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Guide to 4.2.0 Cataclysm Holy Paladins
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Post by
581897
This post was from a user who has deleted their account.
Post by
svirve
Another point in
Enlightened Judgements
, guaranteeing Judgement hits (and therefore mana regen) on boss level mobs, as well as upping the return heal to yourself. Note also that these points grant bonuses to judgement range (5 yds per level), enabling you to stand off from the combat
Points into
Paragon of Virtue
to bring down your Avenging Wrath CD to a minimum of 2 minutes, as well as granting 25% uptime on
Divine Protection
and bringing
HoSac
CD to 90 seconds
Points into
Eternal Glory
(Prot tree) to grant you free
Word of Glory
s
Points into
Improved Judgements
(Ret tree), increasing the range of your judgements by 10yds per level
There are a wide range of different Holy Specs, with user ratings,
listed on wowpopular
First things first, it should be noted that heals from Enlightened Judgements transfer to your beacon, which greatly encourages to put 2/2 in it. Having a 5k heal to you and 2.5k to your beacon substituting for that GCD spent on pure mana replenishment, is well worth it.
Secondly, why on earth haven't you included Crusade in to the "basic PvE spec"?
30% extra healing to HS makes it one of the best talents.
It should also be noted that reaching PoJ in the ret-tree is a very very good idea. The fact that you don't have to use a really crappy enchant on your boots is awesome by itself.
Glyphs
Prime Glyphs
Seal of Insight
Glyph of Divine Favor
Word of Glory
Glyph of Holy Shock
The first is pretty much essential, the choice betweent the last three will come down to your own playstyle.
In my opinion there's a ton missing here and some misleading.
As soon as you enter raids the WoG prime glyph loses all of its value, there are few times when your LoD can't hit 4+ targets to heal enough through beacon to make it far superior to WoG. But in HCs I will agree that it has its uses.
You should either lead a discussion between the three or at least list pros and cons with each.
Major Glyphs
Glyph of Beacon of Light
Glyph of Cleansing
Glyph of Divine Plea
Glyph of Divine Protection
Glyph of Divinity
Glyph of Lay on Hands
Glyph of Light of Dawn
Glyph of the Long Word
A wide range of choice here. The Beacon glyph is of use in two situations: 1. when in long boss fights and you need to re-beacon the tank, in which case, there may be other, better, mana saving glyphs such as Cleanse to consider and 2. fights where you switch beacon a lot between different group members.
The bacon glyph never has a use, as you point out it's overshadowed by other mana saving glyphs and the fact that it saves 1400 mana every 5 minutes makes it redundant. And if you're switching bacon targets enough to make it worthwhile you should start healing the tank less and rely more on bacon doing so.
Long Word is the weakest, simply taking away frontloading from a heal which is reliant on Holy Power generation. Great for soloing, generally bad when the tank is being hit with sticks.
You should describe every glyph like you describe the Long Word glyph, either they're retarded or they're great. People need to be spoon fed what's right and wrong, not a lot of maybes and perhaps.
You say why it's bad and that it is bad.
Cleansing is invaluable in dispelling fights where you are required to dispell, as
Cleanse
is a very expensive spell. Note that if your group contains a shaman who has spent some talents on
Cleanse Spirit
can do it better and cheaper than you can. Allocate roles accordingly... Finally, because of the cost of cleanse always bear in mind that if the effect is not serious it can often be better simply to let it tick off of its own accord and save the mana.
Cleansing is spot on, perhaps a bit long if someone just wanna know what 3 major glyphs they should use but otherwise a perfect description.
Divine Plea is, at the moment, rather weak, making glyphing it somewhat controversial - the massive penalties to healing while it is active render the spell difficult to make much use of, as you will most likely have to spend whatever mana you got back in order to catch up. The exceptions are few. This may change with the upcoming patch
I'd like to refer you to
this
.
Glyph of Divine Protection is situational, and not something to be installed permanently. Worth carrying for some bossfights though.
Which boss fights? And when? Try to specify (atleast to some extent doesnt have to be thorough) when, if something is situational.
Divinity and Lay on Hands have a very nice synergy, and turn Lay On Hands into a la very functional tool, not just for healing, but also for mana regen in longer fights.
Once again great explanation.
