Post by Nolanoth
The fixing has begun!
http://forums.worldofwarcraft.com/thread.html?topicId=9336462931&pageNo=1&sid=2000#0But first of all I want to say I am sorry for any typo's I make in this thread. I know my English isin't exactly perfect but anyway I was not able to get in the Beta. So I come here to suggest a good baseline talent that all the Paldin trees could use to fix any mana problems. And thus we could remove Divine Plea and Spiritual Attunement for good. Now hold it with the yelling and hate and listen to my vision.
The use of Emblems
Yes you heard me. No more seals. No more dispelling our combat system if we don't have Sanctified Seals. It would be unicque like an enchant on your weapon your currently weilding that can be replaced. 2 seconds cast time to attach an Emblem. That means no more re-casting we just chnage and smash! Then Judge for 0 mana. Purges and dispells can take out buffs so can spell sleal but they can't take our wepons dammit!
Infusion of the Light
- Passive
20% (more or less for balance) of the holy damage you deal with Judgements and Seal Auto Attack holy damage is converted to manna - So there you go! Our blue rage bar. And a way for even holy paldin's that also have mana problems to regain mana with their Enlightened Judgements! That's what a holy pala should be like IMO! Heal and juging along wish some smashing if they can to get that mana up. Why use Divine Plea? When you can smash/judge the enemy in those 6 seconds.
The Charge of the Brave (none magical)
- Instant
- 15% of base mana
- 35 second cooldown
The paladin mounts up in his/her's Charger during combat and has 5 seconds to get close to his enemy. While monuted he is immune to all CC/Slowing effects and the damage he recieves is reduced by 50% while the effect is active but he can only auto attack 50% slower and use judgements <does not make you brake out of stuns etc.>
Judgements of the Infused (Replaces JOTW)
3 Points
Gives 33/66/100% chance to grant up tp 10 raid or party members with 5% of the mana gained by the Paldin through
Infusion of the Light.
So if there is anyone who cares about the future of Paldins as a mana battery or actually any other aspect and can post this in the thread I linked please do so or give them some ideas - and note that this will no make us OP. We won't be able to heal all the time. Ret has no int and the heals take up large % of mana while holy must stop healing for a while to gain mana from attacking. I think the changes I have posted would finally balance our class and provide us with Raid spots as good tanks, helars that can do a bit of DPS to regain mana and mana batteries that do DPS with a touch of healing that Divine Storm provides. Yup we would finally be hybrids. Plz comment and spread this around if you can. Thank you.