This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Pre-WotLK Scourge Invasion (Updated 11/10)
Post Reply
Return to board index
Post by
156493
This post was from a user who has deleted their account.
Post by
192185
This post was from a user who has deleted their account.
Post by
25727
This post was from a user who has deleted their account.
Post by
25727
This post was from a user who has deleted their account.
Post by
204773
This post was from a user who has deleted their account.
Post by
131454
This post was from a user who has deleted their account.
Post by
superwacker
I thought it was a nice change from the everyday grind that I usually do. My guild was pretty evenly split; so was my faction, considering two of the high end raiding guilds united to form a zombie raid group but also taking into account the random sparks of discontent in /trade.
I think it started out small enough for most people to deal with, when you might only see 1 or 2 zombies in an hour. The biggest complaint I observed in /trade was the "bugged" shat issue.
If it wasn't clear in what I said, all this is what I've observed (apart from the initial opinion of mine) and is by no means absolute (cause statics are absolute)
Post by
156493
This post was from a user who has deleted their account.
Post by
childofnewlight
Blizzard stated in a blue post that the zombie plague's purpose was to create distrust, hatred, and outright conflict between Horde and Alliance, and amongst themselves. And I think that is exactly what they achieved. People were arguing back and forth in trade chat/forums, and having open battles between defenders and zombies. And who were they between? More often than not, people of the same faction (horde against horde, or alliance against alliance.) Successful? When you look at it in that light, 100% successful. And the people who were saying it was making it hard to level, simply help the arguement that it was meant to sow chaos across the world. 2 thumbs up Blizzard, this event showed us the Scourge arent meant to be taken lightly.
If you replace Horde with "consumers" and Alliance with "Blizzard" you're about spot on.
Seriously, why would they want people of the same faction ^&*!ed off at each other? It doesn't make any sense in Lore or for sales. If anything, the Scourge is a common enemy of both the Horde and the Alliance and would have united their peoples together (as it had in wars past).
You can't make fundamental changes to an existing system with no warning, no explanation, and no response to inquiry. Especially if someone has already paid money.
Exactly.
Also, it needs to be said that those that didn't want to participate weren't told "this event will run a week".The end came as abruptly to everyone. A LOT of people thought it would last through until Wrath's release.
EXACTLY! As far as we knew this "limited" time was going to last a few weeks. If they had just said "its going to last a week" (please don't tell me about how its a plague and thus we would never know...it wasn't a plague it was an event in a game) it would have been different.
And going back to why I even bothered posting here... the problem was that they allowed griefers free reign. They promoted it. They rewarded it. Basically they created an event that centered around promoting bad gaming ettiquette and rewarded troublesome players. There was no penalty for infecting your town. There was no pentalty for intentionally dragging the Scourge down on your people. And anyone who tried to defend was punished horribly. The cleansers should have at least walked away with some achievement for so many players cleansed and likewise rewarded zombies for so many players/npcs infected it would be different.
Then we would have seen equal numbers of zombies and defenders for people both working for an achievement on both sides. Then it would have had a point as far as game play. But really it was all pointless and even for me who wasn't fond of the event, I think the ending SUCKED. I mean come on. Put us through hell for a week and we don't even get to see the Argent Dawn. ride in and slaughter them left and right. Weak.
Post by
Supremacy
Actually the rules to the game change almost every patch, specs change, spells change, abilities change. And yes they can change the rules anytime they like, its in the agreement you signed. And if you have worked in the corprate world you would know its not one person making the changes, they all have to go through aproval processes.
Sorry you hate the game you pay to play.
*Sigh*
No.
Gameplay changes within the rules. The actual rules are necessarily concrete. I've been playing this game pretty consistently for the last two or three years, and off-and-on before that. Back when Insect Swarm was a restoration talent.
There has never been any patch that overrides the existence of the PVP flag. The 2.3 patch didn't do it. The 2.0 patch didn't do it. At no point in the game has the rule "If you don't turn on your flag for PVP, you cannot be attacked by another character" been changed.
But let's look at things from a corporate standpoint. We'll pretend, for the time being, that I have no experience in the corporate world, have never taken any classes in marketing, management, social psychology, administration, any of that. We'll just pretend.
It's right before launch. You want to do something memorable. Something that shakes things up.
So, you give free reign to the player base to run amok. The rules for normal servers no longer apply. People are upset about this. They bring their concerns to you. You tell them you have a plan.
Things get progressively worse. It's easier to run amok. Your customers are starting to get very upset at both how things are getting worse, and a complete lack of feedback from your offices. Complaints are skyrocketing. Forum boards are being bombarded with posts and topics like "What's going on?", "Why aren't you saying anything?", "I want this to stop." This is happening on your website. This is happening on websites that deal with your product. Your response to these upset customers:
"Try to have fun with it."
Your customers are growing increasingly agitated. Long time subscribers are cancelling accounts. People are cancelling pre-orders for your long awaited product. People are recounting their friends quitting. People are starting to ask for their money back. Demanding it. People have stopped playing your game, and are now looking for other games. They are telling their friends to do the same. A web search of "Wow zombies quitting" brings up over 600,000 hits. And still, no response.