Glyph of Light of Dawn is certainly useful in raid or 5 man+pet environments, but otherwise is overshadowed by Cleanse, and the Lay On Hands improvements.
The LoD glyph is one of the best glyphs, seeing the amount of damage to both the tank and raid in current encounters, makes this a no-brainer for me atleast. Having an extra target get hit by a ~8k LoD and the tank getting healed by another 4k from the bacon transfers is just pure awesomejuice.
In my opinion you don't give it the credit it deserves.
.
Pretty much what i had to say.
Looks good, keep up the good work.
Post by
166779
This post was from a user who has deleted their account.
Post by
Rouen
I've been silent forum lurker for a while now, time to contribute once again! (I hope)
Hand of Sacrifice - Hand of Sacrifice is an excellent emergency button, even for the tank, as you can chain it with a bubble to take the damage.
You should never worry about having to use Divine Shield to mitigate the HoS damage you take, Protector of the Innocent has completely removed that need in my mind. Divine Sacrifice in the Protection tree is now only available to Prot paladins and it doesn't bounce damage to them anymore; The old habit would be to pop Divine Sacrifice and then Divine Shield to eat that damage.
I'm also seeing no shortage of debate on the usage of Divine Plea and the Glyph of Divine Plea.
Divine Plea isn't even on my Toolbar. If things are looking so bad I need the mana, we are dead either way. Have yet to see Divine Plea save us. This may change with the newest patch, but right now, DP isn't worth it for Holy Paladins.
Divine Plea is dangerous to use on a lot of encounters at any time, but DP also has great uses is plenty of fights as well. When Magmaw gets impaled by the spike, there is ZERO raid damage. Pop Divine Plea, run in, judge and melee until he gets up. In fact, this is necessary to maintain enough mana to last the fight.
The raid boss in Baradin Hold has a "transition phase" so to speak where nobody will take any raid damage if they avoid the fire. The proper times to use DP may elude you, but don't discount the ability. Find ways to make time.
The bacon glyph never has a use, as you point out it's overshadowed by other mana saving glyphs and the fact that it saves 1400 mana every 5 minutes makes it redundant. And if you're switching bacon targets enough to make it worthwhile you should start healing the tank less and rely more on bacon doing so.
I'm willing to debate this. Holy paladins now play in a such a way that it's a loss of efficency to directly heal the beacon. For the most throughput and efficency, you leave the Beacon on the tank and heal the raid. However, Beacon alone isn't enough to keep the tank up in most raid situations.
We lost a great determining factor that made us the superior tank healers of wrath with the 50% Beacon nerf. With our new abilities and talent synergy (PotI + Light of Dawn + Enlightened Judgements + Beacon of Light), it solidifies the fact that we are more powerful healers by NOT directly tank healing.
The Tower of Radiance talent was implemented to reduce the loss of efficency of directly healing the Beacon, which we find ourselves doing anyway for the obvious reason: Tanks take much more damage than the rest of us.
The Glyph of Beacon of Light has more uses than what is immediately obvious. Yes, during fights with constant tank swaps, the glyph is valuable. Yes, in fights with little tank swapping, the glyph loses SOME value, but not all. If any player, except for the tank, is lower on health than anyone else and is not in any immediate danger of taking more damage, I will swap my Beacon to injured player and direct heal the tank. This saves mana on extra Divine Lights on the injured player while keeping the tank in status quo.
If you are in a tank healing role, you will end up casting
more
Divine Lights by leaving the Beacon on the tank and casting Divine Lights on the injured player because the tank will fall behind on health from the 50% cut and you'll need to catch up by using additional Divine Lights on the tank. The very same is true for using Divine Plea during a bad time.
Yes, I know there are more than one healer in a raid, but if you coordinate this with your healers (Holy Pally: Don't Heal Player 4, my Beacon has him covered!) they can hold off and save their bigger heals and focus on efficiently healing as they were before.
I'm currently trying to weave this tactic in with my healing at the moment and it's pretty slick.
I know I stated a lot of the obvious srvive early on in my post, I was just laying the foundation for the concept I explained on an additional use of the Beacon Glyph.
Post by
292580
This post was from a user who has deleted their account.
