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10.2.7
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Druid Changes 3.1 PTR (Talents, skills, Glyphs and T8!)
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Post by
Aadramelekh
Suci
,
I see your concerns. But they are not justified.
First thingMeaning the higher boss swing time the better chance for this block to procPlease refer once again to the mechanic of the ability. The enemy's swing timer has NO IMPACT on the proc of Savage Defense whatsoever. It procs on the Bear's attacks that critically hit AND
it stays active until the next hit that lands
. Of course, the math I posted is rather optimistic, the Bear might not score a critical hit (and thus activate the shield) before the next incoming attack, sometimes. But the fact that only hits that land consume the shield is one major factor. As long as the Bear dodges or is missed, the shield stays on until the first received hit. So my value of 6.53% less overall damage may be the highest possible, but a value around 4-5% is pretty much guaranteed. So in the end, the survivability of Bears will increase. Of course, when talking about enrages, the faster the boss attacks the Bear, the greater the chance there will be some hits that will not be blocked. Enrages are designed to increase the danger level for the tank and the difficulty of the encounter anyway :P They get the blood pumping.
Second thingAlso, this is assuming that you will be swinging at the boss at all time. Im thinking Maexxna stun where you dont swing at all thus eliminating your chance to proc this ability to 0.
This one is a legitimate concern. But so far, from all the bosses in the Tier 7 raid content, only Maexxna incapacitates the tank. So there is no reason to believe we'll see too many new bosses with this ability.
Also I agree about armor. I'd rather have that as well. But the way things are designed at this moment, the situation is by no means worse. It is AT LEAST the same.
Moving onto the next pointwonder if the SR changes will boost agi back up over str?Savage Roar is not the cause for agility to become once again the best stat for pussy cats. The upcoming Primal Gore talent is. Because if bleed ticks have a chance to crit now, you see what happens. Read the first page about some calculations on the impact of the new Savage Roar and the Primal gore talent on bleeds.
To sum it up, the redesigned Savage Roar is 5% more effective for direct damaging attacks such as Melee Swings, Mangle and Shred, and 10% more effective for Rake and Rip, but also for Lacerate (wohoo, more threat generation) and it is now affecting Pounce as well (since Pounce had no connection with Attack Power whatsoever, it was not increased by Savage Roar). Concerning bleed damage - and I gave Rip as an example - the combined effect of the new Savage Roar and Primal Gore is that it is getting buffed by approximately 70-75%! The mileage may vary, but the greater the crit chance for bleeds, the better.
Pray that these changes are implemented in the live version as well.
Post by
Planky
<SNiP>
Even with that seemingly spot on calculation I have my doubts. The more I think of it the more I try to accept it .. but I just don't want too.
I just wanna stay a normal bear that is viable for sarth 3d / maly 25. And not some oversized cat that has a proc shield >.<. I know it's not that bad by far .. but it's how I feel. All tho I may seem to be QQ'ing, I have noticed other tank classes have been nerfed .. but it still does not justify that Blizzard have now had 2 pops at bears in 2 patches. First our threat gets nerfed .. now, assuming you have very low crit% our surviveability has been tweaked.
Even with the assumed 4-5% average damage decrease .. I'm not sure how usefull this will be on bosses such as Patchwerk. Without the 'nerf' It's still touch and go soaking hateful strikes from Patch' heroic .. I dare not imagine how it'll go now. Perhaps a bear on PTR can test ?
Post by
Slimda
As I calculated earlier, your overall armor-reduction gets reduced by a whopping 3%. It's nothing to cry home about.
Post by
Kutkh
@ Maexxna tanking discussion
Solution would be making Savage Defense proc off lacerate crits too (because of Primal Gore), but that would be OP in normal situations I guess.
Post by
62635
This post was from a user who has deleted their account.
Post by
109094
This post was from a user who has deleted their account.
Post by
Aadramelekh
assuming you have very low crit%In my full tank gear I am sitting now at a little over 33% crit chance. If that seems low to you, I have no comment. And soaking Hateful Strikes from Patchwerk is still a job which Bears excel at. And will continue to.
Remember that the new Improved MotW talent also gives you 2% increase in all stats. May not seem much, but that stamina and agility will compensate for the armor loss. Basically we're turning from stamina / armor hogs into stamina / dodge hogs. Of course we'll never have the avoidance of other tanks. But we sure have solid mitigation. Savage Defense will show its potential especially versus hard hitting mobs (e.g. Raid Bosses). And armor will increase a bit again since higher level items will provide more base armor to work with.