And then, after it's all over? You say "this was all part of our plan".
You have lost customers. The customers who have stayed do not hold your company to the same standards they used to. The sales of your new product are going to be effected. Sure, you may think one person on one forum is just bluffing, but all of them? To say nothing of the people who didn't bother to post. They just quit. And are telling their friends to quit. Right before your next product unveiling.
So, tell me:
Exactly how is this good for business?
...just because a bunch of people approve things doesn't mean it's a good idea. I hate to use the "no, you" argument, but really, if you've had any experience in the business world, you'd know that there are plenty of bad ideas that make it through the approval process.
...ever seen a bad TV show, or stupid commercial?
Think about that.
Post by
Supremacy
Blizzard stated in a blue post that the zombie plague's purpose was to create distrust, hatred, and outright conflict between Horde and Alliance, and amongst themselves. And I think that is exactly what they achieved. People were arguing back and forth in trade chat/forums, and having open battles between defenders and zombies. And who were they between? More often than not, people of the same faction (horde against horde, or alliance against alliance.) Successful? When you look at it in that light, 100% successful. And the people who were saying it was making it hard to level, simply help the arguement that it was meant to sow chaos across the world. 2 thumbs up Blizzard, this event showed us the Scourge arent meant to be taken lightly.
I understand the point you're making. I even understand what Blizzard was trying to do.
This was just probably the dumbest way they could have gone about this.
Sowing discord is cool. You know another way to do that? Have a creature spawn in the middle of the city with a ridiculous loot table. Carring 500 gold and two epics. Make people mad and fight over this static thing, like farming for necrotic runes. That is an easy way to get people right and mad at each other. You been in a run where something drops? I mean something no one can claim? Like the Horseman's mount, or the Zul'Gurub mount? Something like that? You wanna talk about petty backstabbing, then...make people feel like they're missing out on something. That does a better job.
One of the fundamental problems with what they did here, I think, is mix up Azeroth - where the game takes place - with Irvine, where Blizzard is located. It's perfectly fine to have an in-game response like "Oh, who knows when this will in? Arthas is hardcore. When he rolls, he rolls entire villages!". That's dealing with Azeroth, the fictional game world.
It is
not
okay to get that same answer when you're on the phone with Blizzard in Irvine, the actual company.
You know Mercury, the insurance company? They have an ad campaign that pretty much hints that they're really run by aliens from the planet Mercury. Let's say you have insurance with them, and they're supposed to mail you a check. You haven't received it in two weeks. You ask them what's going on, and they tell you that your check must have been lost during interstellar travel.
To paraphrase Richard Pryor, "Fun's fun, but you startin' to talk 'bout f--- with the money."
You changed the rules I agreed to and paid for. I ask you when it's going to stop, and you give me some cryptic answer telling me to just sit back and enjoy it.
...
...art thou high?
Post by
SirPunky
Your customers are growing increasingly agitated. Long time subscribers are cancelling accounts. People are cancelling pre-orders for your long awaited product. People are recounting their friends quitting. People are starting to ask for their money back. Demanding it. People have stopped playing your game, and are now looking for other games. They are telling their friends to do the same.
A web search of "Wow zombies quitting" brings up over 600,000 hits
. And still, no response.
And then, after it's all over? You say "this was all part of our plan".
You have lost customers.
The customers who have stayed do not hold your company to the same standards they used to.
The sales of your new product are going to be effected.
Sure, you may think one person on one forum is just bluffing, but all of them? To say nothing of the people who didn't bother to post.
They just quit.
And are telling their friends to quit. Right before your next product unveiling.
So, tell me:
Exactly how is this good for business?
Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 11 million players worldwide.
Post by
Supremacy
Your customers are growing increasingly agitated. Long time subscribers are cancelling accounts. People are cancelling pre-orders for your long awaited product. People are recounting their friends quitting. People are starting to ask for their money back. Demanding it. People have stopped playing your game, and are now looking for other games. They are telling their friends to do the same.
A web search of "Wow zombies quitting" brings up over 600,000 hits
. And still, no response.
And then, after it's all over? You say "this was all part of our plan".
You have lost customers.
The customers who have stayed do not hold your company to the same standards they used to.
The sales of your new product are going to be effected.
Sure, you may think one person on one forum is just bluffing, but all of them? To say nothing of the people who didn't bother to post.
They just quit.
And are telling their friends to quit. Right before your next product unveiling.
So, tell me:
Exactly how is this good for business?
Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 11 million players worldwide.
And...and do you really think they reached that goal because of
this
event? This event that, by their own admission, they've never done anything like before?
Or do you think they reached that goal because of their prior experiences with their customers? The previous good customer service that had to exist in order for so many people to be upset with this in the first place?
I mean...I really hope you're not trying to argue that this debacle somehow got them 11 million customers, in and of itself.
For one, that number takes into account the people who bought subscriptions during the event, hated it, and will never return.
Hark ye yet again--that little lower layer.
Post by
Tankel
I've been pretty quiet about this event but really guys, is it that hard to enjoy a change in gameplay for like 5 days?
