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Live
PTR
10.2.7
PTR
10.2.6
Beta
Level 90 final talent
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Post by
217797
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227612
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Post by
315859
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Post by
227612
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315859
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Post by
Random0140
Paladin
prot
You are guarded by the light of the argent dawn making you immune to all attacks and reflecting all damage back at the attack as holy damage,well this is active you cannot attack or cast spells and cannot move.
50% of base mana
30 minute cooldown
Post by
146568
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Post by
343900
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Post by
Random0140
infected strike
30 runic power
10 sec CD
1 unholy and 1 frost rune
an instant strike that deals 150% max weapon damage and automatically applies ebon plague and frost fever to your target.
You should of did this: An instant strike that deals 100% weapon damage plus an additional 50% of weapon damage per disease.Infected strike applies blood plague and frost fever to your target.This ability has a 50% chance when this ability deals a critical strike to deal double damage.
Post by
yawgmoth
All classes
Passive Ability
"Level 90? Really?"
Upon the reaching of level 90, the character instantly has all his/her gear destroyed, dies, and is logged out. The character will then be deleted and the account suspended. The player will then be required to leave the basement and get a girlfriend.
Requires one
Light Feather
Ha ha yeah those WoW nerds just need to go outside and meet girls and play something cool like football right brah? Oh yeah steve having this totally awesome kegger this weekend we should go and drink beer and sleep with drunk girls because that's cool and we're cool so we should do what cool people do not like those NERDS who play WoW.
Please take a bath with your computer. Posting this crap here is like posting pro-life propaganda on a Planned Parenthood forum.
Post by
Interest
Shade of Aran.
(Flame Wreath Tree)
Hell's Wreath
25% base mana.
Creates a giant ring of fire that engulfs everything within a 50 yard radius. Deals 10,000 damage to everything within the ring, and causes a knockback effect for 10 yards every 3 seconds. Whenever an enemy moves within Hell's Wreath, the entire area is incinerated, dealing 250,000 damage and another 1,500,000 damage over 10 seconds. Also protects the caster in a smaller ring of flame that deals 15,000 damage to melee attackers. This ring shields the caster, preventing spellcasting delay or interruption. This smaller ring is vulnerable and has 1,000,000 health. The entire effect lasts 30 seconds and must be channeled.
"I will not move when...Oh forget it!"
Post by
315859
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Post by
rodmin
I'd prefer, for lvl 90 final talent in Holy tree, a in-combat rezz spell.
In warcraft 3, paladins were able to do that. Can't we in WoW too when we're uber paladins at lvl 90?
Post by
174790
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289525
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Post by
iebe
I think the idea of the op was about creating spells that fully develop a class-spec into one spell that defines it, op or not.. After all since vanilla each class has further evolved in their spells/Abilities (like a resto druid that was seen as a regenerative class learned more ways of regenarating in tbc (lifebloom) and taking on the form of a tree and now in wotlk has learned to regenarate multiple people with one click) So I will try a few..
Priest
Discipline
: Teachings of light: The priest becomes immune to any attack and the priest starts preaching (channeling) his teachings, causing those around him to gain a more focused state (think haste+clearcasting) and thus they cause 50% more damage or healing.
Holy
: Touch of Faith: The priest is engulved in light, touching from the heavens, increasing the healing of the priest by 40% and giving hope to those withing 20 yards of the priest, increasing damage by 20%
Shadow
: Shadow realm: Allows the priest to enter a realm of shadows making him invisible to all enemies and allies for 20seconds but still be able to damage foes without going out of the realm. upon leaving the shadow realm the priest gains 'touch of darkness' increasing shadow damage by 10% for 10seconds.
we can dream cant we, I'll come up with others different classes to
Post by
Interest
Warlock Demonology:
DemonGate
20sec channel
30% of base mana
Summons a Gate to the underworld, spawning Melee attacking IMP:s every 2 seconds.
The Imp have 100% of the warlocks SP in AP and 50% of HP.
IMP:s attack all nearby foes in a 100yard radius and returns to the underworld after 30 sec.
Imp receive Intercept (stun) and silence abililtys but cannot be controlled by the warlock.
Better name:
Dark Portal:
Instant Cast
75% Base Mana (10 minute cooldown)
Creates a portal to the Twisting Nether, calling forth a dozen demons that range from Fel Hunter to Doomguards. All demons will serve your cause for 3 minutes, and are treated as pets for the duration of the spell. All demons summoned by Dark Portal are affected by anything you would be affected by in terms of buffs and auras. In addition, all demons summoned by Dark Portal benefit from your talents.
Post by
Shadock
Destruction
The End
100% mana, instant
Kills yourself and explode your body, hit for 999999 damage. Cannot be used in Arenas, instances or
raids
.
There we go. No one-shooting the Lich King anymore.
Lich King is a raid... Duh?
Post by
Shadock
Shade of Aran.
(Flame Wreath Tree)
Hell's Wreath
25% base mana.
Creates a giant ring of fire that engulfs everything within a 50 yard radius. Deals 10,000 damage to everything within the ring, and causes a knockback effect for 10 yards every 3 seconds. Whenever an enemy moves within Hell's Wreath, the entire area is incinerated, dealing 250,000 damage and another 1,500,000 damage over 10 seconds. Also protects the caster in a smaller ring of flame that deals 15,000 damage to melee attackers. This ring shields the caster, preventing spellcasting delay or interruption. This smaller ring is vulnerable and has 1,000,000 health. The entire effect lasts 30 seconds and must be channeled.
"I will not move when...Oh forget it!"
Kil'jaeden.
Destruction tree.
Darkness of over 9000 Souls.
Passive.
Your Darkness of a Thousand Souls ignores all absorbtion effects.
"Take that blue flight!"
So that's all? Why does Chaos Bolt even exist then?
Post by
108376
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