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PTR
10.2.5
PTR
10.2.6
Druid Changes 3.1 PTR (Talents, skills, Glyphs and T8!)
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Post by
Aadramelekh
Ok sooooooo another goodie for pussy cats. The Glyph of Shred has been changed in the latest build on the PTR, according to MMO-Champion:Glyph of Shred - Each time you Shred, the duration of your Rip on the target is extended 2 sec, up to a maximum of 6 sec. (Old - Increases the damage dealt by Shred to stunned and incapacitated targets by 20%.)How AWESOME can that be? >:)
Post by
Alpzan
How come you have 3 points in Survival of the fittest?
isnt that only for bear form?
Post by
144872
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Post by
Aadramelekh
A 26 second rip will be hard to pass upOooooh, yessss :D Those two extra Rip ticks can only be replaced by another powerful set bonus - or this glyph. I don't think any two ilvl 226, 239 or 252 items by themselves have the stats to compensate for the 2 x Tier 7 + 2 Rip ticks.
Post by
Slimda
First post updated.
Or to put it shortly. OMG!
*edit*
Glyph of Rip, Shred, Savage Roar, Berserk and Mangle? Ugh!
Post by
Caleiopeia
Way too many choices with the new glyphs.. Savage roar is a no brainer I guess.. But for the last two you have to make a choice. What do you guys think it's the wisest? Mangle and shred? Skip the mangle and go for another 4 seconds on rip?
Post by
109094
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Post by
Caleiopeia
True, that's what I thought as well.. Especially in my guild where we got at least 2 feral druids with us on 25m.
Post by
Aadramelekh
Under these circumstances, my gold will go on glyphs for Savage Roar, Shred and Rip.
Extending Berserk with another 5 seconds would not yield too much of a benefit, since the current 15 second duration, with 100 energy start, is still able to consume it all. And shortly after, Savage Roar or Rip need to be refreshed and Tiger's Fury will be close to ready.
I think the Berserk glyph is better suited for either PvP or tanking, because on boss or multiple mob tanking, rage is full almost all the time, thus allowing for a much longer Berserk streak and thus a longer TPS spike to create threat buffer for your insane DPS raid members.
Post by
Celdhyrean
Those two extra Rip ticks can only be replaced by another powerful set bonus - or this glyph. I don't think any two ilvl 226, 239 or 252 items by themselves have the stats to compensate for the 2 x Tier 7 + 2 Rip ticks.I guess it'll be easy for them to make it so that the glyph and T7 bonus won't work together, since the reason foley gives for that introduction seems to hit the spot.
So does this mean intensity is better than dreamstate?It's already better in most raiding situations, and this shouldn't change anything (nerf to total spirit regen but buff to the coeff Intensity gets from spirit regen).
The thing with mana-regen being that some moonkins actually completely opt out of it (except maybe OoC), so they won't care at all. Blizzard will probably end up looking at nerfing replenishments though, because int/crit are only going to go up with gear levels and being already mana independant only because of group composition isn't something they'll be looking at happily.
Post by
thekeeper
ok cat glyphs will prolly be Rip, Shred, Savage Roar
now for bear comes the hard part
atm i have frenzied regen,growl and maul
maul seems like a no brainer to keep but then comes the choice
of frenzied regen or growl VS Glyph of Berserk
now a missed growl aint good imo so i am leaning more towards that but the berserk ones seems more for PvP it seems in my eyes
any suggestions ;P
Post by
109094
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Post by
thekeeper
well I would say that both Maul and FR glyphs are essential to a tanking bear. Growl Glyph is decent enough imo, but I think that the Beserk glyph is better
so parrazell my man what would your theoretically tank build would look like ;P
you should have figured this question was coming ;P
(or anyone else for that matter)
Post by
Aadramelekh
THIS
would be my spec as tank. Glyphs: Maul, Berserk and Frenzied Regeneration.
Post by
109094
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Post by
Aadramelekh
IF the chances to Imp MotW are like I personally suspect (that it becomes a BoK type effect and thus effects everyone its cast on)While I am aware that debating this now is futile, as changes may appear at any time, I sincerely believe that since the phrasing is 'Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%,
and increases all of <<**YOUR**>> total attributes by 2%
'it really does not mean the buff in itself will receive the 2% to all attributes component (and thus applying it to anyone who gets the buff). The pronoun '
your
' present there strongly enforces this line of reasoning - that the 2% bonus to all attributes is given as a passive self buff, the same way the 6% from Survival of the Fittest is considered. And besides, it's not like it would be an unique feature. Death Knights also have three different talents that increase some of their attributes by given percentages. Nothing weird in druids having two as well.
Post by
51329
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Post by
109094
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Post by
170154
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Post by
Aadramelekh
Indeed, in itself the buff seems lackluster because of the 'all too spread out' feeling. But the Improved MotW actually gives 1050 armor and +51 to all stats, plus some 75 to all resistances. Not too shabby. On the other hand I fear that, if by some ungodly evil procedure what you hope becomes true, it will not stack with Blessing of Kings. But I still don't see why the talent would it say 'increases all of your total attributes by 2%' and actually mean that it is included in the buff and thus be applied not only to
your
stats, but to anyone who receives MotW? O_o As a vulcan (you know, those 110% rational guys from Star Trek) would say, 'It is illogical'.
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