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Unwritten duel rules
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Post by
skumbananer
what is, and what is not accepted in a duel? Im asking from a dk/hunter/warrior perspective, cause thats the classes i play. But feel free to fill in with your resp classes abilitie. Dueling is not a big deal to me, just something to do while waiting for the raid to show up outside a instance, or while waiting for the lfd or bg. but to some people, dueling is serious business. That and that is ok, that and this aint ok.
is it ok to:
Use lifeblood?
Use endless healing/endless mana potion?
bandage?
Use a real potion?
trinket? (other than pvp trinket, like use effect on a dps trinket)
Summoning funny adds with an item? (like a cannon from stratholme)
Denying a rogue to get the jump on you? (by somehow exposing him in stealth, like seeing him)
Using a flare at the start of a duel against a rogue?
Standing on your own trap?
last stand?
retaliation?
shield wall?
beast within?
army of the dead?
using your ghoul even though your not unholy?
killing a hunters pet?
locking down a caster in warrior prot specc?
using cheesy gear (hehe 12k shieldslam crit)
And most of those have i gotten complaints on using, to me a duel is a duel, something to do just for fun, if you really want to spend consumables to win, go for it, but this wiev is not shared by all, are there any common rules?
Post by
Wildhorn
Common rules are:
- What you cant use in arena, you should not use it in duel.
- You can kill a hunter pet.
- BoP profession stuff is allowed, not the others.
- People should start at 40 yards of each others.
- Bandages are allowed.
- Self-buff only.
- No food buff.
Post by
524425
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250582
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424512
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364444
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Post by
leuitinet
Ok i think im the only one that says all is fair game. Yes popping a pot is cheap, but dueling is 'light' pvp. And I think that doing what ya need to to get the W should be 'allowed'. By popping ur CDs, you can find out the extent of toons potential. This also allows one to pvp without their CDs, which will happen at some time in pvp, right?
So im all for popping pots, blowing CDs, and the use of all types of trinkets. Take it how you will, but thats my view
Post by
Monjaru
I pretty much find these to be the accepted terms as well, with the exception of course of people starting at 40 yards, duelling as a caster I think maybe 10% of the time melee would give you that much room at the start of a duel. I really don't see why melee would be bothered by this that much. I know many might get frustrated, but I see no reason why they should. DKs might complain about having to pop Death Grip early, but Pallies are the only ones who have any real reason to complain about starting at 40 yards away and they're OP anyway, amiright?
Arms warriors will want to start with Charge anyway, Fury warriors will often use intercept mid-fight (running a few yards away from opponent and intercept in) purely for the stun, so why not use it to start? DKs can Death Grip. And Feral druids and rogues will want a decent distance so they can stealth away and be less likely to be insta-knocked out of stealth before they can open on the opponent.
But yeah, I'd say Wildhorn got it down pretty good.
Edit:
Ok i think im the only one that says all is fair game. Yes popping a pot is cheap, but dueling is 'light' pvp. And I think that doing what ya need to to get the W should be 'allowed'. By popping ur CDs, you can find out the extent of toons potential. This also allows one to pvp without their CDs, which will happen at some time in pvp, right?
So im all for popping pots, blowing CDs, and the use of all types of trinkets. Take it how you will, but thats my view I'd agree only if you're willing to fight a second time without the CDs and such. If you're just going to fight once, blow every CD you have and destroy the opponent, then refuse to fight again until your CDs are up, I'd probably add you to my mental library of "Don't Duel This Guy Again" files.
Pots are cool with me because you have to pay money to get 'em, so why not? If you want to waste a couple gold on every duel in front of Org / IF for the extra assurance that you'll win, by all means, go ahead.
Post by
484925
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Post by
leuitinet
Of course id offer a rematch. Its like shooting dice with loaded dice, winning and walking away without so much as an explaination, or offering the other person a chance to win they money back.
Im all for using whatever my toon has to offer. You wouldnt spare using these in the BGs/Arenas would you?
Post by
178827
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250582
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Post by
Wildhorn
Ok i think im the only one that says all is fair game. Yes popping a pot is cheap, but dueling is 'light' pvp. And I think that doing what ya need to to get the W should be 'allowed'. By popping ur CDs, you can find out the extent of toons potential. This also allows one to pvp without their CDs, which will happen at some time in pvp, right?
