This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Murphy's Laws of WoW PvP
Post Reply
Return to board index
Post by
skribs
For those familiar with Murphy's Laws of War:
Murphy’s Laws of WoW PvP:
When intel says “Hunter and paladin at the flag” it means “Hunter, paladin, 3 rogues and a druid at the flag”.
When “big inc” is called, it is usually called on the diversion.
The flag you choose to defend will never be attacked.
The more detailed a plan is, the less likely your team is to follow it.
The only time your team will fight near the objectives is if the objectives are conveniently brought to them.
The only time you have enough defensive power is when you do not have enough offensive power.
The only time friendlies will target the healer is when they are being MC’d.
Your tanks and healers will never be on a synchronized resurrection timer.
You will get called nastier things by your teammates in the BG than by your enemies in the forums.
No matter what class you play, it will be the most hated by the enemy premade.
10 seconds after all your abilities are on CD is when the enemy zerg will arrive.
The only time you can successfully break an enemy turtle is when they do the same against your turtle.
Arrogance is inversely proportionate to item level.
The best graveyard will be chosen by the enemy while the worst will be chosen by your team.
You will always interrupt a capture 0.2 seconds after it is complete. The enemy will always interrupt your capture 0.2 seconds before it is complete.
For every lower-level character on your enemies’ team, a farther lower character exists on your team.
While the other players in the BG spend the whole run AFK with no problems, you quickly take out the trash and get booted during that time.
All of the following conditions must be met for world PvP to exist: the target must be gray-level, overpulled, nearly out of life and mana, and must be outnumbered by a factor of 3.
Despite setting up a 10-man premade, you end up with 2 with no gear, 2 with no vent, 2 with no skill, 2 with peggle, 1 with facebook, and yourself.
The probability of victory is inversely proportional to the importance of victory.
Post by
323257
This post was from a user who has deleted their account.
Post by
atomicwolf22
This is funny and so true.
Post by
DeathBlood
The more detailed a plan is, the less likely your team is to follow it.
Lol so true. Some of these are clearly exaggerated for comedic purposes, but some, like the one I quoted, are surprisingly accurate. Great list.
Post by
skribs
The frequency of them may be exagerated, but I have seen each of these happen.
Despite setting up a 10-man premade, you end up with 2 with no gear, 2 with no vent, 2 with no skill, 2 with peggle, 1 with facebook, and yourself.
Doesn't happen every premade, but I swear this is what happened once.
Post by
cloudp
The only time a Shaman Thunderstorms is when you choose to defend Lumber Mill near the edge, or kite another enemy player there.
Every Repentance/Blind/Poly you cast is interrupted 2s later by a teammate of yours.
You seem to be the only one that knows a spell called "Dispel Magic" exists in your whole team, but every enemy mage seems to know spellsteal.
No paladin you meet on your team knows Hand of Protection is useable on party members, or if they do they use it against spellcasters.
Being a Healer, all your teammates seem to love your heals, but never come to your rescue - even if you're 100 HP short of dieing and you outnumber the others by a factor of 3.
Post by
255458
This post was from a user who has deleted their account.
Post by
TehScat
No paladin you meet on your team knows Hand of Protection is useable on party members, or if they do they use it against spellcasters.
On my warrior, I got BoP'd when low in a 1v1 against a lock. We were both at about 30% and his skillcoil was down. I yelled, so very, very loud, with the best caps I could in /bg
Post by
481452
This post was from a user who has deleted their account.
Post by
Lightrain
No paladin you meet on your team knows Hand of Protection is useable on party members, or if they do they use it against spellcasters.
On my warrior, I got BoP'd when low in a 1v1 against a lock. We were both at about 30% and his skillcoil was down. I yelled, so very, very loud, with the best caps I could in /bg
LOL! You got owned!
I save my bop for healers with rogues on them. Everyone else is free to die and wait for a res.
Post by
skribs
When starting to cap an enemy graveyard/node, that is the exact moment the spirit healer will resurrect half the opposing team. Whenever you die fighting for the same graveyard/node, you will always be confronted with the "30 seconds until resurrection" sign.
This one made me crack up.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.