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Hardest Alliance and Horde capital city to invade lore-wise
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Post by
Adamsm
Except it's a magic tree, that will rise up to defend the Night Elves during a war heh... as mentioned earlier in the thread.
Post by
lightnstuff
Autobots, set darnassus city to transform!
Post by
229054
This post was from a user who has deleted their account.
Post by
Adamsm
Autobots, set darnassus city to transform!
Fear the fearsome fury of the forest fawn!
Bambina says Hi.
Post by
229054
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Post by
170325
This post was from a user who has deleted their account.
Post by
mixter
Don't be so quick to eliminate Silvermoon city.
Didn't they have some super-awesome magical barrier from Sunwell magic that they used to fend of everything?
Arthas didn't break that barrier easy , even with the huge number of undead.
If the elves were to rebuild it , it would be pretty strong.
Post by
Sigmafel
Except it's a magic tree, that will rise up to defend the Night Elves during a war heh... as mentioned earlier in the thread.
Isn't Teldrassil the Dan Hibiki of world trees? As in, not really much of a bother when compared to the genuine article?
Post by
Adamsm
Except it's a magic tree, that will rise up to defend the Night Elves during a war heh... as mentioned earlier in the thread.
Isn't Teldrassil the Dan Hibiki of world trees? As in, not really much of a bother when compared to the genuine article?
It's changed since Stormrage; the tree is no longer corrupted, and is now tied into the Druids.
Post by
Vacuos
Here are the two best defended capitals from my point of view.
Although I'm not sure if Silvermoon City would be up here as the city in-game still is being repaired and I don't know how much of their magical defenses are restored.
1: Darnassus.
Without alot of soldiers up at the very top of Teldrassil it's impossible to starve the city, and it's getting up there thats the hard(est) part anyway.
So, if we can get enough soldiers up there Darnassus will obviously fall. However the only ways (doable, taking less than like, 100 years) to get there would be climbing, flying and/or to teleport. As every other major city/small area Darnassus must have magi to put up som kind of defense that stops you from opening a portal.
The only real meaning with a portal would anyway be using a small strike team, possibly bomb high-important targets.
If you decide to fly in an army you would need a lot of zeppelins, and zeppelins are big targets possible to take out with som glaive throwers.
Another tactic using aerial attacks would be alot of wyverns, airplanes and the like and simply bomb/casting firespells. The big problem this is facing is that you would have to get your airforces high above the trees branches. If you have seen how big that tree is you'll probably understand that it must be incredible hard to fly up there. If I remember correctly Malfurion states in Stormrage that pretty much only dragons could fly that far up.
The third option to get to the top, climbing, could pose a real threat to Teldrassil as the aggressors probably would control the air around middle-lower sections of the tree. the climbers could come up, slowly but steady. Only when reaching the higher branches the nightelves would have opportunity to strike, but when they do a climbing force could not possible survive for long. Even if they reach the top it's unrealistic that you could bring up a force large enough to wrest control over even a small area from the defenders.
The idea to burn a tree that is
many
kilometers wide seems like a neverending project, but sure it's doable, given that you got some hundred years.
2: Ironforge
Ironforge got some near indestructable defenses being placed in a mountain and all. The city can get supplies and reinforcements from Stormwind meaning it's impossible to force a surrender through starvation as long as you don't take Stormwind first. Ironforge got an airfield of considerable strength and size as well as probably the strongest gate of all the capitals.
to take Ironforge you basically need an airforce bigger than Ironforges, then you could quickly destroy their airfield and Ironforge suddenly loses nearly its only chance of counterattack. Obviously they still can take men to the airfield, climb down and then attack but that would be hard to do effectivly if the aggressor scouts properly.
And counterattack from the main gate would be foolish, only around 5-6 men wide lines are pretty weak so the besieger would just block of the ramp with some troops and then kill all attempts to counterattack with a few siege engines.
The incredibly (well probably incredibly) strong gate would no doubt fall after a while as the defenders have least to say limited options to destroy enemy siege engines from within the city (no ramparts, open towers or other places to position catapults and the like).
When the gate falls it will be a meatgrinder battle, the one with most soldiers win more or less (okey the defenders have a few advantages as they know the terrain and can have ambushes and good archer positions basically everywhere.
Despite all this I would say Ironforge is a close second.
Post by
ManeofChaos
Darn has nature protection :P and IF and UC are underground fortresses. Once the Lifts in UC are disabled there is no going in. And IF has a few more entrances - Airfield, main gate, the hatch above the battle masters but all of these could be easily blocked. And you cant starve UC and IF - undead and tram.
