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Amplify/Dampen and when to use them-need help
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Post by
275589
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Post by
Jacmac
While solo you should always cast dampen magic on yourself. Otherwise, there are limited uses in groups. If you're in a group that is fighting melee only enemies, then you can use amplify magic on everyone to get extra healing. If your group is fighting only caster types, then you can use dampen magic, but it also reduces the healing that players will receive.
They can have limited uses. Dampen Magic would be highly effective against 100 casters with weak damage spells trying to hit at the same time. But these types of situations are simply not found anywhere.
Effectively, both of these spells are nearly useless. In almost all dungeon situations, you're going to find a mix of melee and casters. What exactly the developers were thinking when they came up with these spells is beyond me. They should have given some benefit like making Amplify Magic boost the target's spell power as well as the magic damage/healing received.
Bah, you can ignore these spells.
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225109
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Post by
Squishalot
I think it's worth pointing out that the OP has possibly made the simple (and altogether too common) mistake of assuming that it boosts/dampens the damage that they do, as opposed to the damage that they take.
For clarification:
Amplify Magic
- increases the damage taken by spells, and increases the healing taken by spells.
If you place this on someone who's taking spell damage, they will take more damage. If you place this on someone who gets healed a lot, they will get more healing. So you want it on someone who's taking non-spell damage.
Dampen Magic
- decreases the damage taken by spells, and decreases the healing taken by spells.
If you place this on someone who's taking spell damage, they will take less damage. If you place this on someone who gets healed a lot, they will get less healing. So you don't want to place this on the tank, as healing spells will heal for less, making it harder to keep them alive. But it's good to place on yourself while you're solo'ing, because you'll take less damage, and you won't be healing yourself with spells.
Key point
: Neither impacts the DPS that your casters will do.
Generally, if you're unsure, don't use them, and only use them on request. It depends on your group, it depends on the dungeon you're doing, it depends on so many factors that it's hard to come up with a fixed answer.
Even in a primarily melee fight, there are differences in usage. People might suggest that you amplify the tank so that he gets better heals. Will it affect a Paladin's Beacon heals? If not, then why not hit the tank with Dampen Magic (for the minor spell damage), and amplify everybody else for bigger heals that cross over to the tank?
Very
situational. As Giez pointed out - let the healers decide.
Post by
Chinky
I don't think that's how it works. I believe it actually reduces the spell power that would work with the coefficient of the spell cast on you. That means, if a Warlock has 2400 SP and casts Immolate (or any other spell) on you, it would behave as if he only had 2160 SP.
If a Warlock hits you for 2400 damage, these spells would reduce the damage to 2160-2145 damage, or increase the damage to 2640-2655.
The damage reduction/increase for DoTs is applied over time.
Also, I do believe these spells effect bubbles (ice barrier, mana shield, PW:Bubbles) as well, Ill have to go test it out again to confirm.
Post by
178827
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Post by
Jacmac
For players, however, it is a modifier of spell power, and will reduce/increase the damage dealt by spells by 255(value) times the spell coefficient, and thus will vary a lot depending on the spell. For instance, any class that deals magic damage that doesn't scale with SP (DK, Hunter) should be unaffected by Dampen/Amplify.
Just making sure people understand after reading the confusing blurb above: Amplify Magic affects inbound damage/healing to the buffed target. If you cast Amplify Magic on yourself it does not increase your spell damage output. It only increases what happens to you. So if someone casts a heal on you; you will benefit from an increase in the spell power of the heal. If someone cast damage on you; you will take extra damage from the increase in spell power. This buff is good when fighting enemies that put out nothing but physical damage only because the healers will get improved performance on their heals. If you are solo, this spell is pointless and can result in you taking more damage than normal.
Dampen Magic works in the reverse, but still only affects the buffed target. Outbound casting is not affected by having the buff. This buff is good in situations where there is a lot of little damage spells hitting the players. This is near useless against occasional huge damage hits. If you are solo, this spell can never hurt you.
When to use Amplify Magic: When fighting a boss such as Deathbringer Saurfang or Gruul the Dragonkiller, where only physical damage is taken, always have your mage(s) cast Amplify Magic on the entire raid; it will increase all healing done, making healing much easier. Usually beneficial on the Tanks. Don't use Amplify Magic if it presents a danger of tanks being one-shot, or if there is a good reason to use Dampen Magic.
When to use Dampen Magic: On a fight with a steady stream of magic damage, such as the Twin Val'kyr or Sapphiron encounters, always have your mage(s) cast Dampen Magic on the entire raid; it will vastly reduce damage taken, making healing much easier. Usually beneficial on the DPS and Healers. Don't use Dampen Magic if there are relatively few magic damage hits, or if there is a good reason to use Amplify Magic.
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178827
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275589
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Post by
Squishalot
thank you for the tips and explainations-as Squishalot surmised, I had the actual buff effects confused. They are weird spells and I am still learning this class (only level 24 now), so every little bit of information is very helpful (not much in the stickies about mage basics/early leveling and such).
As an aside, this is the first time I have ever played a mage and OMG-it is so much fun! I have an 80 rogue, 80 hunter, 80 priest, and 80 DK (who doesn't rite?), but I can say as far as straight leveling, and even at this low level, my mage is a blast to play.
Glad I could help then. Don't worry, it's a common misunderstanding. Enjoy your mage - and as side advice, stick to Frost, if you want it to remain enjoyable for the rest of your levelling experience.
So, if a tank is taking 50,000 magic damage from a boss, putting Amplify on him will increase this number to 50,255, barely noticeable on this scale.
Ok, I lost 2 posts attempting to reply to this over the last 24 hours due to Wowhead maintenance, but here goes again.
I don't buy what Magecraft says. It's a single post, with no opportunity for feedback and discussion, and no statistics to back it up. Unlike what I've seen at Maintankadin and Tankspot, which demonstrate the '000s of damage decrease from a 570AP debuff through several before/after tests in semi-controlled circumstances.
It's also worth noting that the community at Wowwiki have not stated whether it's a fixed decrease in NPC damage or a SP linked decrease.
If anything, I believe that NPCs have spellpower coefficients similar to PCs, and that the poster at Magecraft simply conducted his tests on an NPC with a 100% spellpower coefficient (eg, a trash caster, as opposed to boss). I believe that if you test it before/after on a boss, you'll get a much clearer picture of how much Dampen Magic does.
Post by
178827
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Post by
Squishalot
However, in PvP terms, all my points still stand.
Yeah, but most people who misunderstand / need help using Amplify / Dampen aren't going to be PvPers. And your point was:
The most important thing to note, overall, is that these spells work differently in PvP than in PvE.
The thing is, they don't necessarily work differently. But it was a good description of how it impacts damage using spell coefficients.
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