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Tanking MgT- how?
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Post by
152121
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Post by
k0rr
on those mana worms, i just barkskin + hurricane and pop into bear form right after it ends, and i let the healer know that i will be requiring some very heavy heals. while you're in bear form put demo roar up and they should be hitting you for basic double digit damage.
if you have 3 CCs then you should have no problem doing those 6 man pulls. i've been able to do it with just one warlock before (but he counts as 3 CCs).
if one of your CCs is a warlock then it should be cake. put him on CC duty, have him enslave the succubus if theres one and tank a caster with it. thats basically 2 CCs from one class. if you have the space, have him fear a 3rd one.
i put casters and blood knights (because they heal) first on my CC list, followed by the ethereal guys followed by the nagas. i tend to focus fire the physicians down first, or if there are no physicians, one of the casters. remember, you take full spell damage, but melee doesn't really hurt your 30k bear armor, so you can afford to kill melee last. if you let spellcasters live too long or cast too many spells, your healer may go oom.
for example, if you have a warlock, mage, and rogue in your group and you are faced with (just for example):
1 blood knight
1 naga
1 ethereal
1 physician
1 warlock
1 succubus
mage - sheep blood knight
rogue - sap naga/ethereal
warlock - enslave succubus, tank the warlock with it
you tank the physician and naga. have the dps focus fire down the physician followed by the naga. followed by the warlock that the succubus is tanking, followed by the sap because its about to break, followed by the sheep, and then finally the succy when the warlock releases it.
take note that spells do require line of sight to work. often times in those pulls you can use the walls to your advantage when you see a warlock casting on you, move behind a wall, he will be forced to run towards you, once he turns the corner he will resume casting, once again, run to the other side of the wall, and he will have to stop casting and follow (kind of hard to explain without visual aid, but i hope you understand). remember to use bash and feral charge to interrupt crucial spells (like the blood knight's heals, they tend to be annoying).
if i run HMGT anytime soon and i'm not lazy to fraps a few pulls or so, ill post them here
if all else fails, it simply may be because you're undergeared, HMGT is the most gear demanding heroic out right now. i recommend minimal stats of 15k hp, 26k armor, 30% dodge, (which may be tough without a few kara epics/badge rewards) however i dont know the real requirements because l outgear the instance (19.7k hp, 29k armor, 35% dodge, unbuffed).
Post by
Fanoran
Magisters is indeed a test of skill. The first time I went into reg, my gear was fine and I had major, major issues. The more you go, though, the more used to the pulls you get, making you better. Just keeping learning and it will be cake in no time.
Post by
SignupSucks
mage - sheep blood knight
rogue - sap naga/ethereal
warlock - enslave succubus, tank the warlock with it
you tank the physician and naga. have the dps focus fire down the physician followed by the naga. followed by the warlock that the succubus is tanking, followed by the sap because its about to break, followed by the sheep, and then finally the succy when the warlock releases it.
I strongly disagree with your CC targets and kill order. Blood Knights are the least important to CC, despite their heal, because they are the easiest to keep on you, being melee attackers. Physicians are the same (they can heal, but it is like a bandage, and their inject poison is relatively weak). Ethereals and naga are also not dangerous, even on heroic. On heroic, the ethereal blinks and hits the group with about 1k, 1.5k AE three times, which is pretty weak as far as things go. The naga have an incredibly weak ranged attack (a single lifebloom is enough to keep me alive through it), and a forked lightning attack that does not do much more than single ethereal AE, on about as long a cooldown.
When I've tanked this as a warrior, I CC warlocks and magisters first. Those are the really dangerous mobs: on heroic they have nukes for 2k-3k and they cast very fast. The warlock also has that a not-insignificant immolate which ticks for about 1.3k on top of his nuking. Succubus and mage guards are also problematic, but moreso for what they can do (seduce that doesn't break on damage, ant-magic bubble respectively) than their damage. If I have the shadow priest I normally run with, he will mind control the warlock and use it to tank one of the other mobs (the warlock's damage is so high, it can easily solo one or even two mobs). Of course, if I'm using mind control I will CC any ethereal, to prevent mind control breaking early. The warlock's ability to tank makes up for the loss of CC on a higher priority target.
Post by
Immaterial
+1 To Korr's post- excellent description. MgT is bloody hard to tank if you have clueless crowd control.
In terms of your gear, you've hit the crit cap of 415 (you've got SotF at 3/3)- perhaps you could dump the +resilience or some of the +defense? Either way, get some more +agi and +sta :)
Use the following to work out if you're still uncrittable after reducing your +def and/or resilience (ripped from Wow Wiki)
/script DEFAULT_CHAT_FRAME:AddMessage(2.6-(GetCombatRatingBonus(CR_DEFENSE_SKILL)*.04+GetCombatRatingBonus(CR_CRIT_TAKEN_MELEE)),1,0.5,0)
What's your armour and HP in bear form, self-buffed? (sorry, my brain's too small to work it out).