However ! I think that IF and SW are the strongest cities. The fortress is only as strong as its defenders. Almost the whole Horde Army is in Orgrimmar. So even if Orgri has 3 entrances the alliance would need to bring all of its army and kill all the horde army while they are defending a fortress - not going to happen - for the alliance to win they need 10 man for every one horde. But there aren't 10 alliances :D
Same goes for SW - Humans are the majority of the army and Dwarfs are one tram away. Hordes can't take SW unless there are no defenders.
Exodar and Silvermoon even tough one is a SPACE ship (can survive re-entry AND crash) and the other is guarded by LOTS of magic, both races are near extinct. Thus they don't have the man power to protect them selfs against a full scale assault, and reenforcement are FAR away. Gnomergan is poisoned and I don't think its completely livable atm. And Echo Isles are a joke from a military point of view.
Thunder bluff is impenetrable from ground assault but its made out of wood and can easily be burned - also no food could be a trouble ;)
MY top list will be
1. Darnassus *
2. Udercity *
3. SW+IF ( they could be counted as one cause of the tram) and Orgrimmar
* The rankings will be changed depending on the view. If you want to destroy the cities * is 1/2. However if you want to render them ineffective - UC can be burried :D one BIG grave (irony?) and Darnassus could be blocked by a naval/air force.
Thus I would vote for Orgri and SW/IF.
Army > Wall
And neither Orgri nor SW/IF could be taken by the opposite fraction cause Army < Wall+Army.
(I don't consider Cataclysmic events in my opinion. Goblins/Gnomes developing Nukes could not be for casted :D . And shamans burning IF - lava and stuff - is not expected )
Post by
754225
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Post by
662111
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Post by
Vacuos
Hmm I didn't knew about that water opening, but well it's logical there is one and I agree it's probably Darnassus biggest weakness. However I imagine that it would be a hell of a time going through that opening and you can't go with many soldiers wide so the fight will probably be in the defenders favor once the enemy reach the top.
By the way that opening must be very steep and with all the water flowing down I doubt you could get even a very small army through it. Teldrassil would probably kill anyone attempting if the druids is made aware of the opening.
I don't really understand why everyone (a few) think of Orgrimmar as a hard city to take, okey if the whole army is there it would be hard but if we look at the city itself.
If you (the aggressor) can get your men up on the cliffs surrounding Orgrimmar you could easily raze the cliffs on Orgrimmar with a few explosives and you got an excellent place for archers to fire down on the defenders. If you can get some siege engines there and can defend them I'd say Orgrimmar is lost.
The 3:rd one on my list (after Darnassus and Ironforge) would probably be:
3: Undercity
Well I think the other people hav said everything needed of it's strengths and weaknesses.
Edit: I just came up with another (the first?)
big
weakness. Lordearmar Lake is right next to Undercity, a few well placed explosives and Undercity is flooded. I'm not that sure Undercity deserves to be number three on my list anymore.
Post by
Gumball
Reviving an old thread :)
EDIT: sorry, you're right asakawa.
What has changed after the Shattering with city's defense? Which is now the hardest city to invade in your opinions? Which the easiest?(##RESPBREAK##)8##DELIM##asakawa##DELIM##This thread may well be worth reviving with some new discussion but this is not the way to go about it.
If you don't have anything to add then your post is simply spam and falls under the .
Post by
Sigmafel
Edit: I just came up with another (the first?)
big
weakness. Lordearmar Lake is right next to Undercity, a few well placed explosives and Undercity is flooded. I'm not that sure Undercity deserves to be number three on my list anymore.
You'd have to do heavy structural damage to both the land and the indoor construction... while underwater. We're in Warcraft, so it's probably already been done before, but on a scale needed to flood the entire Undercity, without the Forsaken knowing?
Only one people could do that, and they're currently on the Horde's side. The Gnomes could, but in terms of anything that explodes, Goblins > Gnomes.
Post by
lightnstuff
Gnomes could make a drill.
Orgrimmar, from an infantry perspective, is actually not that bad. It's hard to scale and you've got three chokepoints you can hold. Relatively sheltered from bombardments than say Stormwind. It's still not much compared to the others though.
Post by
Sigmafel
Gnomes would make a drill.
Fixed - they tend to rely less on explosives and more on tools.
Post by
denjerre
Teldrassil is a giant tree stump. Get a torch, light it and throw it at it's foot. Fwoom. Victory.
Post by
Adamsm
Teldrassil is a giant tree stump. Get a torch, light it and throw it at it's foot. Fwoom. Victory.
Except it's Magical, and has been blessed by the Aspect of Life and the Aspect of Dreams.
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