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Useful Sneaky or Complicated Macros
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Post by
pelf
The post directly below the post you quoted ->
http://www.wowhead.com/forums&topic=163761.3&p=2382142#p2210002
Fox beat you to it by four months and some days
:)
.
Post by
HighFive
Swap your current target and focus (target your focus and focus your target at the same time):
/stopmacro
/target focus
/targetlasttarget
/focus target
/targetlasttarget
This has helped me a lot in PvP.
I could've sworn this was in here already.
Post by
pelf
Hey I like that icon, HF.
Post by
224056
This post was from a user who has deleted their account.
Post by
pelf
I think I put that at the bottom in the "I haven't formatted this yet" section.
Post by
Wanderingfox
Need to fix your poison macros... They don't use ranks anymore. It's simply 'Deadly Poison' or 'Instant Poison' now. Rogues got a passive skill that scales the damage now.
^_^
Post by
pelf
Heyo someone bumped this! I still need to finish this ... sorry I'm a lazy bastid. I need to make a few 4.0.x updates as well..
Post by
553179
This post was from a user who has deleted their account.
Post by
TheReal
This needs added for sure. It's a bunch of hunter trap launcher macros that just work. Click one activates trap launcher, click two selects the trap, and then all the hunter has to do is position it on the game world and click. Trust me: launching a trap is a pain in the ass without these macros.
#showtooltip
/castsequence reset=9 Trap Launcher, !Explosive Trap(Fire - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Freezing Trap(Frost - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Ice Trap(Frost - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Immolation Trap(Fire - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Snake Trap(Nature - Trap Launcher), nil
Don't ask me why all that crap is necessary, but I've tested all these save the snake trap macro and can confirm they work perfectly. I figure these macros fit under the "sneaky" part of this thread's title. 100% credit is given to
this post
on MMOC.
Post by
pelf
I assume that works, now, because they added the (____ - Trap Launcher) part to the names finally. Do hunters ever place traps without the launcher now?
Post by
TheReal
In solo PvE, I do. I hope I'm not doing it wrong...
Post by
pelf
Yeah, I guess my point was ... if you need to do both, those macros aren't going to save space over just binding trap launcher and your traps.
TL+1, TL+2, TL+3, TL+4, TL+5, 1, 2, 3, 4, 5
vs
TL, 1, 2, 3, 4, 5
Post by
741432
This post was from a user who has deleted their account.
Post by
pelf
Okay, so now we're at 5 bindings with modifiers versus 6 bindings with no modifiers. I'm still not sold.
Also, welcome to UI&M
:)
.
Post by
22686
This post was from a user who has deleted their account.
Post by
pelf
Interesting idea. If I was already committed to having a macro for each trap I'm interested in, I could see making them look like this:
#showtooltip
/castsequence Trap Launcher, !Freezing Trap(Frost - Trap Launcher)
/stopmacro
/cast Freezing Trap
I'm thinking I leave the nil / _ out as I would actually like it to reset to Trap Launcher after the trap cast. I want to see Trap Launcher as I want feedback on my bars that the harmful mouseover condition is being met. That's also why I'm not overriding the #showtooltip behavior.
So, all I'd have to do is make sure I've got a harmful mouseover (alive or dead) and when I press it, I'll get TL -> trap targeting circle. I'll have to try this to see if it works, but I like the idea. Thanks.
Post by
TheReal
TL doesn't use a mouseover, target, or focus; instead, it gives the player a buff that allows the placement of a trap a-la the green circle that must be placed in the game world. You can check your target/focus, but there's really no reason to.
Post by
22686
This post was from a user who has deleted their account.
Post by
pelf
Exactly. The target of the thing is irrelevant. Think outside the box, Arkayn, gosh
:)
.
Post by
TheReal
I still have problems thinking outside the bun.
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