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Feral druids need to be toned down abit
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Post by
xcrunr1647
i think we need to redefine troll for this forum community
too many people get "troll" confused with your run of the mill "retard"
trolltard
win
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250582
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Post by
xcrunr1647
So tyrel, in your clearly expert opinion:
Which classes do you consider to be balanced in PvP? The ones you can beat easily? Feral druids are far from being overpowered. Probably the weakest of the 3 druid talent trees for PvP purposes (used to be balance, but since starfall is so strong now...)
The most balanced class is mine, Anyone who beats me is OP
Even with this attempt at humour you still failed, gg.
Yes, I enjoy feeding trolls, I find them entertaining, especially when they fail this badly.
So what do you call people that keep feeding trolltards than reporting these post, so they can get locked?
retrolls?
=P
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250582
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Post by
Lightrain
As clarification, feral druids wtfpwn my rogue aswell, because, simply, rip / rake are horrendous to deal with. However, I believe ICC geared prots with 50k + hp are much more difficult to deal with arena wise. Don't QQ the small stuff. QQ the paladins, because they WTFQQMOAR when they take nerfs.
True story.
Uh.... Ferals don't "wtfpwn" rogues unless they can get an opener. Feral doesn't have an undispellable slow(priest partner with 1 cast, he's moving freely for 12 seconds), doesn't have a face to face attack that isn't avoidable like all the other melee classes(evasion+crip anyone?), and can't hit a rogue for the first minute of a fight, let alone his priest, or get a finisher off to actually get an instant cyclone proc(assuming you even get 5cp's).
1) rogues always get opener on feral(if feral manages an opener. He trinkets, evasions, stunlocks+run away with sprint at the end of the bleed, restealth, control the druid for another minute while the feral's healer/partner is poly/burn spammed. GG, game's over before rogue gets to half HP).
2) You can't get away from a rogue unless he's focusing your partner. You can't leave your partner to fend a rogue off for long on his own(especially a priest as both priest and mage will dispel the priest) and either partner class will keep you in combat if they are any good and you are even remotely close to the rogue.
3) Ever try to heal thru MS+envenom spam+healer spamming dps with 3 DoT's up that negate any armor we should have(which was nerfed already)+instant dispel on barkskin(our one defensive cooldown against a rogue) and any buffs from our healer to help negate damage.
4)........ I don't think I need to go on.
The bottom line. Priest+rogue- rogue get's dispelled of any means of CC we have against them, should you manage an instant cyclone, he either trinkets, or waits for the duration, get's FFF dispelled or cloaks it, and restealths(gg.....). Mage+rogue- You can't hit anything for the first minute of the fight(if they can't kill you by that time, they seriously fail at their classes) unless you are actually lucky enough to get the opener on the rogue(good luck....).
Here's an idea.
L2PLAYFACEROLLROGUECLASS
Your strategy sucks. That's why you fail.
Edit- Forgot to mention. I have yet to find a rogue who can't vanish+re open with 1-2 bleeds up on himself. At least in the 2k rating range.
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255458
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Post by
Lightrain
Pretty sure SheeCo is referring to rogue vs feral 1v1.
Ya, but good rogues can still lock down a feral for a stupidly long time. I've facerolled some rogues, and others I never manage a hit, even tanking them in bear form. It's skill/RNG based. Good rogues stand one hell of a chance against feral druid solely because of their mechanics.
IF I get dodges on gouge and a stun or 2 and manage to keep lacerate up, I win. If rogue get's all his stuns off and avoids all my lacerates, I lose.
This is also against equally geared rogues, mind you. 5800+ GS(2k+experience). 90% of the time, with that experience, I get facerolled and never get anything on him.
Rogues do have a high skill cap. I played with a 5720 GS rogue(Chuckydoll/stormreaver) who has a reputation for being rather terrible playing with a healer(I've played with him too, and when people spam for 2's partners, they literally include"no to chuckydoll")
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368348
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Post by
Lightrain
can't hit a rogue for the first minute of a fight, let alone his priest, or get a finisher off to actually get an instant cyclone proc(assuming you even get 5cp's).
You think feral mobility is that bad? Surely it's the best thing ferals have going for them. If the rogue evasions surely you can just charge over to his partner? If he wants to mess around restealting while your willing to man up and kill that priest I don't see much of a problem. How many mana burns can you squeeze out while he restealths? How many rhetorical questions can I ask?
Bet you never thought of power shifting and mana burning, good thing I'm here!
So... You think powershifting will get you out of melee range against a rogue? You're funny.
