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Most op?
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Post by
105944
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Post by
248538
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Post by
551048
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Post by
Caperon
That's an exception. And really, that was enhancement shaman and BM hunters only decent comp. Playing something else wouldn't be as easy.
It doesn't change that Caperon just proved you wrong.
-- What about 5x Combat rogues? What about Boomkin / ele?
Common sense says hi.
Im sorry Hajisute, but i cant hold myself.
http://warcraftmovies.com/movieview.php?id=148097
Post by
105944
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Post by
Gnub
I always wonder how discussions arise from a thread that starts to ask for opinions... Regardless, let's avoid any more of these kinds of discussions, as they tend to destroy the threads completely.
Post by
Caperon
No lock, Gnub? Woohoo!
Post by
DarkOpeth
1. Hpally
2. Ambush Rogue (mostly at under 70 Bgs, most classes are dead within 1-2 gcds.) / Prot paladins.
3. Discipline Priest.
Post by
283244
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Post by
367590
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Post by
551048
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Post by
DarkOpeth
1. Hpally
2. Ambush Rogue (mostly at under 70 Bgs, most classes are dead within 1-2 gcds.) / Prot paladins.
3. Discipline Priest
.Do you have any idea of how bad disc is atm? I think not.
Disco Priests are quite diffucult to kill 1v1, or even 2v1, based on personal experience. Resil + Healing + Absorb = not bad.
Post by
Shiverlynn
On a serious note, slowing down PvP the way blizz did has made all healers much more powerful. It is only natural that since everything dies slower, healers have more time to get a life saving heal off.
Except holy priests. It's so easy to kill them as a prot warrior it's astounding.
The only solace I get from this morning of getting facerolled by the Horde is that every time I met a holy priest, 10 seconds later he was in angelform.
Post by
688014
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Post by
Caperon
no-one cares.
I care.
Oh and, you missed his point.
Post by
DarkOpeth
1. Hpally
2. Ambush Rogue (mostly at under 70 Bgs, most classes are dead within 1-2 gcds.) / Prot paladins.
3. Discipline Priest.
Discipline Priest
Have you even seen a disc priest in a BG since 4.0.1? They are terrible right now. We can't survive at all. If you can't kill one it will only be because you are undergeared, or you don't know how to silence/stun/interrupt competently. But really, if you just picked your three most OP classes, holy pally was the only one you got right, cause rogues are average at best as well. Frost mages? Shadow Priests? Locks of all specs? Warriors? Resto Druids? How did none of those make it onto your list but Disc priests did?
I play a Frost Deathknight for the most part, so I suppose I may be biased towards some classes because like for any class, some are easier to kill for me than others.
My point about discipline priests: Yes they are definitely weaker and easier to kill than before patch, but a well played priest in group PvP (BG's which is all there is to do atm) is a nightmare, much more so than any other healer. The amount of absorption and allowed mobility is extremely potent.
When I mentioned rogues, I meant
below
the 71-79 bracket. (Which I stated.) Their damage is average and balanced at 80, but right now, the lower PvP brackets are killing fields. Ambush rogues at those levels kill anyone they go up against within one to two global cooldowns, and since they attack from stealth, not a single target has a chance to fight back. They go through priest bubble, stam buffs, etc. This is because the Dmg output far outmatches effective healthpools, until lvl 80 stam from items kicks in.
Like I said, many of those classes did not make it on the list because I find them balanced or even easy to kill. Frost mages? What a joke. So I really wrote that list from the perspective of a Deathknight. I suppose that If I was being objective, looking at it from a general perspective:
-
Holy Paladins/Prot Paladins
a nightmare for any class to fight. Holy is not threatening, just hard to kill (oftentimes takes 4-5 players nuking), so it makes the list, but for Prot, they have obscene survivability vs. Melee, even casters, coupled with pretty decent dmg. (14k shield crits on 1300 resil anyone?)
-
Ambush Rogues in Below-80 brackets.
For reasons stated above, but mainly because anyone attacked by a rogue like that is dead within one to two global cooldowns. This needs to be addressed immediately.
Post by
551048
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Post by
DarkOpeth
Disc priest mobility? ROFL ROFL. You have no idea what you're talking about tbh.
Absorption? Their shields got nerfed, so without mastery stacking (which means less of other stats) they asborb less than before. And you're a frost DK complaining about probably the worste healing spec there is atm? Oh my, what kinda player are you?
mo·bile
/ˈmoʊbəl, -bil or, especially Brit., -baɪl for 1-8, 10, 11; ˈmoʊbil or, Brit., -baɪl for 9/ Show Spelled Show IPA
–adjective
1. capable of moving or being moved readily.
I am just talking from personal post-4.0.1 Bg experience. Disc priests are still competent at PvP after the patch. (I am NOT talking about in comparison to before) I am talking about now. The spec doesent suck so bad that no one plays it, and while the argument may be made that it is the weakest of all healing specs currently, Its still very hard to kill a disc priest, if he knows what he's doing.
Also, notice how I left Disco out of my latter post's list, in which I said I listed them based on personal bias. I then made a more objective list. If you disagree with it, please feel free to refute my comments.
More personal attacks plz, you almost made me cry, but you're not there yet.
Post by
551048
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Post by
DarkOpeth
You wanna know why it's so hard to kill healers? Resillience. They can reach up to 60% damage reduction. Try killing as non resi stacking disc priest, it won't be hard.
Yeah resil has a lot to do with it. Just wondering, does disc go for resil nowadays? I don't play a discipline priest.
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