Post by
Rouen
This is of course only if the dps isn't topped off, which doesn't happen so much in raids except for transitions, but in heroics its completely different.
The concept works even better in heroics because you don't have to tell other healers to not heal that particular player since you placed the Beacon on him. Remember, the big caveat here is the DPS must not be in immediate danger of dying. If he has, you wouldn't have the GCD to switch the Beacon; you'll heal the DPS directly until he hits safe levels. This isn't an emergency life saving technique, this is a mana saving technique.
For comparison, someone used ~4000 mana as a rough rule of thumb as to the worth of Glyph of Divine Plea. If you cast Beacon of Light three times within that two minute window, the BoL glyph is already superior. The true benefit of the DP glyph is dependent upon the total size of your mana pool, so take that into account too.
5% of 100,000 mana is 5000 mana. Four Beacon switches within that 2 minute period means the Beacon glyph wins out.
If the raid DPS is at 60% and this player is at 25% (assuming scheduled raid wide damage from boss mechanics), swapping the Beacon is a smart move because all healers will likely jump to heal the DPS at 25%; it's an instinct. Communicate this before hand to the other healers that you will use this technique so they aren't taken off guard by the command to not heal a low-health DPS.
The problem I have with this is just finding the GCD's to keep switching my beacon, and going back to the point of your comment, in the end switching your beacon to a dps wouldn't save you all that much mana, or
at least its very situational.
The bolded is correct; it is situational. So is the Divine Protection glyph, the Cleanse glyph, the Light of Dawn glyph, the Divine Plea glyph (some fights you just don't have a good time to use it) etc.
It is up to your judgement, as a healer, as to which combination of glyphs will provide the most mana savings for raid encounter at hand.
For instance, you have 2 people, tank and DPS, the tank is down 60k hp and the dps is down 60k hp, you could switch your beacon to the DPS momentarily, but it would still cost the same amount of mana... just now your tank is getting healed up faster than the DPS is.
The tank will almost always be taking more damage then the DPS. If you leave the Beacon on the tank if they are both at 60% health and directly heal the DPS, you are getting exactly the same amount of throughput as if you had the Beacon on the DPS and directly healing the tank, BUT, the factor here is the amount of damage the tank is taking.
Because of the 50% healing cut, by the time you get the DPS to safer levels, the tank may be in even greater danger of dying aka lower health, so you'll be forced to use Divine Light on both the DPS
and
the tank, versus just using Divine Light on the tank and allowing Beacon to slowly get the DPS back up. The latter allows for mana savings, because my friend, Divine Light isn't ****ing cheap. Despite the caveats, it's a judgement call that does save mana if you do it at the right time.
The primary reason I'm sharing this concept is to provoke thought:
To invent/discover creative uses of our healing mechanics.
Before Tower of Radiance was nerfed, the big trick was to spam Holy Light on the tank for cheap Holy Power and spam LoD on the group, with Beacon bouncing all of those heals to the tank. It was very easy to do and incredibly overpowered. This was creative use of mechanics, but it has been nerfed and should explore other ways to milk all the HPM we can.
Post by
292580
This post was from a user who has deleted their account.
Post by
pezz
3% of base mana is a tough pill to swallow? I dumped the DP glyph because of the physical damage I kept taking, but it's definitely not a mana hog of a spell.
Post by
svirve
Of course it's situational, everything is.
As you describe it would make it worthwhile, only problem is that in order for it to be worthwhile makes it a GCD hog.
The extra GCDs would save you more mana by being able to cast more HLs and less FoLs/DLs, than you would save from having a free bacon.
As the DP glyph gets buffed next patch you'll need an extra GCD spent on bacon for it to be better.
Also, you'd have to measure bacon switches over a whole fight versus the DP glyph gain, cause there's barely any raid encounters where you'd use DP more than once.
I do get your point and what you're going at, but if the DPS isn't in immediate danger you might as well leave the bacon on the tank, HL the DPS and then use HS's and LoD to keep the tank up. Most efficient kind of healing there is.
Also as you say, if the DPS is in immediate danger of dying, you don't have the GCD to switch, you also say that tank damage is too high to be healed solely through beacon. That's quite contradictory seeing as then you wouldn't have the GCD to switch either since you'd be healing your tank.