It's not like the zombies were imba, they ran really slow and could be easily avoided (unless there was a horde).And the removal of the PVP flag argument is invalid, because it was Zombie Vs Player =p
Post by
149406
This post was from a user who has deleted their account.
Post by
Vere
Your customers are growing increasingly agitated. Long time subscribers are cancelling accounts. People are cancelling pre-orders for your long awaited product. People are recounting their friends quitting. People are starting to ask for their money back. Demanding it. People have stopped playing your game, and are now looking for other games. They are telling their friends to do the same
If all those people are quitting over a weekend of bad gameplay, I think they have bigger problems than transient zombies, to be honest.
For me, the zombification process lost its appeal after the first couple of nights. After that I mostly ignored them unless they were in my way. Then I mercilessly hacked them up. Live and let die and all. Yes, it sucked I couldn't even go near Org or Shatt or I'd lag out since I play on dialup due to sheer zombie volume. Did I whine or get mad, though? No. But I'd like to think anyone who's been playing more than a month knows about Undercity or Silvermoon, and how to get there. So quitting a game like wow because zombies were everywhere for a weekend seems to me a little immature.
But that's just me.
Post by
Supremacy
If I do this right, I might be able to respond to two posts at once. Bear with me, because this is not my forte.
I think his point is that there couldn't have been that many players who quit, if they have just passed a major milestone.
Oh, cool, it worked.
No, I get what he's trying to say. The thing I don't think he's taking into account is that it's not like Blizzard had exactly 10 million customers before this event, they did the event, and suddenly got a million more. They've had 10 million for a while now, even during those commercials with Mr. T and his night elf mohawk.
The point I was responding to, earlier, was when someone else said something like "you obviously don't know anything about business, because what they're doing makes perfect sense."
The point I was trying to make, I suppose, is that this is going to cost them customers. This new thing that they tried. Even if they had other customers already lined up? No business wants people to go somewhere else.
With any luck, this will work, too:
If all those people are quitting over a weekend of bad gameplay, I think they have bigger problems than transient zombies, to be honest.
For me, the zombification process lost its appeal after the first couple of nights. After that I mostly ignored them unless they were in my way. Then I mercilessly hacked them up. Live and let die and all. Yes, it sucked I couldn't even go near Org or Shatt or I'd lag out since I play on dialup due to sheer zombie volume. Did I whine or get mad, though? No. But I'd like to think anyone who's been playing more than a month knows about Undercity or Silvermoon, and how to get there. So quitting a game like wow because zombies were everywhere for a weekend seems to me a little immature.
But that's just me.
You do have a good point. And if this were something like quitting because it happens to be laggy, or quitting because you didn't like the changes made to a talent tree, or something like that? Well, honestly, you wouldn't get a lot of sympathy for me. These things happen.
But this wasn't just bad gameplay. That's what the problem was. Without any warning, the rules were radically changed. People on normal realms found themselves able to be attacked by other players even if they weren't flagged. And when they spoke to Blizzard, Blizzard's response was essentially "try and enjoy it". And that's just for the people who know about forums. What about people who aren't all that tech savvy? Our parents or cousins or boy/girlfriends who we invited to have some fun with us? The people who turn with their keyboard? How does this look to them?
Play on a normal server. You cannot be attacked unless you turn on your PVP flag.
Nah, we were just hosin' ya. You can be attacked by anyone at anytime, whenever we feel the need to shake things up. If you don't like it, well...try to like it.
I use a lot of analogies . Guilty. Here's another one .
Someone is flying a plane. They decide to never fly again because they had to wait in an airport, or their flight was delayed, or it was crowded, or they had to land early because of bad weather. And they're never going to fly again? Grow up. These things happen.
But if they decide they're not going to fly again because they booked a flight to Hawaii, and the airline decides to suddenly fly to Switzerland? And the response they get is "I hope you like cuckoo clocks"? Yeah, people...people don't like that kind of thing.
I don't think people were quitting because there were zombies around. I think people are quitting (and are still mad) because they made a choice, paid for that choice, then had their choice ignored. And instead of understanding their frustration, the overwhelming response was to just try it.
It's not just the fact that people were forced to try something. It's that they were forced to try something they specifically didn't want to do, had all other option removed, and then were pretty much told "suck it".
What, you're gonna get mad because a pilot wanted to shake up your little boring Hawaii routine?
Post by
Supremacy
I've been pretty quiet about this event but really guys, is it that hard to enjoy a change in gameplay for like 5 days?
It's not like the zombies were imba, they ran really slow and could be easily avoided (unless there was a horde).
And the removal of the PVP flag argument is invalid, because it was Zombie Vs Player =p
I understand why you're saying this. It's what we were told.
But seriously?
Hogwash.
I can think of much more appropriate words than that, but...then no one would be able to see them, as I doubt the forum moderators would care for that language.
Look, either somethings a player character or a non-player character. You can't just create a new definition for the duration of an event you created so it doesn't contradict rules you already established.
I mean, you
can
. But it becomes pretty obvious what it is.
Bu--
*Ahem*
Hello, forum mods!
"Hogwash".
Post by
114921
This post was from a user who has deleted their account.
Post by
89697
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.