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rBuff, count fonts.
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How do I change them?
Line 98 of rBuff.lua.
Well the trouble is that it wont change the count font, that one only changes my timer font. Counts ie. Inner Fire.
Ah, I see. rBuff doesn't actually edit that.
be able to change it by setting the global NumberFontNormal to your font's path, but that may cause problems with other stuff.
A safer way would be overwriting the BuffFrame_UpdateAllBuffAnchors function, but I wouldn't recommend it unless you're confident of your abilities.
Edit: Wait, why am I overthinking this?
Just adding "buff.count:SetFont(whateverFont, whateverSize)" somewhere in rBuff.lua should do it.
I know a tiny bit of coding, roughly enough to edit the font :> Since it really hurts to see those fugly fonts next to my cute pixelfonts, but can't you edit the in-game fonts ie. FrizQT, ARIALN_ ?
Unless you know which font NumberFontNormal is referencing (if it's even one of the four in the Fonts folder), nope.
Any similar addon that would achieve the same thing as rBuff? And dont say SatrinBF, want to try some others. Been using it for almost a year and want some change, even if the use have been succeful :>
I've been happier with
than I ever was with SBF. YMMV.
This post was from a user who has deleted their account.
NumberFontNormal:SetFont("MyAwesomeFont.ttf", 20, "OUTLINE")
Works like a charm. And yes Elvis; rBuff is using a minimal code.
emeral > HighFive :>
Huh. Didn't even think of that.
And moving these numbers would be done through?
ClearAllPoints and SetPoint methods.
That makes the code "crash".
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