It's theoretically a good idea, but since it's implausible in practice, makes the glyph bad.
Post by
581897
This post was from a user who has deleted their account.
Post by
svirve
Other than calling the glyph situational I don't think anyone has mentioned it.
P.S. And since when does anyone call Bubble Wall, divine protection? oO
Post by
Rouen
I haven't been back to the thread in a couple days because I've been busy. I finished up half of my reply to nycgangsta at home and saved it because I needed to get our scheduled raid off the ground. I'm at work, so I'll finish that reply later.
Now on to svirve....! (Play Eerie, Impending Doom music!)
As you describe it would make it worthwhile, only problem is that in order for it to be worthwhile makes it a GCD hog.
The extra GCDs would save you more mana by being able to cast more HLs and less FoLs/DLs, than you would save from having a free bacon.
Not necessarily true on all fronts, but I'm glad you see that the choice isn't so black and white. There are a lot of judgment calls to be made while healing, we do it all the time. Some are as basic as "Holy Light or Divine Light?" and a more complex decision you must make, say in a raid, is "would attempting to position for a Light of Dawn be worth it over using a WoG on the most wounded player in that group at this particular time?" It's a big decision to make in the heat of battle, but with experience you get faster and make the better call more often.
Using the Beacon switch, you could target the most wounded player, who most likely is the tank (not always), and use Light of Dawn to bring them up to safer levels. You could use WoG, but it wouldn't be as efficient. Do you have the extra GCD to do this? That's up to you to decide.
I do get your point and what you're going at, but if the DPS isn't in immediate danger you might as well leave the bacon on the tank, HL the DPS and then use HS's and LoD to keep the tank up. Most efficient kind of healing there is.
Unfortunately, this is really debatable because either one of us could draw on any number of very common scenarios where one or the other would be more efficient.
GCD's for us by default are 1.5 seconds, which is less than the cast time of a Divine Light or Holy Light unaffected by Infusion of Light. I have about 1600 haste, Judgements of the Pure, and when affected by a 5% spell haste buff, my DL/HL are about 1.9 seconds. If you can spare one GCD, you can save a lot of mana and perhaps even the mana of your other healers!
No, there won't always be a good opporunity to use it, I'm not arguing that. To test my own theory, I ran a heroic Dead Mines run with no CC used on any pull. This was the day before yesterday.
I focused my attention on every pull to find opportunities to use it. After a few trash pulls, I began to feel out some good moments to make the Beacon switch. The most extreme example, which I choose because it was a very hectic pull, we were very low on interrupts so two Defias Envokers were spamming Holy Fire on the tank freely, even being struck with two of them nearly simultaneously.
They brought the tank down from full to about 25k(ish), while another DPS had gotten aggro from an empowered Miner and had
just finished
(aka lost threat) taking a beating. It flowed just right, tossing up the BoL on the DPS just as the tank was struck and started a short DL spam on the tank (about 4 DL and one HS), which healed both the tank and the DPS back to full.
Healing without the switch, you would spam DL on the tank a few times and used the WoG on the DPS (so it bounces), but the DPS is not at full health as he only received a single WoG.
I know the example is a bit lengthy, but I'm trying to help visualize a viable situation for you. Yes, this is a heroic dungeon and not a raid. I attempted to use it last night during our Omnotron Defense System raid, but spent most of my energy raid leading and directing people away from the bad crap since none of us have seen the fight yet. On a side note, the tanks and healers all picked up the fight quickly, but the DPS are on the slow side and didn't kill the slimes fast enough, failed to lay down frost traps, or broke Magmatron's barrier.
We're late birds in the expansion.
Once my raiders adjust to the new raiding tier, I'll actively look for opportunities to use the Beacon switch and share them. Remember, I'm not lobbying the idea for all fights because it's not always possible aka "Halfus BlueBar Breaker," but to not explore all possibilities with our talents, spells, and glyphs, is to limit ourselves. Perhaps even fail.
Even if the idea turns out to be grossly misguided, that's why I make the concept public: Make it available for scrutiny amongst my peers.
With that said, I need to bail and go home because it's snowing like a mofo outside and it's wet/sticky. By the time I finished cleaning my car the first time, the windows were already covered again. I'll stop by the forums again tomorrow.
