This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Can someone give me some suggestions on my setup?
Post Reply
Return to board index
Post by
336602
This post was from a user who has deleted their account.
Post by
dervasavred
1) You have low hit rating. Get to 264.
2) You're wearing a tanking ring and a tanking helm.
3) Get the Sigil of Arthritic Binding from the Grizzly Hills PvP quests. Takes 20 minutes.
4) What's your rotation? Read the stickies for discussions on that.
Post by
336602
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
dervasavred
Look at the thread mentioned above as it also covers the stats that as a dps DK you should be aiming for, but I'll list it here, Hit Rating (until cap) > Strength > Expertise (depending on spec)
I would rate Expertise above Strength until you exceed 20 Expertise. The reason for this is even as Unholy, a lot of our damage can be Dodged or Parried: SS, BCB, BS, PS and melee.
Each point of Expertise is 0.121% reduction to Dodge and Parry. While this doesn't sound like much, its strength can be witnessed when looking at the grand picture.
For the math types, the formula is simple:
(X*D)/RpP
where X is flat Expertise (NOT Rating),
where D is Dodge/Parry percent and
where RpR is Rating per Point.
Or, for those interested:
(26*6.5%)/32.79
I'm going to use numbers from a WWS parse of mine from Naxx 25 from March 6th as an example
At the time of the parse, melee is roughly 17% of my damage, SS is 16%, PS is maybe 2%, BCB is almost 3% and BS is 2%. Now, if a boss can dodge 6.5% of all that damage and your Expertise is low (like mine is at the moment, only at 17, which is 4.25% reduction), that leaves, in my case, 2.25% of all that damage is essentially missing and worthless. For simplicity's sake, I'll add up my percentiles above for a total of 40% of my damage is Dodge-able or Parry-able.
So, really simply, that 2.5% is:
0.025(40) = 1% damage lost versus being at 26 Expertise which is the anti-Dodge cap for melee DPS.
Now, assuming you do 4000 DPS overall through a raid, that's 40 DPS lost, or -- over the course of a 4-hour raid of which we'll assume 2.5 hours of it is actually spent in combat for 180 minutes (or 9 000 seconds) -- is 360 000 damage. So, I would have done 360 000 MORE damage overall being at cap for Expertise with Dodge.
Keep in mind that this was my situation at 17 Expertise. If you're lower on Expertise, the effect of Expertise will be much greater.
and you need to have some points in Desecration as it's a 5% damage bonus which stacks with Bone Shield and affects all abilities/spells
Desecration is marginally worse than other talents for raiding. Do not max this talent in the current environment (3.0.8). 3.1's improvements may make changes that make accommodating Desecration more viable, but for the moment it is a poor choice due to its mechanic.
Also, if you are the only Unholy DK in your raid, Unholy Aura is extremely good. Get it, love it.
Having the rest of your raid move more quickly means three things: survivability (Flame Wall dodging, Safety Dance success, Fissure dodging, etc.), more DPS (the sooner you get back into position, the sooner you do damage) and slightly faster clears. UA is sexy as long as you're the only UH DK. If there is another DK that is consistently there, feel free to remove UA.
Post by
334662
This post was from a user who has deleted their account.
Post by
336602
This post was from a user who has deleted their account.
Post by
dervasavred
Let me find the post on EJ about the UA benefits. I'll edit this post with that link.
http://elitistjerks.com/f47/t36638-death_knight_pve_dps/#Benefits_brought_by_an_Unholy_spec
17/0/54: You may see points in this tree distributed differently, but this is my personal preference. Note that the talents you are likely to see varying amounts of points are Necrosis, Impurity, and Unholy Aura. There are a lot of misconceptions floating around about these talents, but thankfully the DPS breakdown below helped clear up many of them. Many people also argue that Unholy Aura does not directly contribute to DPS, and hence is not worthwhile. However, here is a fairly convincing post that illustrates otherwise:
-----Originally Posted by Zurm-----
Let's do some napkin math, shall we? In a 25-man, let's assume we have 7 melee DPS. Now lets assume we are on a fight like KT, with approximately 10% running time with no run speed enchant, and let's also assume a personal sunstained DPS of all melee to be 4k. These are all fair numbers from what we have seen on beta, shifted slightly to make the math easier to follow. Now, without any runspeed enchant, we could expect each individual member to do:
4000 * (1-.1) = 3600 \text {DPS, and combined:} 3600 * 7 = 25200
Now, if we increase running speed by 15%, we increase the (1-.1) = .9 multiplier to 1-.087 = .913. Re-doing this:
4000 * .913 = 3652 \text {DPS, and combined:} 3652 * 7 = 25564
Or a net raid DPS increase on this fight of 364. This is also just purely the DPS benefit from a running fight. This doesn't factor in the ability to hit your WHOLE raid with a 15% boost on fights like Heigan to make it easier (while it's not needed to have this speed boost on heigen, it certainly helps, especially with the achievement where no one can die t his bursts). Also, you will most likely be near to the tanks at all times, and allowing the tanks to grab targets more easily is extremely helpful.
The other thing he fails to remind us of is that this is just a fight with 10% run time. On fights with MORE run time, the effect will be greater.
In his example, show me another talent that gives your raid 182 DPS per point that's available to us. Even if the benefit is only half of what he says for straight DPS (not all DPS breaks 4k sustained on a boss, unfortunately), that's still 91 DPS per point for your raid.
And, like he said, this doesn't factor in being able to stay alive by avoiding something.
Post by
334662
This post was from a user who has deleted their account.
Post by
Fuegan
Im sorry to say this dervasavred, but i'd have to agree with lynri on this debate. Your mathematics are correct, however sadly your base assumptions are a bit poor.
I've been in many raids where people do the dance or dodge flame walls without a movement speed bonus, its possible, just watch your surroundings. Depending on a movement speed bonus is a crutch.
Your other comment that the faster your get back to you position the faster you can resume dps is true, but as of 3.08, there aren't really an fights i can name where you need to move outa the bosses hit box. Therefore you can just strafe and keep dps'ing. And yes the mystical q and e keys that everyone should learn to use, are your strafe keys for anyone who doesn't know.
Too bad there arn't fights like KJ, with his bubbles, or Vash's adds, where movement is key. Maybe there will be a fight similar to one of theirs in 3.1.
About expertise, you nailed it. And again, i love your math, its totally correct. Just based on poor info. Then again my comment assumes that their will be no human error in the fight, and everyone makes a mistake now and then.
Post by
dervasavred
I never said the movement was necessary. I've done it with and without. I did say it was beneficial and helpful. I did say it makes for faster clears and faster kills. But nowhere did I say it was absolutely necessary to do an encounter.
As for 10% of a fight spent moving around, it depends. Sarth with multiple drakes can make for some vicious move times, especially with adds that get out of control. Vault, lol, too. Four Horsemen, especially on an achievement version, as well.
And while you can DPS while moving like an Aff Lock, it's FAR from your optimal rotation so this is a weak argument. A Rogue could DPS with his Thrown on the run with some well-timed stops on Heigan. Will you see one do it? I doubt it.
I know Ulduar has a few fights with adds and whatnot that will make for some movement-heavy fights but I haven't done them personally. I've just read Crib Notes-style commentary, so we'll see.
EDIT: Sentence completion, go go.
Post by
334662
This post was from a user who has deleted their account.
Post by
336602
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.