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31-point talent tree N:th version.
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Post by
Joim
A. The only new glyph we are ready to announce right now is the Glyph of Divine Shield, which reduces the cast time of your Hearthstone whenever Divine Shield is active.
I lol'd hard.
Other than that, somewhat nice news.
Post by
razzem
So Insect Swarm is now trainable, but no longer affects hit... just a plain old DoT. This is the biggest homogenization expansion ever. LAME!
Post by
curlymon
So Insect Swarm is now trainable, but no longer affects hit... just a plain old DoT. This is the biggest homogenization expansion ever. LAME!
Yeah but the dot actually does a fairly decent amount of damage AND is supposed to scale for once, lol.
Post by
338789
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Post by
Joim
You know? It would be neat if talent specs were just one point and then the other talents were plain pvp / silly talents :>
Post by
426948
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Post by
curlymon
You know? It would be neat if talent specs were just one point and then the other talents were plain pvp / silly talents :>
I'd like a talent tree for dances...
Post by
razzem
I'm disappointed with the Resto tree in general. Our 31 talent point is a 5 minute CD? Lame as hell. I thought they said they were getting away from long CDs. :C From the looks of things I'll be picking up my priest again for healing before I ever touch my resto druid (if I even come back, with things like Guildwars2 on the horizon).
On the other hand, Feral is looking good. Nice to see that they reduced the cost of Bear and Cat form to 5% base mana (acc. to MMO-Champ). Balance will probably still be fun too.
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129046
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340332
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Post by
109094
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Post by
338789
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340332
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Post by
Joim
Feral still requires tank/pvp talents to reach fourth tier.
I could make a 31/2 cat build tho, but the other points are... either tank, or just wasted. Good for emergency offtanking I guess.
Post by
236yfpjkjhd
Fungal growth might be nice for snaring runners, new adds etc. Put up a shroom near their feet and pop it, and you lock down the mob/s for a couple seconds giving someone else time to pick it/them up.
It's not an attractive min/max damage talent though, granted. It's an utility thing.
Btw, typhoon is supposed to be a talent and not trainable I believe, to stop non-moonkin from using it. That it's currently missing from the talent tree should be a mistake.
Starsurge
lolwut? Same cast time and mana cost as Wrath, 35% more damage than Starfire? /wave good bye to eclipse? O.o
Starsurge does have a cooldown though, that's why it can hit harder than starfire. Also shouldn't scale as well as starfire, considering the shorter cast time (if Blizzard still uses this concept).
Btw, why do you think eclipse's going away?
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338789
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340332
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Post by
oberondreaming
I was being somewhat sarcastic: there is no mention in the tooltip of Starsurge having any cooldown (which is obviously a mistake) so I was just playing on it being made to look like uber-wrath.
Isn't startsurge getting incorporated into the Eclipse mechanic anyway?
Edit -- Also... the paladin tree(s) looks the most updated in this build, but there still really aren't enough talents there for there to be serious choices. In making a holy pally, I still take all but four talents in the Holy tree before I hit 31 points. One of those is solidly PvP (Blessed Life), one leans that way (Improved Concentration Aura), one is a DPS-as-a-healer talent (Denounce).
The last one (Divinity) I could pick up with my three remaining points, but it's just a choice between that and Conviction. Which is basically a choice between 6% always on healing increase or up to 9% healing increase which stacks 3% at a time when I get a crit heal.
Post by
109094
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