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Guide to 4.2.0 Cataclysm Holy Paladins
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Post by
166779
This post was from a user who has deleted their account.
Post by
166779
This post was from a user who has deleted their account.
Post by
hawke
Great guide. Just saying, for bracers,
Spirit
is definitely worth to look at too. Worth way more than +65 crit IMO.
Also, maybe you could explain something to me, but his the glyph of Divine Protection really worth it ? I'm not totally sure on this, and I'm not sure on wich Glyph I should replace with this one if I ever decide to take it.
EDIT: I do have Glyph of Beacon of Light tho...
Post by
freedfromthereal
Great start, but there were a few things that stuck out at me:
1) Glyph of Divine Plea is decent, and not really as terrible as you make it out to be. I've got ~80k mana back right now with basic buffs, and that's only going to increase as my gear improves. The glyph is worth 4,000 mana to me, which on fights where I'm not cleansing is pretty nice, and will continue to increase in worth particularly next patch when the duration of divine plea decreases and the mana return increases.
2) Healing the target of your Beacon of Light does not reduce your efficiency. It still transfers 50% of the healing that you do, so you get your initial heal and THEN another 50% from the beacon, so it makes your huge heals much, much more efficient for healing through the damage taken, on top of the Holy Power from Tower of Radiance.
3) When you mention Blessed Life, you might want to mention fights that it does work, and does not work on. I know there's lots of heroics where unavoidable damage is flying around but you might want to mention raid encounters where it procs and does not proc. I believe EJ has a list of them in the Holy thread comments.
4) For clarity's sake, our mastery isn't so great not because we can't stack a lot of it, but because unless the raid is taking a ton of damage the shields that you give everyone but the tank will be nearly worthless (save for fights like Magmaw and Omnitron), and when healing the tank the shields are overwritten even if they're larger, which is a real killer if your tank hasn't taken a hit or dodged an attack before your next heal landed.
Other than that it's a great guide. I've been waiting for these guides to pop up finally!
Post by
pezz
Nitpicky post coming. Take it as a compliment though; I wouldn't bother if I didn't feel it was worth doing.
Links will be provided to other threads and sites where people might like to go and look up more detail.
So far, you haven't done this bit.
Under the enchants section, you may want to list profession-specific options, or at the very
least
tell people to do some research into their own profession benefits.
You don't have Lavawalker listed as a feet enchant. If you're not going to recommend people pick up Pursuit of Justice, at least point out the option for a run speed enchant. And while I'm on the subject...
Pursuit of Justice. It's not exactly the single most important talent you can take, but it
definitely
deserves a specific mention. A lot of good holy paladins use it. And considering how few choices we have for healing while moving, run speed is crucial.
You missed the potential value of glyph of beacon on fights where it might be useful to frequently swap your beacon target. Okay, it's still not all
that
great, but it's better than you say it is.
You might want to point out that glyph of Cleanse is only invaluable in dispelling fights where you're actually the one doing the dispelling. A shaman who spends some
talent points
on her Cleanse spirit spell can cleanse cheaper and with less lost potential healing than a paladin ever could, and as such, a paladin wouldn't be making much use of that glyph.
Your list of cooldowns is a little short. No mention of any hand spells at all, and despite the fact that your talent build picks up Aura Mastery, you didn't mention that, either. All of those abilities are neglected often enough without vanishing from guides to playing the class.
Edit: One more thing:
Points into Paragon of Virtue to bring down your Avenging Wrath CD.
Don't ignore the benefit of a 25% uptime on a 40% (glyphed and talented) magic damage reduction, and
definitely
don't ignore the benefit of casting HoSac more often. HoSac is just a free barkskin and a half for your tank because of PotI.
Post by
581897
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Post by
pezz
Great start, but there were a few things that stuck out at me:
2) Healing the target of your Beacon of Light does not reduce your efficiency. It still transfers 50% of the healing that you do, so you get your initial heal and THEN another 50% from the beacon, so it makes your huge heals much, much more efficient for healing through the damage taken, on top of the Holy Power from Tower of Radiance.
What you're probably seeing is the fact that Protector of the Innocent heals transfer to the beacon, rather than beacon triggering from the original heal cast on the beacon.
Post by
sugarzombie
i took a break from healing when blizz changed Tower of Radiance so that Holy Light on beaconed target no longer gives holy power charges (but the tooltip was not changed in the talent tree). is this still the case?
do you holy shock whenever it comes off cooldown? does this still give holy power every time it is used?
