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4.0.6 Patches Notes - UPDATED 15/01/11
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Post by
751247
This post was from a user who has deleted their account.
Post by
Interest
I don't agree with the change to Trap Launcher. They're making it worse imo. 90% of the time that I'm choosing to CC a target, I wasn't auto-shotting that target, or even targetting them in the first place. I simply activate trap launcher and throw it on the target without targetting them whatsoever. Now the downtime it takes to perform a trap launch will, instead of only hindering abilities, hinder all of my own dps (does anyone know if your pet will even still be attacking?).
I just don't agree with this whatsoever, however the 4pc change is nice.
Agreed.
With the Trap Launcher part. That is exactly what I do. I sometimes even prepare my own traps in advance as I see cooldowns ticking down.
Post by
Interest
Double posting again. You missed/deleted the pet stuff.
Pets
* Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
* Shale Spiders now correctly have a special ability (Web Wrap).
* Bad Manner (monkey) now properly breaks from damage.
Also, legit proof that the pet armor change is a buff to Ferocity and Cunning and NOT a nerf to Tenacity.
http://femaledwarf.prettypls.com/pets/pets-stats-scaling-4-0
Also ran a bit of crude (incorrect) maths on this. Keep in mind I was responding to someone:
Actually. I did a bit of math and it seems it's a buff for everything except Tenacity, and Tenacity is virtually unchanged.
(My) Hunter's Armor: 13939
Pet's Armor: 10797 (normal amount at about 84) + 14727 = 25524 . But now we have to subtract the armor bonuses from talents. That is 10%, then another 10% (because there's 2 armor increasing talents). (Keep in mind you must calculate 1/1.1 because you're reversing the calculation)
25524 * .91 * .91 (rounded these up from 0.9090 repeating) = 21136 (rounded down)
Now subtract that from the base (10797)
21136 - 10797 = 10339
Now calculate a 70% armor bonus (assuming patch 4.0.6, for instance)
13939 * .7 = 9757 (rounded down. Lost .3)
So yeah. I don't see where you got pet armor cut in half. Perhaps you're on PTR? If so, can you provide a screenshot?
I might have gotten the math wrong. If so, someone please chime in.
Post by
karlusdavius
er...half my post has dissapeared...
Post by
Interest
er...half my post has dissapeared...
I see.
Strange.
Post by
765161
This post was from a user who has deleted their account.
Post by
Interest
First: what went wrong with the Marksman Mastery? According to my ingame talent window, I receive 2% chance for Wild Quiver to proc per 1% of mastery. Wowhead though states on any page (www. and ptr. ) that its 1,8% per point. When I look at the ingame talent tree of Beastmaster, its clearly 1,7% more pet damage, meaning that the client does not trunkate decimals.
Considering the patch notes, that would be either ~2,33% or ~ 2,1% per point of Mastery in proc increase.
So: either it trunkates JUST for Marksman Mastery, which would be very biased from the client *slaps harddisk* or the wowhead tooltip is wrong (like with SS / CS) OR... there is another reason that yet failed to occur to me. Any takes?
It probably has yet to be updated properly. We'll see when the patch actually rolls out. Keep in mind Wowhead staff have to go through a lot of data. There is a possibility stuff is missed.
Or it just wasn't uploaded.
Second; when was the passive focus regeneration of 6f/s changed to 4f/s? Was that one of the ninja changes that have been made from the latest beta to the first live build at Cataclysm launch or was there a patchnote somewhere along the weeks that I missed? :(
It's been that way since the patch (4.0) shipped. And no, it's not because of the haste bug. It really, legitimately is 4/s.
Third; I currently use the Prime Glyphs Kill Shot, Steady Shot and Arcane Shot out of conviction regarding the results from my personal puppeteering test. With the major damage boost from Chimera Shot I am pondering to use it's related glyph. If the quick math in my head is correct, the glyph would boost the damage proportion of CS by 10% -IF- there is enough haste to trim the Steadyshots down to 1,75 in a zero-lagg environment. Realistically I'd look to 1,65... I do not trust the button-queue. And these are numbers easily to achieve. From there I'd look to 1,5s casttime (1,4 with latency) to weave in another arcane shot every so often.
When I look at the average Marksman shot-rundown I have roughly put out 4 Steady Shots and 2 Arcane shots per 1 Chimera shot (unbuffed, ISS up)
Doing a sloppy 5 Minute test without Arcane Glyph and Steady Glyph, noting the average noncrit damage and then multiply in the 2 glyphs as well as the future CS damage, then my Math tells me: Glyphed Chimera > Glyphed Steady > Glyphed Arcane (and yes I took the changes to Arcane shot damage from PTR into consideration).
I would probably switch it out for Kill Shot if anything. Arcane Shot is also getting a nice buff (similar to Kill Shot) and you're far more prone to output more Arcane Shot than Kill Shot in most cases.
Post by
karlusdavius
i have some free time later. ill redo the whole post with updates and make them look pretty with the new icons.
Post by
izuul
I would probably switch it out for Kill Shot if anything. Arcane Shot is also getting a nice buff (similar to Kill Shot) and you're far more prone to output more Arcane Shot than Kill Shot in most cases.
Based on what i saw on femaledwarf with PTR changes enabled, Kill Shot is, indeed, the glyph you would want to swap out. Steady and Arcane glyphs were ahead of Kill Shot for MM by a pretty wide margin.
Post by
karlusdavius
Anyone on the PTR give us some numbers MM is pulling with the recent updates?
Post by
298296
This post was from a user who has deleted their account.
Post by
765161
This post was from a user who has deleted their account.
Post by
Interest
I am still very very very unhappy with the autoshot-while-moving change, it makes me nervous. And then those flimsy additions to CC possibilities which did not cover all of them, makes me wonder over and over again why they came up with "auto-autoshotting" the first place? I smell lots of bugs? And lots of (partially correct) flamed hunters for doing weird stuff and breaking CC?
They just need to fix the "Stop Autoattack" not working for Autoshot (even though it was working before!).
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