Post by
svirve
Not necessarily true on all fronts, but I'm glad you see that the choice isn't so black and white. There are a lot of judgment calls to be made while healing, we do it all the time. Some are as basic as "Holy Light or Divine Light?" and a more complex decision you must make, say in a raid, is "would attempting to position for a Light of Dawn be worth it over using a WoG on the most wounded player in that group at this particular time?" It's a big decision to make in the heat of battle, but with experience you get faster and make the better call more often.
Using the Beacon switch, you could target the most wounded player, who most likely is the tank (not always), and use Light of Dawn to bring them up to safer levels. You could use WoG, but it wouldn't be as efficient. Do you have the extra GCD to do this? That's up to you to decide.
Because of the amount of variables disfavoring bacon switching, it is very black and white. There will be times when you can do this and save some mana, but you can't know beforehand, it's not going to be encounter specific opportunities.
It's going to be based on raid stupidity, how long does your DPS stay in the fire before moving, is what makes it worth switching bacon.
Just like in your DM run, the only reason you even needed to bacon that DPS is because he got aggro from a mob. Which means he either failed at assisting the tank (DPS fail) or the tank couldn't hold aggro (tank fail).
I do get your point and what you're going at, but if the DPS isn't in immediate danger you might as well leave the bacon on the tank, HL the DPS and then use HS's and LoD to keep the tank up. Most efficient kind of healing there is.
Unfortunately, this is really debatable because either one of us could draw on any number of very common scenarios where one or the other would be more efficient.
It is indeed debatable but i can generalize that it is not more efficient, however as I said earlier bacon switching is very specific situations which cannot be specified by encounter.
Which means one would have to supply specific situations when bacon switching is favorable, but generally it's not. Leaving any debate very one-sided and completely redundant. Since the outcome is already quite clear.
GCD's for us by default are 1.5 seconds, which is less than the cast time of a Divine Light or Holy Light unaffected by Infusion of Light. I have about 1600 haste, Judgements of the Pure, and when affected by a 5% spell haste buff, my DL/HL are about 1.9 seconds. If you can spare one GCD, you can save a lot of mana and perhaps even the mana of your other healers!
Which really doesn't favor bacon switching, it's a GCD hog.
No, there won't always be a good opporunity to use it, I'm not arguing that. To test my own theory, I ran a heroic Dead Mines run with no CC used on any pull. This was the day before yesterday.
I focused my attention on every pull to find opportunities to use it. After a few trash pulls, I began to feel out some good moments to make the Beacon switch. The most extreme example, which I choose because it was a very hectic pull, we were very low on interrupts so two Defias Envokers were spamming Holy Fire on the tank freely, even being struck with two of them nearly simultaneously.
They brought the tank down from full to about 25k(ish), while another DPS had gotten aggro from an empowered Miner and had
just finished
(aka lost threat) taking a beating. It flowed just right, tossing up the BoL on the DPS just as the tank was struck and started a short DL spam on the tank (about 4 DL and one HS), which healed both the tank and the DPS back to full.
Healing without the switch, you would spam DL on the tank a few times and used the WoG on the DPS (so it bounces), but the DPS is not at full health as he only received a single WoG.
That is a good example of it working, but also a bad example of when to use it.
Your tank was getting spammed with holy fires hitting for ~70-80k each and you decided it was worth sacrificing a GCD to switch bacon and save your DPS? Sure you actually pulled it off but when the tank is that stressed, it is no time to be throwing GCDs around you.
Even if the idea turns out to be grossly misguided, that's why I make the concept public: Make it available for scrutiny amongst my peers.
I'll be sure to be there ;p
I think I've missed someting but basically, bacon glyph is too specific to use. And the pros don't outweigh the cons. Other glyphs will offer the same, if not more, mana preservation without having to be a GCD hog. And they will work on most encounters, not only the ones where your DPS temporarily screw up.
So until anyone can give concrete encounter specific opportunities for bacon glyphing/switching, it's going to remain extremely situational and impossible to predict thus leaving it unworthy of a glyph slot.
Post by
Flonnette
Lay Hands counts as situational too. No one should plan on using it but are really happy when they need too. From my experience there are some raid fights that have tanks with targets active/inactive where if you are assigned to a tank then the glyph isn't that valuable. If you are assigned to "float" then the glyph is valuable because one can go anywhere in the fight and apply the bonus healing.
