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Webbed Death in MH or OH?
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Post by
Eremes
I just did Naxx 25 today after getting 80 and Webbed Death dropped. My MH weapon currently is a Quest Reward 111 DPS so should i put WD on MH or OH?
Post by
Gymnos
You may want to put the dagger with the lower DPS in the offhand. An off-handed weapon does half the damage it would do if it was in the main-hand. For that reason, until I get another Webbed Death, I have my Sinister Revenge in the main-hand slot while my Webbed Death is in my off-hand.
Post by
176977
This post was from a user who has deleted their account.
Post by
Gymnos
Are you mut or combat?
If you are mut you want WD in both hands, but if you only have 1 you
put the fastest dagger you have in your MH with instant, the slower dagger in your OH with deadly.
If your fastest dagger is WD it should be in your MH.
If you are combat obvoiusly WD is an OH weapon.
I keep hearing that. Or similar things, anyway. That doesn't really seem to make sense to me. You miss just as often with your main-hand as you do with your off-hand. So you wouldn't be missing out on
any
procs by putting it into your off-hand, unless you were getting procs from instant attacks--in which case, with mutilate, you would be attacking with both hands anyways. It seems to me it would only matter which dagger has the higher DPS because your main-hand does 100% damage while your off-hand does 50% damage.
... unless we're concerned with the energy value of Shiv. :D
Post by
4466
This post was from a user who has deleted their account.
Post by
Gymnos
The reason for putting the faster dagger in your mainhand has nothing to do with speed, but the poison applied to it. Finishers have a chance to proc the applied poison on your mainhand. Since it's more valuable to have IP proc'ing than DP, your faster weapon (with IP on it) ends up in your MH.
Side note: Both commonly used spreadsheets (Aldriana's and Vuajin's) estimate WD/SR as being higher dps than WD/WD.
Thank-you, that does make sense. I never thought finishers procced poisons.
Post by
Kazter
Not only that, but if you use raw data and pie charts from Recount or something similar you will notice that your top three damaging moves will be Melee, Mutilate, and Instant Poison (varying order for each Rogue).
Remember Deadly Poison has a higher natural proc rate, but does NO damage on hit. Instant Poison *does* damage on proc (obviously from its design), but a lower proc rate. As mentioned above since finishers proc off the MH and are also *based* on the MH, you want IP in the MH. If "chance to hit" was setup how it was in Classic, it would make even more sense, as your OH had a significantly lower chance to hit than your MH. That's not how it works today, but just food for thought.
Post by
176977
This post was from a user who has deleted their account.
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