So im all for popping pots, blowing CDs, and the use of all types of trinkets. Take it how you will, but thats my view
Well, IRL, 2 swordsmen could friendly duel. He can go all out, throw dust into eyes of his opponent, call his mother a ^&*!@ and kick him in the face, but that would just not be the same anymore.
Post by
leuitinet
Ok i think im the only one that says all is fair game. Yes popping a pot is cheap, but dueling is 'light' pvp. And I think that doing what ya need to to get the W should be 'allowed'. By popping ur CDs, you can find out the extent of toons potential. This also allows one to pvp without their CDs, which will happen at some time in pvp, right?
So im all for popping pots, blowing CDs, and the use of all types of trinkets. Take it how you will, but thats my view
Well, IRL, 2 swordsmen could friendly duel. He can go all out, throw dust into eyes of his opponent, call his mother a ^&*!@ and kick him in the face, but that would just not be the same anymore.
Your right Wild, but also IRL, you can beat someone fairly, and they ask for a rematch. You can beat them again, and they still want more. If you should continue to beat them, they will stoop to using those cheap tricks so they can have the satisfaction of victory. IDK if the person im dueling is planning to use everything or not. And if they are quick to respond they will use their CDs, pots, trinkets, ect once they see that ive used mine. So, depending on their reaction time, the duel remains 'balanced and fair'.
Post by
333805
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Post by
leuitinet
The 40 yrds thing is fair. Rogues suffer when it comes to duels, as do warriors and pallies. Depending on their spec. I admit to staying on top of a rouge before a duel starts, but ii look at it as testing the rogues skill. Again i think dueling is 'light' pvp. I doubt someone in the bgs/arenas will let a rogue get set up for engagement. That alone could prove fatal. Yes its a lil cheap to stay on top of a rogue, but it does make the duel a lil more interesting. Staying on a rogue is like staying on a warrior.
The thing that makes warriors so mean is the charge/HS. If you stya on top of them they dont have the charge which means they dont have the rage to HS. So by staying on top of them forces them to think on they feet.
It goes both ways for ranged ppl too. only it can be a lil more difficult. You dont stand on top of a hunter because of their traps. you dont stand on a mage because of frost nova.
And at 40 yrds you can set up for the duel. Yes, hunters and casters have a 30-35 yrd range, i think correct me if im wrong, which means they get to start their dmg before a warrior is in range to charge. Unless they have the increased charge range glyph.
Rogues with Shadow step have the power to get the drop on ranged at a distance.
and pallies have Freedom spells so they can pretty much eliminate being kited. plus they have a few stuns so they can close that gap.
Post by
234080
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Post by
leuitinet
I don't get why people brag about using potions and other consumables in duels. Doing so is actually in the same category with Proffesion gear usage.
"Lawlz, I escapes your duelz."
that means ur an engy. Thats fine. If you want to look at it that way than the pot popper would have to be an alch. Thats the only way i see pot popping 'legal'
Post by
Monjaru
Yes and Enhancement shamans? Charge is not at a 40 yard range the mage can be spamming slow/Arcane Barrage at 36 yards ( I think) while you are trying to get into charge range, same with Death Grip. Rogues/Druids would have to walk to you 40 yards in stealth while you are spamming AOE/flare. Right, forgot enhance shammies. Though to be honest, in both BGs and Arenas (most arenas anyway) as a melee, you're going to have to close that gap in a way other than breaking the language barrier and saying, "Let me get to 20 yards away from you before you start attacking! Kthx! :D"
So if you always get to start at the range you want, it's hardly preparing you in any way for real PvP. True, that's not what all people use duels for, but some do. The distance just makes the encounter more realistic to real PvP.
And about the rogues/feral druid thing: Lol. If you start off any less than 40 yards away, the AoEer you're facing can shoot a flare, blizzard, RoF, or whatever on you the second the duel starts and BAM. Makes the fight a hell of a lot harder. If you're out of range of it to start, it makes it MUCH more difficult for them to knock you out of stealth. The only way I could see it as a problem for the rogue/feral, is if they're too impatient to wait a couple extra seconds before they open.
Post by
cloudp
I personally follow the typical "Useable on arenas? Then i use it." mentality, but if my opponent uses something else when we didn't discuss rules pre-match, i'm fine with it.
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