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Holy Paladins in 3.2: How are we doing now?
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Post by
Rouen
Now that 3.2 has been around for a few weeks, holy pallys have had the chance to feel out the changes made to our key regen talent and gear more properly to include some MP5 plate.
I'm currently running on 2000 SP, 38% Holy Crit (Attributes for the
Holy Power
talent, but not for the
Sancitified Light
,
Conviction
, and
Sanctity of Battle
talents), 460 Haste and 360 MP5 self buffed with Imp. Blessing of Wisdom. I use the
Insightful Earthsiege Diamond
as my meta, but I don't have any mana regen trinkets that I would like to have yet, such as
Soul of the Dead
or
Tears of the Vanquished
.
I'm trying my best to maintain a healthy amount of crit, keeping haste as close to 500 as possible, stack intellect and are shooting for a goal of 400 mp5 self-buffed.
I tried doing the 10 man Trial of the Crusader for the first time yesterday, I found myself going between single tank / raid healing to dual tank healing, complete decimating total healing done (overhealing not counted here, but I also sniped most of the heals so that's probably why). We wiped on the first attempt at the first 3 bosses and the second was flawless.
I found myself meleeing a lot to get my mana back, but I never went OOM.
How are the other holy pallys doing with the new talent changes and the new content? How are you doing with mana-management now in general? This post is just to see how the general masses are doing at this point.
Post by
228908
This post was from a user who has deleted their account.
Post by
Hyperspacerebel
I'm currently running on 2000 SP, 38% Holy Crit (Attributes for the
Holy Power
talent, but not for the
Sancitified Light
,
Conviction
, and
Sanctity of Battle
talents)
Aren't Conviction and Sanctity of Battle counted directly in your stat-sheet crit chance? (I didn't say that quite right, but I think you get the point.)
Post by
159871
This post was from a user who has deleted their account.
Post by
Rouen
Aren't Conviction and Sanctity of Battle counted directly in your stat-sheet crit chance? (I didn't say that quite right, but I think you get the point.)
No they aren't, but Holy Power is counted. If you mouse over your spell crit, it shows your Holy as 5% more.
I just picked up
with two 20 int gems and 10+ Stats enchant, plus Tears of the Vanquished after I made the OP (several hours after I made the OP) so I'm sporting an extra 2500 mana but at the cost of 80 SP.
Yes, I also changed my Divinity Glyph to Beacon of Light glyph just for saving mana and it helps a ton.
Post by
96875
This post was from a user who has deleted their account.
Post by
Hyperspacerebel
Aren't Conviction and Sanctity of Battle counted directly in your stat-sheet crit chance? (I didn't say that quite right, but I think you get the point.)
No they aren't, but Holy Power is counted. If you mouse over your spell crit, it shows your Holy as 5% more.
http://www.wowhead.com/?profile=13708690
http://www.wowhead.com/?profile=13708693
The only difference between the two is that the first has Conviction and Sanctity of Battle, and they both clearly show up on the character sheet.
Post by
Rouen
Holy Spec without gear on my character sheet is 11.98% for all schools, except for holy, which is 16.98%. I switch to Ret Spec without gear and my spell crit was 11.92% across all schools.
No, the Sanctity of Battle and Conviction talents
do not show up
on the character sheet
IN GAME.
.
Here is my character sheet with nothing equipped and talents shown.
Post by
Hyperspacerebel
Holy Spec without gear on my character sheet is 11.98% for all schools, except for holy, which is 16.98%. I
switch to Ret Spec without gear and my spell crit was 11.92% across all schools.
No, the Sanctity of Battle and Conviction talents
do not show up
on the character sheet
IN GAME.
.
Here is my character sheet with nothing equipped and talents shown.
Umm...because you have those two talents in ret spec also? -_-
Post by
Brique
I'm glad the Beacon of Light change is encouraging Holy Paladins to snipe heals more liberally. You should already have been doing this to maximize your HPS in earlier patches, but it's good to see more people taking advantage of it. I'm more interested in making Beacon work regardless of range. During Yogg phase 1 I have my Beacon on the tank and I've had no problem healing him as he runs out of range. Or! Sartharion! Healing from the other side of the island while avoiding a flame wall! :D
The Flash of Light heal over time component needs some serious tweaking for raiding. In heroics it's fine, but otherwise it's useless. The mp5 buff makes upgrading gear less painful due to scattered itemization. I'd still say Crit is important, even with the Illumination nerf. It's still the best source of regen if you cannot Divine Plea constantly. Haste is a fun stat, I can't exactly chose the gear that drops for a while, but when I get a chance at the Heroic ToC 25man stuff, I'll be very very happy to see the heavy haste/mp5 stuff on the tier gear.
The serious thing about this patch, the new encounters, are very very easy compared to some of the later encounters in Ulduar. So far, seeing the Faction Champions encounter was a complete blast. The Twins this week will be something to be experienced, and whatever Anub'arak will do will be very interesting.
Epic gems are the change I liked the most. Lets you see who is actually serious about their character and playstyle when you see someone gemmed to perfection. ^_^
Post by
138584
This post was from a user who has deleted their account.
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