Yes, our mobility is our biggest strength, and rogues re-applying crip every second or 2 is an easy way to nuke a feral while he isn't dodging 1/3 of your attacks(strafing away helps....) who isn't doing anything and continually powershifting to get out of the snare. If the rogue is lucky, you will PS right as he stuns and be stuck in human form. Then what?
You can't keep the rogue slowed, he'll Sprint if needed(removes slows). He can do so twice.
"Man up and kill that priest." feral is about stacking and overpowering heals. You can't do that without everything up. SR+5cp Rip+TF+Berserk is your best chance. If you can actually set this up and have the rogue in CC during this while your priest is dispel spamming the other, you have a small chance of downing the priest on a gib. Surviving long enough to actually get this chance is another story all together, not to mention the priest still has pain suppression.
I'm going to be working on some new strategies as far as hopefully beating priest+rogue teams more frequently. I'll let you know.
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364444
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Post by
Lightrain
So... You think powershifting will get you out of melee range against a rogue? You're funny.
You can't keep the rogue slowed, he'll Sprint if needed(removes slows). He can do so twice.
"Man up and kill that priest."
Not so good at quoting so I put all the stuff up there together
Can't you just feral charge away from him every 15 seconds, or get off a low point maim (probably have to get behind him to do that) and do a quick shift?
And thats not true unless he is specced a little way into combat, its his priest keeping his rolling dispel on the rogue that keeps him snare free which I admit is worse :) but you have sprint also and feral charge which will create distance.
Yes, I use FC defensively to interupt heals/burns and create distance. I do it very, very often, and I usually use it combined with NG or right after landing a mangle/shred/maul.
When I say man up I don't mean your being a wuss or anything, I mean the rogue is restealthing in your games, which while giving him an advantage soon is an advantage for you before he opens. And when I say kill I mean oom, while the rogue is restealthing mana burn that partner of his and I'd just imagine you'd beat them out on mana considering you can cyclone fiend.
I just think your being unrealistic in saying rogue/priest counters ferals so much =)
How much of the fight do you stay in bear out of interest?
I stay in bear as little as possible actually. Being in cat during stunlock is better than bear. I often try to open priest+finisher+bear+demo if rogue hasn't opened on me yet, if I get him, Instant cyclone him.
We do beat priest+rogue, but usually only if one of the other team is carrying the other, or the rogue focuses my priest and I can actually hit him and don't have to try to powershift every 2-5 seconds.
I also quick switch using cyclone DR on off targets, and FC+bash the most opportune target(priest if rogue is low, rogue if my priest needs help). Low rent maim does almost nothing. It's better to use as an interupt than a finisher unless he's low and ignoring you. If it's avoided, it still goes on CD(without using CP's), so it's hit or miss in usefulness.
Every Priest+rogue team that's worth anything will focus the feral. Every one of them. If they play aggressively, they can kill the priest also, but the rogue has to multi task and make sure I can't shred often. 3-4k mangles that are more expensive rather than 6k shreds that cost less is a major reduction in damage, especailly since we don't spec into
PP
for pvp. It's the same as a healer backing up against a wall, except that it's worse cause rogues have 35%(ish) avoidance not including evasion.
I can fight an entire fight in bear form, and they will nuke me down WAY before either my priest or his priest are oom. This is using FC to get distance/interupt and using the gap to cyclone rogue+abolish poison. Bear isn't even remotely as powerful as it use to be. It gives a bonus armor, but you have to spec into making it durable(
PotP
).
In arena, using bear form is for FC/Bash. If you stay in bear too long, you will die. It doesn't matter what you do, you die. The acception is against dual melee that try to focus you down, and you pop BS+Berserk and aoe both of them to oblivion. That's only happened/worked for me a total of 3 times. It doesn't work against a healer+dps team. Feral is only dangerous in cat form.
Last night we were on a roll. We nuked some rogue teams down pretty well. It's always a rough fight against any rogue comp because they do so much damage+control+MS.
Some nights, every rogue team just seems to destroy us. Other nights, we do well. It depends on the skill of the rogue and how badly I get demolished by RNG.
I had a priest+rogue fight last night.... The
priest
dodged 2 bashes.... >.< The second one, I moved around to behind him because I didn't want it dodged, and he dodged it again(That's FC+run thru, turn around, dodge D=).....
My armory
at the moment in PvE gear, but you can see the team if your curious. We're still going up as of last night. Should be able to go 2100ish in 2's.
Profile of pvp gear
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