Oh- and before you run MgT heroic, run it on normal a few times- Kael drops a very nice tanking cloak- Cloak of Blade Turning.
Heroic SV? I've never run it- did it too much grinding out Earthwarden, and frankly never want to see the place again!
Post by
152121
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136881
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174171
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Post by
Abraxxes
MgT is pretty easy, im assuming H MgT, your problems will be vexallus and Kael mainly, 1st either get a good healer or resistance gear for Vexallus, i myself am uncrushable yet in that gear i take 90% unmitigated damage from Vexallus b/c he mainly does arcane damage, which made me buy a arcane resistance set, and as far as kael goes, get some badass dps to rape his shield and kick his pyro or if u can't do that get a warlock, have him/her SS u so that after pyro is done u can rez and start tanking anew, i've had to do it both ways
Post by
Lightrain
Hehe, you are OP for normal MGT. It was probably your dps's lack of skill. This is the one instance where your dps HAS to know what they are doing, and you have to rely on their skillz. Finding a group that knows it, and does their job is hard. I can usually lead(kicking and screaming) a group thru to akel, but then we find that the hunter(s) or ranged are really horrible at their jobs and get destroyed by the pheonix and cause wipes. I've had to have a guildee(rogue) go after the pheonix to help the ranged, CoS, pull it, get most of it's health, and sprint away while the ranged finishes it. I've also many times had to feral charge the boss to stop his casting. That makes for a rough boss fight when the tank has to run away from it half the time.... Especially since usually you are slowed,and have to powershift to get out of it.
At the time I first tanked mgt reg, I had 11k hp buffed(self and fort), 14k armor. Having a marks hunter over a BM hunter helps a bit I think.
Post by
k0rr
mage - sheep blood knight
rogue - sap naga/ethereal
warlock - enslave succubus, tank the warlock with it
you tank the physician and naga. have the dps focus fire down the physician followed by the naga. followed by the warlock that the succubus is tanking, followed by the sap because its about to break, followed by the sheep, and then finally the succy when the warlock releases it.
I strongly disagree with your CC targets and kill order. Blood Knights are the least important to CC, despite their heal, because they are the easiest to keep on you, being melee attackers. Physicians are the same (they can heal, but it is like a bandage, and their inject poison is relatively weak). Ethereals and naga are also not dangerous, even on heroic. On heroic, the ethereal blinks and hits the group with about 1k, 1.5k AE three times, which is pretty weak as far as things go. The naga have an incredibly weak ranged attack (a single lifebloom is enough to keep me alive through it), and a forked lightning attack that does not do much more than single ethereal AE, on about as long a cooldown.
When I've tanked this as a warrior, I CC warlocks and magisters first. Those are the really dangerous mobs: on heroic they have nukes for 2k-3k and they cast very fast. The warlock also has that a not-insignificant immolate which ticks for about 1.3k on top of his nuking. Succubus and mage guards are also problematic, but moreso for what they can do (seduce that doesn't break on damage, ant-magic bubble respectively) than their damage. If I have the shadow priest I normally run with, he will mind control the warlock and use it to tank one of the other mobs (the warlock's damage is so high, it can easily solo one or even two mobs). Of course, if I'm using mind control I will CC any ethereal, to prevent mind control breaking early. The warlock's ability to tank makes up for the loss of CC on a higher priority target.
heh, the heals will get very annoying when your rogue/mage refuses to kick/cs. i've done HMGT too often and its happened too much so usually i just sheep the blood knight and kill it alone.
mage guards are really not problematic at all. the only ability that they do is the anti-magic bubble + a weak melee attack on bear armor. all you gotta do is move out of the bubble.
and you must've not read my post completely. i said i put
casters
and blood knights at the top of my CC priority list.
if i have, say just a hunter and mage for CC, and the pull looks something like....
1 magister
1 warlock with imp
1 blood knight
1 mage guard
1 ethereal
1 naga
ill have the mage sheep the warlock, hunter traps the blood knight. and all dps goes all out on the magister while i tank the mage guard, ethereal, and naga. i'll do a line of sight pull and kill the imp myself (1 maul or mangle crit usually kills it). spell damage does just as much damage on a bear as it does on a dps, so your dps should have no problem tanking it. it has relatively low HP and 1-2 interrupts almost always guarantees a quick and painless death. usually i just let my dps take an immolate and then feral charge the 2nd, followed by a growl + maul + mangle so the mob stays on me for the rest of its life. if it still hasnt died and a dps pulls aggro again, then bash it. it should be dead shortly after with minimal damage done to the group. if it's still alive you may need some new dps...
i've done HMGT over 40+ times as a tank, and about a dozen times as dps. i'm pretty sure i know the pulls well enough.
as mentioned above, this heroic puts a lot more weight on your DPS classes than other heroics. they must know what they're doing (or at least someone in the group must be able to direct what they do) otherwise you'll find yourself walking back quite often...
Post by
145277
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