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Possible PvP change - what do you think?
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Post by
cloudp
Q. If damage and healing is too much per health ratio, then why don't you have battlegrounds/arenas give a -30% damage/healing debuff?
A. We have been talking about solutions like that. It might feel a bit awkward, but it might also solve the problem and maybe it's okay in the last season before an expansion to experiment a little bit.
What do you think? I personally would kinda like this idea. Burst has been a problem since day #1, and i always enjoyed more planned PvP environments.
Post by
105944
This post was from a user who has deleted their account.
Post by
cloudp
My bad. I only searched by titles and that one didn't catch my eye. Ignore this thread.
Post by
146649
This post was from a user who has deleted their account.
Post by
cloudp
I am 100% with Nom. I've always prefered to PvP planning what i do now, and what i do after. WotLK has taught me to totally disregard my cooldowns, as a priest. Before, trinketing a Kidney Shot was a sign of undergear or just noobishness; your trinket was for blind. (This is an example and i do NOT think rogues are OP.). Now, you have a much harder time planning, and you throw cooldowns as they pop, because otherwise you die.
I always prefer the "Using cooldowns at the
best
time gets you your victory", not "perfect trains through a couple of stuns" to succeed. As of now, only really high levels of gear can afford to plan it ahead of time, and even so, as 2v2 is now a "weaker" bracket, no healer is able to survive two entirely different DPSers with MS. The example of the sucess of Beastcleave pre-nerf is quite outrageous. Even through ALL your defensive cooldowns they could squash you in seconds.
Post by
243284
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