Post by
Rouen
I'm at work again and I'll be leaving shortly, but I was perusing Joystiq and found an article that describes a similar tactic I describe, but for the purpose of milking as many PotI procs as possible to heal the Beacon more efficiently. It was written on January 9th.
The only catch of this strategy is that sometimes you want to have a powerful LoD or WoG ready to counter a boss ability or powerful AoE. This strategy doesn't work for a scenario when you want to stack up holy power points, but you can achieve much of the same result by making good use of Holy Light. If someone is low on life, it can be more efficient to use several Holy Lights to heal him back up, as you'll be proccing PotI with every heal cast. With the Glyph of Beacon of Light reducing Beacon's mana cost to zero, you can even swap your Beacon to someone who needs healing and heal him directly. Your PotI heals will still go to him, and so PotI is even an increase to our single-target healing when Beacon is active. With no serious consequences and significant mana savings, there's really no reason not to use two heals to get the job done.
Source
His strategy of switching the Beacon to spam Holy Light is nice for dungeons, but not really viable for raids unless it's a low damage period. You would treat those as regen periods anyway.
At least I know I'm not completely nuts <3
I'll get back to you tomorrow srvive. I'm beyond tired.
Post by
292580
This post was from a user who has deleted their account.
Post by
svirve
What he's describing is swapping beacon to benefit from the PotI heals.
Basically what he's saying is: more spells = more poti procs = more free heals = less mana spent healing.
He does mention partially what you're suggesting Rouen, beacon switching. But that's about it, he doesn't do it for the same purpose you do, he does it for spamming poti procs (see above logic).
He doesn't beacon the DPS and heal the tank. He beacons the DPS HLs the dps and see the free
healing rain
in from poti.
Not once does he mention using beacon on a low HP dps in order to save mana.
Post by
581897
This post was from a user who has deleted their account.
Post by
Rouen
He does mention partially what you're suggesting Rouen, beacon switching. But that's about it, he doesn't do it for the same purpose you do, he does it for spamming poti procs (see above logic).
He doesn't beacon the DPS and heal the tank. He beacons the DPS HLs the dps and see the free healing rain in from poti.
Not once does he mention using beacon on a low HP dps in order to save mana.
You are right, I made the reference because I'm not the only one playing with that school of thought on abusing Beacon for more efficiency, but not because I 100% agree with his particular concept (I did not specify, my fault). The trick is in the technique and timing. Using Chase's concept relies very much on very small, quick heals for more HPM, but is completely unviable for raids.
There will be times when you can do this and save some mana, but you can't know beforehand, it's not going to be encounter specific opportunities.
It's going to be based on raid stupidity, how long does your DPS stay in the fire before moving, is what makes it worth switching bacon.
Valid points, but you could also replace "raid stupidity" with progression or unfamiliarity with the encounter. A
perfectly executed kill
would indeed nullify the Beacon switch as a worthwhile tool in the toolbox. I wish as much as any raider here that perfect kills were commonplace and screw-ups were the anomalies. I can't keep my only priest healer from getting high before a raid. I'd replace him if he wasn't so good when he was sober.
Your tank was getting spammed with holy fires hitting for ~70-80k each and you decided it was worth sacrificing a GCD to switch bacon and save your DPS? Sure you actually pulled it off but when the tank is that stressed, it is no time to be throwing GCDs around you.
I know my English can be fail sometimes, but I was attempting to describe how I Beacon'ed the DPS just before the Holy Fire's struck, leaving me in a good position to spam the tank back up to snuff and fully healed the DPS. I was already casting a heal when the tank got pimp slapped. I think you read it as I beacon'ed the DPS after the Holy Fire struck. Correct me if I'm wrong on that.
The execution itself was perfect and was a bit tricky to do just right, but keep in mind that
I was specifically looking
for the chance to use the switch. I don't expect this to catch on as commonplace. I may just file the concept in my "nifty tricks" box and never speak of it again, but I want to experiment with it some more in raids.
