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Resilience Caps?
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Post by
EvilElpay
So 1% resilience is supposed to reduce chance to be crit by 1%, all damage from crits by 2.2%, reduce mana drained by 2.2%, and after the buff to resilience it will reduce all player caused damage by 2%. Sources say that “The damage reduction from a critical strike is capped at 33%, which equates to 1414.5 resilience at level 80. However, there is currently no cap on critical strike chance reduction.”
My question is there a cap on all player damage reduction or mana drained reduction? I am more concerned with all player damage reduction as I am a healer. Thanks for any info.
Post by
Wildhorn
Man, even if the cap was same than crit damage, you would never reach that.
Post by
EvilElpay
I already have reached the resilience cap for crit damage.
Post by
EvilElpay
Here is my thought. Let's assume that the only cap to resilience is the one that has been defined, crit damage. Therefore, per 1% resilience stacked beyond the 1414 resilience cap a player could gain a benefit of 2% damage reduction from all sources, 1% less chance to be crit, and 2.2% less mana drained.
I would take less overall damage, I would get crit less often, and I would get drained less mana. This is very worthwhile for me as a discipline priest because I often get into mana drain fights and I am usually the kill target of the other team.
Considering gem stats, for 1% resilience I would have to sacrifice 108 spell power, but for the gains I could see this being very worthwhile so long as I don’t let me spell power drop too much.
Post by
255458
This post was from a user who has deleted their account.
Post by
209609
This post was from a user who has deleted their account.
Post by
255458
This post was from a user who has deleted their account.
Post by
cloudp
Hm, i don't know... Even out of S8 gear, resilience stack doesn't actually make it so bad with the new resil-buff. My question would be, which components of resilience have a cap? If it is only the crit damage reduction that caps, i'd consider it a fair choice for survival.
http://www.wowhead.com/?profile=20735337#inventory
As you can see, he has a respectable 2488 spellpower without Inner Fire, is hit capped, (though he is not Spell-Pen capped! probably switching the Furious ring and a gem or two would solve that), has a fair amount of regen (solace there!), has more than 19k mana and a good 26k HP. Considering S8 is not even out, it would probably be possible to push 3k Spellpower retaining that much resilience...
Post by
209609
This post was from a user who has deleted their account.
Post by
EvilElpay
Well I guess the general idea is that resilience is worth stacking beyond the soft cap, but not at the cost of gimp spell power. Seeing as spell power is still high with current gear and will be even higher with season 8 gear, resilience might be worth stacking. Also, we agree that if a priest uses abilities that don't benefit from spell power, (mind control, dispel, mana burn, psychic scream), than resilience provides more utility than spell power at times.
That being said, some key points were that casting bigger heals made healing spells more mana efficient. This is true, however mitigating incoming damage means less healing will be needed, (unless they target my team mate). Mitigating damage will also buy me more time to focus on other utility spells as well.
Just to be clear, if the dps is on me, the goal is to kite him and have my team mate snare him down. If they focus on my team mate, my goal is to fear / mind control the healer away from his team mate so I can buy some time to dps the kill target. When the healer is immune to my CC, my team mate uses his CC and I help dps. If this doesn't work, it becomes a mana burn war. Unless we are going into mana burn wars, I don't have difficulty with mana due to a balance of pvp gear and pve trinkets and every man for himself.
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