And besides, fuzzy wuzzy fat as
s
es have some nifty cooldowns in case things REALLY turn bad. The small one is Barkskin, which can be activated under any circumstances, and the real bad boy is Survival Instincts + Frenzied Regeneration. With a glyph for it, that thing's gonna heal you like there's no tomorrow in just 10 seconds. I used it on every single cooldown yesterday during Sartharion + 2D just for the fun of it, to hear the exclamations of my healers on Ventrilo. From the normal 47500 HP I have raid buffed, I was jumping to almost 62000. With 100 rage, I was looking at a massive 2480 HPS HoT effect.
So, Bears all over Northrend, stand up, Roar and Maul those bad bosses! No time for QQ, more time for pewpew!
Post by
Planky
<>
Just an fyi, the low crit comment was directed at any starter-bear .. not you personally :) Perhaps I should have re-phrased it ^^
Post by
170154
This post was from a user who has deleted their account.
Post by
Celdhyrean
Without the 'nerf' It's still touch and go soaking hateful strikes from Patch' heroic .. I dare not imagine how it'll go now.I don't see any problem with Patch currently, it's mainly a healer problem if anything rather than a tank problem. Sure you might want/try to compensate for them, but that's not really addressing the problem.
(and i don't think the patch will change anything to that)
Post by
109094
This post was from a user who has deleted their account.
Post by
Slimda
Shame about imp MotW, guess we'll have to take 2 points out of furor because 2% more stats is a bit more important than 100 energy or a definite 10 rage. Guess we'll just have to keep shifting til we get the 10 rage instead.
Also bit of a shame Imp barkskin is so high as that would have made a nice tanking talent. :-)
I believe a fitting Beartank-build would be something like
this
.
Post by
109094
This post was from a user who has deleted their account.
Post by
Aadramelekh
While I strongly doubt that they both stackI believe that, while the phrasing may leave room for interpretation, the meaning is that the 2% all stats is given to the owner,
that bonus is not included in the buff
. Basically the same way Survival of the Fittest gives +6%. So simply put, a Bear with Survival of the Fittest 3/3 and Improved MotW 2/2 will have a +8% all stats permanent improvement :)
So the buff
Mark of the Wild
benefits from that 40% increase, while the Bear receives a passive +2% to all attributes.
Further more, imagine how OP would Mark of the Wild would have become if it included +2% all stats KEK
And the build suggested by
Slimda
seems pretty good. Although I for one would take the points in Infected Wounds and place them in Improved Mangle. And taking things further, I would go with
THIS
as a top tank build. With a change of 2 points from Primal Precision to Improved LotP once gear allows me to remain at minimum 10% expertise. Improved Demoralizing Roar is one of the most powerful damage reduction tools in game, despite the fact that many overlook it.
Post by
109094
This post was from a user who has deleted their account.
Post by
170154
This post was from a user who has deleted their account.
Post by
Slimda
And the build suggested by
Slimda
seems pretty good. Although I for one would take the points in Infected Wounds and place them in Improved Mangle. And taking things further, I would go with
THIS
as a top tank build. With a change of 2 points from Primal Precision to Improved LotP once gear allows me to remain at minimum 10% expertise. Improved Demoralizing Roar is one of the most powerful damage reduction tools in game, despite the fact that many overlook it.
It's mostly a change of preferances, really. I've yet to participate in a raid without a warrior, so they deal with the shouting, and I end up dealing with the /purring and /clawing.
But the core remains the same, and that's what's important.
Post by
Planky
P.S. Anyone seen anything on what the buffs are for T8 gear? I think a great 4 piece bonus would be 5% more ap in animal forms and 5% more sp for moons and trees.
Heh, I hope it's rage/power regen lol.
Post by
Maelwys
I'm curious with Primal Gore. Will Lacerate be a much more popular attack in tanking now? My gear still sucks but carries a modest 30% crit rate. That's a fair increase in DPS for a tank the way I can see it, threat along with it.
ALSO.
Will Lacerate (and other bleed effects) proc Savage Defense, Primal Fury, or Improved Leader of the Pack? If it does, HOLY FREAKING COW. That's a huge increase in potential. Between Rake and Rip for Cats, we'd be spending many many combo points on Ferocious Bite. For Bears, that's a huge increase in rage generation and yet another way to proc Savage Defense (even when stunned now). I have to wonder if Blizzard realizes this potential.
Post by
109094
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