The part you quoted didn't make to much sense to me cause its not really clear in its meaning, but I think he's saying if you switch your beacon to a dps low on health and heal him directly he'll get both the heal and 50% of the PotI, which is obvious, but in a raiding situation the tank is going to be taking damage, and if I had to choose between passively healing a DPS not topped off and healing a tank who isn't topped off I'd heal the tank.
That is one LONG sentence. As I mentioned earlier in this post, he's toying with the idea of switching the Beacon to milk more HPM, albeit in a way that would only work in a dungeon and during a low damage period. My method that I'm describing and attempting to fine tune can work in dungeons and raids.
I would Beacon the DPS and directly heal the tank if the DPS is low, saving me from having to spend extra DL's on the tank if I left the Beacon on him because only 50% bounces to the tank. The caveat is that it requires one extra GCD and the Beacon glyph. Playing with napkin math in my head, the trick would work in Tier 11 and MAYBE Tier 12 before the Divine Plea glyph would scale to the point where you would need to make the switch a few extra times to save enough mana to be worth taking it over GoDP.
I'm leveling a second paladin in my free time so I can raid with him whenever I please. I'd like to raid more often than I do with my own guild, but I cannot afford to get my main saved to pugs. I also realized how little the other classes interest me in the long term, so I'm investing my time this way. I'm looking forward to trying a variety of play styles and see what fits best on specific Cata bosses (Normal and Heroic) using this alt. My business is finding the little tricks that can add up over a raid encounter.
On a side note, I'm preparing the math for the intellect thread. I'm sorry it's taking so long. Between certification studies, a job change, and running my guild, it's taking up all of my time.
I'll be sure to be there ;p
You better be, I need someone to sing the "You Got Owned" song while the lynch mob strings me up for holy paladin heresy.
Post by
svirve
You are right, I made the reference because I'm not the only one playing with that school of thought on abusing Beacon for more efficiency, but not because I 100% agree with his particular concept (I did not specify, my fault). The trick is in the technique and timing. Using Chase's concept relies very much on very small, quick heals for more HPM, but is completely unviable for raids.
I'm pretty sure you didn't get my point. Basically you linked to a holy paladin blog when talking about a holy paladin related issue. You could've just as well linked to a prot paladin post it would've been just as valid since it's both a discussion on paladins.
Everyone is abusing bacon, you're just trying to figure out a way to justify using the bacon glyph.
Valid points, but you could also replace "raid stupidity" with progression or unfamiliarity with the encounter. A
perfectly executed kill
would indeed nullify the Beacon switch as a worthwhile tool in the toolbox. I wish as much as any raider here that perfect kills were commonplace and screw-ups were the anomalies. I can't keep my only priest healer from getting high before a raid. I'd replace him if he wasn't so good when he was sober.
Being on progression doesn't mean you don't know what fire looks like, so no you can't replace stupidity with anything. Even if the fire is a good thing you're gonna step out of it before you explore that fact, unless you're
stupid
.
I know my English can be fail sometimes, but I was attempting to describe how I Beacon'ed the DPS just before the Holy Fire's struck, leaving me in a good position to spam the tank back up to snuff and fully healed the DPS. I was already casting a heal when the tank got pimp slapped. I think you read it as I beacon'ed the DPS after the Holy Fire struck. Correct me if I'm wrong on that.
The execution itself was perfect and was a bit tricky to do just right, but keep in mind that
I was specifically looking
for the chance to use the switch. I don't expect this to catch on as commonplace. I may just file the concept in my "nifty tricks" box and never speak of it again, but I want to experiment with it some more in raids.
Nothing bad with your english, I was critiquing the fact that when your tank was getting WTFPWND you took the time to play around with your bacon.
You explained it as a stressed situation as your tank was getting facemelted, if you had time over and were able to bacon and do other things in between the holy fires, the situation wasn't as bad as it first seemed.
Sure you did the right thing since you managed to save both of them, but as I said, it was either a tank or a DPS fail, thus subject to my stupidity claim.
I'll be sure to be there ;p
You better be, I need someone to sing the "You Got Owned" song while the lynch mob strings me up for holy paladin heresy.
Are you deliberately misspelling my name to piss me off or you just read it wrong?
By the way, since you're gonna be the heretic must mean I'm the all powerful force you're "herecing" against, nothing really new then.
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