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What about diseases?
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Post by
215772
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Post by
169285
This post was from a user who has deleted their account.
Post by
215772
This post was from a user who has deleted their account.
Post by
169285
This post was from a user who has deleted their account.
Post by
215772
This post was from a user who has deleted their account.
Post by
Arikan
Short/basic version is that diseases are mild debuffs/dots that certain abilities add to a target. Then you have other abilities that you can only use if a target has diseases on it, or abilities that become more powerful the more diseases you have stacked on a target.
Yeah, Visas can probably give you a better/more thorough explanation, but that's the quick and easy.
Post by
138927
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Post by
visas
yea, i've been a bit inactive lately, i'm having to rebuild my computer from the ground up... and I'm only now just getting to re-downloading the wotlk beta files.
Anyways, deathknights have a maximum of four diseases. If you're frost or blood spec, you only have access to two diseases, while the other two are heavy-unholy talents.
Non-talent diseases
:
1. Blood Plague
Blood plague is applied by the plague strike ability, one of our primary melee strikes. Blood plague is the higher-damage of our two damage-dealing diseases, but still doesnt match up to warlock or shadowpriest DoT spells.
I cant give exact numbers right now since i cant get into beta at the moment, but I think blood plague generally does around 250-300 damage per tick. It lasts 12 seconds before talents, but with the epidemic talent in unholy you can increase that to 18 seconds. Blood plague ticks once every 3 seconds like most dot effects.
Blood plague has the added bonus of having a 50% chance to remove a heal over time effect each time it does damage to the target. Plague strike has a 100% chance when used to remove a heal over time effect as well. This is where the anti-healer power of the deathknight lies.
2. Frost Fever
Frostfever is the second damage-dealing disease available to us. It is applied by icy touch, a base ability which does a small amount of frost damage and has a 20 yard range. With frost talents, frost fever can also be applied by chains of ice and hungering cold.
Frostfever does slightly less damage than blood plague, but not noticably so. It's only maybe 20-30 or so less damage per tick for me.
Frost fever has the added bonus of reducing your target's attack speed. With talents, you can also get it to reduce the target's movement speed.
Unholy-only diseases
:
1. Unholy Blight
Unholy blight is the 51 point unholy talent. It's an aoe spell that does roughly 80-100 damage per second to all enemies within 10 or so yards. Unholy blight lasts 16 seconds, and has no cooldown.
Unholy blight is considered a disease, which causes it to increase the damage your scourge strike, obliterate, blood strike, and blood boil spells deal. Unlike our others, however - this disease only remains in effect while the target is within unholy blight's damage radius.
2. Crypt Fever
Crypt fever, differing from our other diseases, does not deal damage. Instead, it's a debuff that is applied whenever you apply one of the other three diseases to the target. So, for example - if you use icy touch on a target, the target will be afflicted by both frost fever and crypt fever.
Crypt fever increases the damage that your diseases deal to the target by 20/40/60% (1/2/3 talent points).
Crypt fever is replaced by ebon plague when you put points into the ebon plague talent. Ebon plague keeps the 60% disease damage bonus effect, but also increases all magic-based damage taken by the target by 13%.
Disease impact on combat
Three of the four diseases we have do some amount of damage themselves, but the real use comes with our other abilities.
Blood strike, heart strike, obliterate, death strike, scourge strike, and blood boil all do extra damage based on the number of diseases you have active on your target. You'll do more damage with blood strike on a target that has 3 diseases on it than you will on a target that has 1 disease on it, for example.
We also have talents which increase the damage we deal to diseased targets. Two examples being glacier rot and rage of rivendare. Glacier rot causes your icy touch, howling blast, and frost strike to do 10% more damage to diseased targets, while rage of rivendare causes your spells and special melee attacks to deal 10% more damage to targets that have blood plague on them.
Pestilence & Wandering Plague
Pestilence is the big ability available to you for aoe situations where you need to get your diseases up onto a lot of targets very quickly. For one blood rune, pestilence spreads all of your diseases on one target to up to 5 extra targets within range.
For example, if you're fighting 6 targets, you use icy touch + plague strike on one of them to get frost fever and blood plague up (and crypt fever/ebon plague if you have the talents for them), and then you use pestilence on that target. Instantly, you have frost fever and blood plague (and crypt fever/ebon plague if specced for it) on all 6 targets.
The real kicker for this comes with
wandering plague
, a deep unholy talent. Wandering plague gives a chance equal to your critical strike chance to cause your diseases to damage all enemies within 8 yards whenever they deal damage to the target they're on.
So, in the six-target example, you now have two diseases on each target, dealing roughly 250 damage each every 3 seconds. That means every 3 seconds, you have 12 diseases doing damage.
If you have a 20% crit chance, then all 12 diseases have a 20% chance to deal 250~ damage to all six targets. This stacks incredibly well for aoe situations, where spreading your diseases among as many targets as possible can cause wandering plague to proc like mad.
Just as a rough example, I was testing aoe on the six training dummies in theramore the other day. They're spaced close enough together that all of my aoe spells can hit them easily. At the end of testing, recount reported around 7500 DPS, give or take a couple hundred, my memory fails me right now. Regardless, that's about 1200 DPS on each of the six targets all at once.
During that testing, wandering plague - a 3 point talent in unholy - was doing over 30% of my total damage output. That means, on those six targets, wandering plague was doing roughly 300-400 DPS to each target. While wandering plague isnt great for single-target damage, it becomes godly in aoe situations.
Hopefully that's enough disease explanation =)
Post by
crspyofarthas
I have a question...
For priests, shaman, and paladin will be efficient/good to keep dispelling those diseases?
in Arena/BGs/1v1 ?
Post by
weswelsch
wow unholy looks to be awesome. im not in beta and have just started researching the DK is frost/unholy going to be the prefered tanking spec? or is going to be blood unholy? from the sound of it pestilence is an aoe taunt kind of thing. could be wrong tho.
Post by
visas
wow unholy looks to be awesome. im not in beta and have just started researching the DK is frost/unholy going to be the prefered tanking spec? or is going to be blood unholy? from the sound of it pestilence is an aoe taunt kind of thing. could be wrong tho.
I'm using this build for tanking (and dps, and pvp) in the beta right now:
http://wotlk.wowhead.com/?talent=jbxZ0xxZfgMIzbogco0fsut
It isnt the best for dps or pvp, but it's a fairly good aoe tanking build. Pestilence doesnt cause high threat anymore as far as I know, so it really doesnt work as an aoe taunt - it does around 200 damage to each target and spreads your diseases to up to 5 targets though. Primarily it's used to get diseases on multiple enemies so that your wandering plague can start ticking more.
The only real 'aoe taunt' we have is death and decay, which still isnt a real snap-aggro ability. It does around 80-100 damage per second but causes high threat, with an unlimited number of targets.
Post by
170441
This post was from a user who has deleted their account.
Post by
visas
so black ice also affects sourge stike. right?
if so that would be great
yes, it effects all shadow and frost damage you deal.
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