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Live
PTR
10.2.7
PTR
10.2.6
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Druid Changes 3.1 PTR (Talents, skills, Glyphs and T8!)
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Post by
ruleofthumb
Savage Roar is now considered an Enrage effect.
But Beserk isn't?
Post by
Aadramelekh
Well some good news i can confirm that savage roar dose indeed affect bleed damage as well.
Data off a training dummy 6399 ap, No buffs (mark, food, ect) and no mangle(easier to compare data without havign to worry if mangle is up/down)
Rake w/o SR - 1018 normal, 1679 crit
Rake w/ SR - 1323 normal, 2183 crit
Rip w/o SR - 1054 normal, 1740 crit
Rip w/ SR - 1371 normal, 2263 crit
Aaaaah now THAT is music to my ears! All those traditional DPS classes are going to get an even harder run for their money from well played pussy cats now... >:)
Post by
182246
This post was from a user who has deleted their account.
Post by
Aadramelekh
Oh,
Ludic
, since you seem to have access to PTR, please tell us about the new Improved MotW talent. The 2% to all attributes is a passive one for the druid himself or has it become a part of the buff itself?
Because me and
parrazell
had that small discussion and he believes the 2% all attributes component will also be part of the buff and not a passive bonus for the druid, the same way Survival of the Fittest gives +6% to all attributes. I believe that MotW will remain the same, while the 2% will add passively to the druid's attributes, thus giving a feral with Imp MotW 2/2 and SotF 3/3 an effective 8% bonus to all attributes.
Post by
Slimda
It'll add 2% to the druid. The priests got a similar buff on the Improved Fortitude-talent, which increases their stamina by 4%.
Post by
109094
This post was from a user who has deleted their account.
Post by
Aadramelekh
Agreed, but only if it would stack with Blessing of Kings. Otherwise it would only be good when there is no such blessing available. And I believe that any guild that wants to go progress in the new content will consider common sense to have as many types of buffs present. If it stacks, then hooray! 12% to all attributes. But if not... Anyway, even with the 2% bonus given to me, this is a pretty nice improvement in a talent that otherwise was pretty much lackluster for a feral druid (since in a raid there would be at least one Tree or Boomkin to have Improved MotW and buffing ppl).
And based on what
Slimda
said about the revamped priest talent as well, I think I am 99% sure the 2% will count as passive bonus for the druid himself. Think what it would have meant for the priest talent to result in 165 stamina AND +4% all attributes for everyone. Stacking with +51 points and another +2% all attributes from the druid. Stacking yet with another +10% from Blessing of Kings. Holy cow :))
In the end I guess we'll see for sure when the patch goes live.
Post by
109094
This post was from a user who has deleted their account.
Post by
Kutkh
:droolbus:
A lot of love for us in next patches. :)
Post by
Aadramelekh
Oooh yeaaaa :D Finally some new models for our furry as
s
es!
Post by
Mangea
About MotW, with just 2% stats I don't think it is quite worth it for a feraldps, every restodruid will have it anyway. I will be spending points in Primal gore and the new Protector of the Pack instead (granting 6% atp in
ALL
forms with the new change).
2% is just too weak.
EDIT: Or maybe I could remove 2 points from Furor and put them into imp MotW?
Post by
Gnomespwn
Is it me, or we are getting heavy pvp nerfs one after another? 0_o
Post by
109094
This post was from a user who has deleted their account.
Post by
Woodwose
I logged onto the PTR the other day and tested the new MotW talent out. I'll log in again later to double-check as my first test was rather casual (and the game kept crashing), but it appears that the 2% stat bonus applies to the druid only, not the buff that you cast on yourself and others. My MotW was down and I placed points in this talent, watching my stats grow with each point.
Post by
pelf
Given that the text of it said "your" in it, I can't imagine why there was any discussion anyway.
Post by
274523
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Post by
265046
This post was from a user who has deleted their account.
Post by
150313
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Post by
thekeeper
Lifebloom:
Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
Maim:
This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 sec. per combo point.
Heart of the Wild:
Stamina bonus changed to 2/4/6/8/10%.
Intensity:
Now grants 17/33/50% of mana regeneration while casting.
HotW getting nerfed? :(
Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
FU blizzard first you take our armor sky high and now take it away again for a block we didnt even needed
and now you gonna do the same for our HP nice going there
quite a harsh nerf imo
i lose about 186 stam because of it so it seems not to be that bad i think
Post by
274523
This post was from a user who has deleted their account.
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