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PTR
10.2.7
PTR
10.2.6
Beta
New Rogue Abilities
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Post by
zappahcracker
http://www.wowitemcreator.com/view/262017/Prey.html
I was messing around with rogue specs the other day, when I thought of a somewhat cool (imo) ability. It's an opener that adds to the few rogues already have, and it is pretty situational when you think about it. It deals great damage and awards 2 combo points, but at the cost of your energy.
Using it from full energy it can easily hit over 3k uncrit( 90 energy * 30 damage per point = 2700 damage) but it is at the cost of ALL of your energy. If you are mutliate and have some MC gear and have 120 energy you can hit over 3300 uncrit, but that is a serious cripple right from stealth as it doesn't stun, slow, bleed, silence, or anything... Plus it leaves you with very low energy.
So when you think about it, would the huge damage be worth it? or are you at too much of a disadvantage from stealth?
I don't know, I liked it. =)
Post by
152066
This post was from a user who has deleted their account.
Post by
zappahcracker
I also came up with this little baby here:
http://www.wowitemcreator.com/view/262022/Harrow.html
Definition of Harrow:
to disturb keenly or painfully; distress the mind, feelings, etc
This is Eviscerate's damage on max rank :
1 point : - damage
2 points: - damage
3 points: - damage
4 points: - damage
5 points: - damage
I was thinking it would be about 1/3rd of eviscerates damage because of the silence:
1 point : - damage
2 points: - damage
3 points: - damage
4 points: - damage
5 points: - damage
So roughly speaking, of course, your eviscerate damage with 2k ap and your Harrow damage with 2k ap should be about:
evisc:
305-425
550-670
795-915
1040-1160
1285-1405
harrow:
142-182
263-303
385-425
507-547
628-668
The damage is significantly decreased, but the silence is a very nice addition to damage.
Post by
zappahcracker
except thistle tea diminishes past 60. =)
Post by
zappahcracker
While I'm at it here's another one!
http://www.wowitemcreator.com/view/262028/Sedate.html
Alternatives to a reagent could include poison doses, like envenom excluding removing the poisons, in addition to the points.
It's basically an armor-ignoring instant damage gouge. Except it does more then gouge.
Alternatives could include longer disorient with more combo points in addition to the extra damage, or even it being a DoT that doesn't break the disorient, but lasts or as long as the disorient.
Post by
zappahcracker
BTW, my WoW account is currently not payed so if anyone wants to help me out and repost these 3 abilites and the info on the into the wow rogue forums/suggestion forums, that'd be cool. =D
Post by
zappahcracker
Anyone care to comment?
Post by
169440
This post was from a user who has deleted their account.
Post by
Bazar
Re: Pray:
The druids finisher is much the same way
It consumes all their energy converting it into extra damage.
It sucks horribly in that way. But thats with druids and their shred requires 42 energy which is an odd number, not to mention the extra damage given is terrible energy wise.
Moving on to the actual abilitiy, i'm left wonderign what it would serve.
You have ambush for massive damage, but that can be tricky to get off.
You have Garrate for easier damage, but thats slow and leaves them debuffed.
Finally theres cheapshot, which is the real item of choice, its a 3 second stun, 2 combo builder, and you can get at least 1 backstab/mutilate off long before it wears off.
Finally theres the frustration factor.
Its an opening move because it requires stealth, but since it blows all your energy out, its really a finisher as well.
If you don't kill them in the opening, then your left waiting at least 4 seconds before you can do anything useful, 6 seconds for a backstab.
It would drive me absoutly bonkers.
The one area i see it being useful is in pvp, where you want to kill of a straggler near death, but you'd loose stealth for 10 seconds doing it, and quite possibly get yourself killed. Theres a use for a new opener. Something that would allow me to kill the straggler, and yet allow me to quickly resteath after their death. If it reset the cooldown on stealth when i used it, allowing me to kill, go out of combat and instantly restealth, then there would be a whole new reason for it, although that reason would be situtional and only in battlegrounds.
Re: Sedate
Drop the reagent cost.
Finishers shouldn't have a reagent cost, ever.
Sedate is effectivly another stunlock option. If you combine it with kidneyshot, you can alternate between the two for a devistating combo.
The fact taht it lasts for 5 seconds with just 1 combo point is also very dangerious, as in pvp, a rogue can restealth allowing him to follow it up with another CS, then KS, for upto 15 seconds stunlock, with a blind allowing it go repeat itself into 45 seconds.
CS (4s) - > multilate -> 5 pt KS (10s) -> <anything or nothing> -> Sedate (15s) -> Blind (25s) -> CS (29s) -> KS (39s) -> One second opening (40s) -> Sedate (45s) -> CS - (49s)
a 49 second stunlock, with 1 second breathing time for the classes. Even if thats not even half as powerful as the theory shows, its still extreamly powerful in pvp. For pve, it provides nothing that blind or KS didn't already serve.
The thing is rogues already have plenty of abilitiy to incapacitate, if we were to gain another, it would have to share the cooldown of another ability. In much the same way a mage's dragon breath shares the cooldown with cone of cold.
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