does X damage per tick, it ticks every 1 minute.
Alternatively if something increased the duration to 2 minutes it would tick twice.
Post by
182246
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Post by
91244
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Post by
185106
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Post by
SignupSucks
You don't know how its implemented behind the scenes. (And this isn't the effective intent anyway, it's simply meant to tick once after a full course.) If it were somehow possible, it may very well happen in one of the other two ways the OP suggested.
Actually, it is quite easy to tell how it is implemented behind the scenes:
Curse of Doom
.
1 tick after 60 seconds. It uses the same effect as
Corruption
(or really most every other DoT in existance), just the damage and period are altered. It is not a special effect that says "deal X damage when duration completes." Duration and period (time between ticks, or in the case of Doom, time before ticking) are independent.
Post by
91244
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Post by
SignupSucks
Actually, it is quite easy to tell how it is implemented behind the scenes:
Curse of Doom
.
1 tick after 60 seconds. It uses the same effect as
Corruption
(or really most every other DoT in existance), just the damage and period are altered. It is not a special effect that says "deal X damage when duration completes." Duration and period (time between ticks, or in the case of Doom, time before ticking) are independent.
And what if it's considered a haste effect? Unless I'm mistaken, haste effects on DoTs (where applicable) will reduce the duration between each tick.
You're mistaken. Haste only applies to channeled spells, not regular DoTs.
Post by
91244
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Post by
SignupSucks
You're mistaken. Haste only applies to channeled spells, not regular DoTs.
Many channeled spells are considered DoTs, and their ticks work in the same way as DoTs. Going on how those spells react to haste, you could figure out how haste would affect applied DoTs. This certainly sounds like it would be implemented as a haste effect.
/eyeroll. A DoT is not a channeled spell. They are fundamentally different mechanics. I admit it was a poor example of me to point to Corruption's effect alone and compare it to Curse of Doom, and say since one is unaffected by haste, the other cannot be. Specifically, haste affects the cast time; on a channeled spell, this requires the duration be reduced and the full effect by applied faster.
There is a huge and fundamental difference between causing a 12-18 (or 60) second DoT to tick faster, a spell that you just apply and forget about, and causing a 3-5 second channeled spell to tick faster, which requires that you stay still for its duration. Spell haste is more about reducing the opportunity cost of a spell, with the side effect of faster casting spells meaning an increase in DPS. This requires that channeled spells be affected by haste, it does not require that applied, non-channeled DoTs tick faster. Non-channeled DoTs benefit by reducing their cast time, if they have one, or the GCD, if they do not.
Warlocks have been clamoring for DoTs to tick faster with haste since it was implemented - because otherwise this stat is and remains as useless for them as for restoration druids - and I imagine it will be 70/30 whether that becomes true in WotLK, favoring status quo. If Blizzard wanted haste to affect DoTs, it would surely already have been implemented in beta.
Post by
Shuror
You're mistaken. Haste only applies to channeled spells, not regular DoTs.
Many channeled spells are considered DoTs, and their ticks work in the same way as DoTs. Going on how those spells react to haste, you could figure out how haste would affect applied DoTs. This certainly sounds like it would be implemented as a haste effect.
Why do you try to correct him based on how you think it should be, while it's clear that he actually knows how it is?
Haste doesn't affect the tick speed of DoTs.
Post by
91244
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Post by
SignupSucks
/eyeroll. A DoT is not a channeled spell. They are fundamentally different mechanics.
Drain Life. It's a channeled,
non-direct
spell that applies a DoT while active. That DoT is affected by the haste of the spell itself.
I don't understand what you're trying to get at here. Drain Life is a channeled spell, therefore haste affects it. Just like it affects Mind Flay, Drain Mana, Arcane Missiles, Drain Soul, and maybe even Health Funnel (not sure on that one, but the mechanics match). Curse of Doom is not a channeled spell.
I don't know how whether I can explain it any better than I have in my previous post.
Post by
106004
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Post by
Shuror
DoT means "damage over time" and channeled spells are NOT damage over time.
Direct damage made against u just interrupts ur channeling.
DOTs and channeled spells are working in two mechanisms which are totally different.
Many channeled spells are DoTs. DoTs use the effect "apply aura: periodic damage".
http://www.wowhead.com/?spell=25368
Mind Flay uses the exact same effect:
http://www.wowhead.com/?spell=25387
Is that enough proof?
Post by
BlueShoals
Just look up a guide on how Spell Haste Works. It works on certain spells, and doesn't work on others.
Post by
MeanMachine
All of this, however, has nothing to do with the paladin talent. It has a brand new aura id (246), so exactly how it affects dot ticks won't have anything to do with haste. In the end, it's up to blizzard to decide how to handle the effect.
Oh, and I doubt it will have any effect on the tick period. Seriously, speeding up damage by 50%? That's just plain stupid. Also, if it doesn't affect corruption or curse of agony, it certainly won't affect curse of doom. It's exactly the same mechanic and there's no reason to "hack" this specific spell into the effect handler.
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