Post by
hawke
2) Wrong. Healing the Beacon does NOT bounce another 50% to the beacon. What you're seeing: Heal Beacon -> PotI procs on you -> PotI Bounces 50% to beacon.
Healing the beacon does NOT double dip on the heal itself. (Test it with a random person with a couple Divine Lights. The second heal isn't nearly the 12K it should be for DL.)
This, TKitch is right. Healing the beacon don't add another 50% to the healing, but he will get 50% of Protector. I tested it yesterday just to make sure.
To add on the Cooldown abilities :
- Hands of Protection : Casting this on a caster that got aggro is really usfeull. I saved many DPS with this.
- Hands of Sacrifice : Can be somewhat usefull too, tank / DPS taking too much damage ? Just transfer 30% to yourself.
- Hands of Freedom : Really usefull on fight like Conclave, when on Nezir. DPS stuck on a patch of frost ? Just HoF him :).
- Divine Protection : You mentionned the glyph, but not using it
- Aura Mastery : Pop it when needed :p.
All I can think of for now.
Post by
166779
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Post by
Brique
I've found that offsetting Divine Plea's damage reduction with Hand of Sacrifice is actually a pretty safe way to handle the healing debuff. The CDs are pretty similar, and odds are you aren't using it that often. If you're using the spell often already, then awesome, our self healing is pretty dank and it's fun to actually use it.
But our CDs are a pretty strange bunch of spells. We have output CDs like no other, but they're not all exactly meant for emergencies. I'd really like to see people share where they're using the CDs.
Post by
243202
This post was from a user who has deleted their account.
Post by
pezz
In WotLK, a lot of people frowned upon blowing cooldowns such as trinkets and AW to offset plea. However, this is mainly because using those and spamming HL was the only way to keep tanks up through certain enrages. Now that healing is... different, perhaps we can look at the idea of plea + AW + DF again? At least plea and AW are 2-mins each with Paragon of Virtue, and that will save DF for Holy Radiance (where it truly excels... drool).
The issue with popping Cds to heal through DP is not that it reduces your HPS such you lose tanks (tanks probably don't NEED healers for any given 15 seconds at a time, except during enrages), it's that no matter what you do, if you have DP running, you're having to pump out more spells (and less efficient spells) than you would have otherwise had to do.
Look at it this way, if I plea, and because of that I have to cast DL instead of HL twice, you can view that as mana taken directly out of the benefit of plea. It doesn't take a lot of that before plea actually ends up costing you mana.
Post by
Flonnette
In fact it should be directly pointed out that the effect of Protector of the Innocent is a "fixed" amount (effected by SP and Crits) regardless of the heal used which in turn is another fixed amount going to the Beacon target.
A good point to bring up is that the mechanics of Dispelling have changed a lot. Blizzard has changed the game such that using Cleanse is like committing to a heal where trying spamming heals or Cleanse will get one into trouble. The glyph does make it cheaper but it is still prohibitive where if an effect is on a DPS it maybe more efficient to let it fall off instead of proactively trying to cure it.
I too will add to the voices suggesting you should use your cool downs often. Saving Avenging Wrath or Guardian of Ancient Kings or Divine Favor or Lay Hands for "when things go wrong" given the dynamics in Cataclysm isn't going to work well because its probably too late for the boost in performance at that point. And don't forget or hesitate to use your own personal defensive cool downs like Divine Protection and Aura Mastery + Resistance Aura as well. Yelling at DPS for not taking defensive action making you waste mana while you fail to do the same isn't good either.
Post by
166779
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Post by
130055
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Post by
243202
This post was from a user who has deleted their account.
Post by
pezz
If your most basic mana saving heals are doing well enough, you may as well just stop healing entirely and let the other healers pick up the slack or you can catch up after 15 seconds.
Post by
243202
This post was from a user who has deleted their account.
Post by
Brique
Divine Plea is still best to be used when you aren't really healing, but if it comes down to it, Avenging Wrath goes under the 50% healing debuff too. You're not really offsetting DP at all with a 10% buff to your healing. Worst use of that CD. Big waste.
I'm mentioning Hand of Sacrifice for tank healing because that damage reduction is not affected by DP. It's just a thought on how to use those CDs.
Divine Favor is stupidly good when put with Holy Radiance. Haste affects how many ticks of healing you'll get out of it, and a 20% boost is about 4 more ticks. Stacking that with Bloodlust means about 8 more ticks. This is simply with 0 haste rating, too.
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