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Anything better than seals of the pure?
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Post by
trademen
This is my current spec
http://www.wowhead.com/?talent=scZoxVAbuMteIRGoxo
The only things I don't like about it is the random point I threw in kings (3.1 should fix that) and seals of the pure (which are the main point of this thread)
Does anyone have any suggestions as to where I can put the 5 points that normally are put in seals of the pure to get more out of my game? I just don't see the increase in damage that important to my threat output.
Post by
Artinz
Go with
http://www.wowhead.com/?talent=sZ0xVAbugteIRGots0o
Reckoning is an amazing talent, you can stack your seals and get some good burst DPS. The others I threw in to try to maximize your DPS, and therefore TPS, because there were no other useful skills.
For after 3.1, go with
http://ptr.wowhead.com/?talent=sZE0tA0uguIIRGots0o
Post by
Nystali
Benediction is a potential. Reduced mana cost on everything a Prot Pally does (not that you guys really have mana issues).
Heart of the Crusader could also help your groups (if you don't frequently run with ret or holy pallies who have also specced into it).
Post by
trademen
Go with
http://www.wowhead.com/?talent=sZ0xVAbugteIRGots0o
Reckoning is an amazing talent, you can stack your seals and get some good burst DPS. The others I threw in to try to maximize your DPS, and therefore TPS, because there were no other useful skills.
For after 3.1, go with
http://ptr.wowhead.com/?talent=sZE0tA0uguIIRGots0o
I really have to disagree with you on the reckoning thing. Our white damage weapon swings generate even less threat than my seals thats "seals of the pure" was improving. And as a tank I'm not looking at burst damage, I'm looking at threat. I know that more damage = more threat, but the only reason paladin's can holy agrro is because of RF, and RF does not affect white swings.
Post by
Dunsinane
Reckoning is an amazing talent, you can stack your seals and get some good burst DPS.
It is already established that Reckoning underperforms SotP and Conviction as a threat talent. It isn't amazing at all.
Benediction is a potential.
Benediction does nothing for Prot. I'm actually putting together the numbers on this to finally put this one to bed.
If you don't like SotP and don't feel you need threat talents, Imp HoJ gives mitigation on every trash pull, Heart of the Crusader boosts dps for instance groups, and BoK provides some extra buffing choices for instance groups. You could possibly push for Pursuit of Justice. (0/59/12)
Post by
Swingline
Going into ret for Crusade and Conviction is absolutely more TPS/DPS than Seals of the Pure. I really like SotP, but the numbers don't add up. Reckoning is not a significant boost to our threat or damage output.
I'll be running with this in 3.1:
http://ptr.wowhead.com/?talent=sZy0xA0uMuIGRGots0hbc
Points in Divinity can be distributed among IHoJ and DS/DG as one sees fit. Points can also be pulled out of retribution to take other prot talents if needed. Points can also be shuffled from PoJ to Conviction, but I like my runspeed. The point in Benediction is a kludge... I'm not sure where else to put it. I don't like IBoM, and it's wasted in Imp. Judgements if using a 969 rotation.
Some people may pick up SotP if they're going for Imp. LoH and Aura Mastery:
http://ptr.wowhead.com/?talent=sVhdMZy0xA0uMuIGRGoxo
I don't think this build is optimal, though. ILoH and Aura Mastery are situational cooldowns.
Post by
173017
This post was from a user who has deleted their account.
Post by
zoomie
Benediction does nothing for Prot. I'm actually putting together the numbers on this to finally put this one to bed.
Give this a look
http://www.failsafedesign.com/maintankadin/viewtopic.php?t=18540
I did my own math though. I can't remember exactly what it came out to though. But taking benediction only saves something like 220-230 mana for every full 9 6 9 6 9. But not concecrating saves you almost 4 times that much. It's all in the link though. Theres TONS of info in there.
Here is another way to look at it. If you take benediction and your spells cost 10% less mana, that only means your going to run out of mana 10% slower. Meaning if you run out of mana in 30 seconds, theoretically your going to run out of mana in 33 seconds with benediction. You know what I mean.
This reminds me of some old discussions. The benediction debate reminds me a LOT of people who used to spec into divine intellect in the holy tree for 10% mana. People back then were considdered RETARDED for speccing into it.... And to me benediction and the old divine intellect are the same thing. 10% more mana compared to 10% less mana per instant cast spell...
Post by
Boeck
My head hurts...
The one thing I will make a comment on:
I know that more damage = more threat, but the only reason paladin's can holy agrro is because of RF, and RF does not affect white swings.
Righteous Fury gives a modifier of 1.43 to all damage not holy and increases holy's modifier to ~2.72.
Post by
Swingline
Not trying to be an @#$%^&* here, but this kind of thread is kinda pointless. All you're getting is other people's preferences and whatever build matches
their
playing style. There are so many damn viable prot builds it's not even funny anymore.
Where to put your points completely up to
you, your play-style and preferences
. As long as you stay away from crappy tank talents (benediction, stoicism, reckoning) you can pretty much customise your build to your playing style. Hell, you can even take all the crappy ones if you want.
So I guess my point is:
Pick whatever talent
you
like
, go out there and make it work. Have fun with it, test it, change it, whatever. After all, it's just a game.
Ps. In response to the question in your title: no. There is nothing better than SotP. Psiven at maintankadin did the math and aparently SotP > Convicion. It might not be better than convicion+crusade but that'll make you lose other "vital" tanking talents to get that far into the ret tree.
If he's trying to min/max, then there is a point to the discussion. Like I said before, I really like Seals of the Pure, really I do. And currently I consider it a viable talent to take. When 3.1 comes, though, it will be out-done by Conviction and Crusade. With the 3.1 tree you'll be able to spec 18 into retribution without losing any core tanking talents.
Post by
321459
This post was from a user who has deleted their account.
Post by
trademen
My head hurts...
The one thing I will make a comment on:
I know that more damage = more threat, but the only reason paladin's can holy agrro is because of RF, and RF does not affect white swings.
Righteous Fury gives a modifier of 1.43 to all damage not holy and increases holy's modifier to ~2.72.
Cool, was unaware of this. Thanks.
Altough, still does not justify reckoning.
Post by
Boeck
Oh, I know lol. I never intended to justify it, was just putting it out there.
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