Post by Blightman
Thank you for the link. Personally, I'd rather let my Felguard have reduced damage for more survivability. Also, there will be more downtime, seeing as how our previous rotations will require more direct damage. Unless you have a strong wand at the time (which, so far, we haven't needed other than levels 5-26), Shadow Bolts are all we have. At that, we rapidly lose mana, meaning that, eventually, we'll need to take a break, and while we break, our Felguard will be regenerating mana. However, I'll leave it as a viable respec.
You want Mana Feed so that you have LESS downtime. You want he FG to use
Cleave which greatly increases his DPS but blows through his mana. A typical FG rotation:
Send FG, (
Intercept,
Anguish,
Cleave) meanwhile you will CoA+corr then depending on you and your pets health/mana:
- If both you and your pet are in good shape fire an SB
- If your pet needs mana: life tap+drain life
- If your pet needs health: health funnel+drain life, with 2/2 fel synergy this will not happen too often(wish they had that when I leveled my FG lock)
That is it, most mobs will die about that fast, think of your FG as a large mobile DOT that does a lot of damage. Both you and your pet will be > 90% health/mana so find next mob and keep killing. Fel Armor is an amazing boost to this with the 2% health regen it has plus extra SP which increases the FGs damage.
You should never have to eat/drink for health/mana and be able to chain kill for hours on end.
If 2 mobs are involved don't dot the 2nd mob to early, let at least 1 cleave hit it before doting it. Here is where you might throw an immolate in on the 1st mob.
If 3 mobs are involved you can either player healer to your FGs tank or fear bounce the 3rd mob.
The trade of between affliction and FG builds is this: affliction locks can handle more mobs at the same time while the FG lock can kill them faster.
And yes Demonic Resilience is very good to have. It would be the talent to fill out for level 51-53. 2/3 mana feed is generally enough to
At the higher levels, you carry wands for the stats not the DPS.
As for the Immolate problem, I've stated to cast it last in the rotations. This is because, at earlier levels, Torment generates more threat than you do in the start of a fight. Slowly, you'll become more stronger than he is, and at that point we switch over to the Succubus. I understand your worry (many times I have died casting Immolate first haphazardly)
Truly, I find the succy a situational pet. When I'm dealing with a lot of seducable mobs she is good but I find the VW works better until you get DP. Then it is iFelhunter time. The succy can't hold aggro for more than 2 ticks of CoA+corr let alone an immolate and once she goes OOM from using her lash of pain her DPS/TPS drops even more. The VWs AOE taunt lets him keep sufficient aggro for me to DOT up multiple mobs with CoA+corr. Personal experience may vary.
I highly recommend an aggro management addon such as OMEN.