This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
The SV nerf
Post Reply
Return to board index
Post by
matheus314
I would still like the option of dropping a trap at my feet without having to use the launcher and aim though.
Well, it's a valid point. But, on a second thought, both worlds can't live together.
Post by
250593
This post was from a user who has deleted their account.
Post by
Dragonzero
The Trap launcher is a very important for the 5m dungeon heroic. You have to use it with Freezing trap onto mob's feet because that mob is a range caster and they won't come close to the tank. There was few of 2-3 range caster group up in the 5m dungeon heroic.
If you don't need trap launcher with Explosive trap and you better watch out the cleave when you run into the trash (i did that few time then die in the trash and no more again). So stay back is better and safe for you to do trap launcher with explosive trap into the trash.
Also if you saw 1 mob went after the healer then you know what to do? throw the damn freezing trap in front of your healer.
Anyway on that SV nerf.... I am still worry about the Arcane Shot has raise then the explosive shot. Look like drop the ES then replace AS. Idk I just felt funny.
Post by
512617
This post was from a user who has deleted their account.
Post by
298296
This post was from a user who has deleted their account.
Post by
260155
This post was from a user who has deleted their account.
Post by
Dragonzero
SV hunter can do 3 CC and just only the SV spec get it.
1. Freezing Trap
2. Wyvern Sting
3.Tenacity Pet for the offtank
Post by
Interest
No one else can cc as well as we can.
...
I spit up a little bit of my chocolate shake laughing.
Yes and no. All our CC breaks at 1 point of damage AND are on long cooldowns. Granted, we do have a few short-term forms of crowd control but they are also on long cooldowns.
Warlocks can CC significantly better than we can.
Why?
Fear (glyphed), Banish (demons and elementals), Enslave Demon (some demons), Seduce (pet ability for humanoids).
3 hard CCs at any point in time. We have 2 at best (Scare Beast doesn't count except in some situations, hence why I discounted it)
Okay, call me blonde all you like, but I'm sitting here bored at work, poking through my brain in an effort to think of this magical third CC we have. Are we just talking about kiting here?
Scare Beast.
SV hunter can do 3 CC and just only the SV spec get it.
1. Freezing Trap
2. Wyvern Sting
3.Tenacity Pet for the offtank
Very impractical to use a Tenacity pet. A poorly managed one can break CC and it risks aggroing more mobs due to god knows how many pet bugs.
Post by
izuul
I've never used it in a dungeon group, but i do it while soloing instances. Wyvern Sting CC isn't sustainable, but once you get 2 mobs ice trapped it's relatively easy to keep them both trapped.
Post by
298296
This post was from a user who has deleted their account.
Post by
260155
This post was from a user who has deleted their account.
Post by
Dragonzero
SV hunter can do 3 CC and just only the SV spec get it.
1. Freezing Trap
2. Wyvern Sting
3.Tenacity Pet for the offtank
Very impractical to use a Tenacity pet. A poorly managed one can break CC and it risks aggroing more mobs due to god knows how many pet bugs.
I did use my Tenacity pet on passive mode and u can command "Move to" to the pet for walk to stay at the safe location spot. Then you set def mode on ur pet, then MD to your pet and then fire off to melee mob that sent to your Tenacity pet. Your pet will start off the attack and holding.
Hopefully healer can heal ur pet and if it didn't then use mend glyph.
Hey .... why we talk about CC in SV nerf? just try put in another thread and i will be there.
Post by
matheus314
Okay, call me blonde all you like, but I'm sitting here bored at work, poking through my brain in an effort to think of this magical third CC we have. Are we just talking about kiting here?
But you're not blonde, Blonde.
=P
Post by
Interest
SV hunter can do 3 CC and just only the SV spec get it.
1. Freezing Trap
2. Wyvern Sting
3.Tenacity Pet for the offtank
Very impractical to use a Tenacity pet. A poorly managed one can break CC and it risks aggroing more mobs due to god knows how many pet bugs.
I did use my Tenacity pet on passive mode and u can command "Move to" to the pet for walk to stay at the safe location spot. Then you set def mode on ur pet, then MD to your pet and then fire off to melee mob that sent to your Tenacity pet. Your pet will start off the attack and holding.
Hopefully healer can heal ur pet and if it didn't then use mend glyph.
Hey .... why we talk about CC in SV nerf? just try put in another thread and i will be there.
The point is it's unnecessary crippling. And the "pet dances 30 yards in a random direction with enemy" can still happen.
I'd rather kite, as mentioned above. Or eat some damage myself by Distracting Shotting a caster mob.
Post by
298296
This post was from a user who has deleted their account.
Post by
250593
This post was from a user who has deleted their account.
Post by
Interest
Honest question, can you have the Sucubbus to Seduce and Enslave another demon at the same time?
Missed that, actually. Edited previous post to reflect.
"No one else can cc as well as we can."
"Warlocks can CC significantly better than we can."
Actually, it's not so much an exaggeration as you might think.
Banish makes the target immune (and can be chain cast) so it cannot be broken except by the volition of the Warlock.
Fear has a damage break threshold as opposed to breaking on any form of damage.
Succubus Seduce can be refreshed, unlike say, Freezing Trap.
Enslave Demon is a 5 minute CC. In some cases it may cripple your DPS but oftentimes the Demon is actually strong enough to do a truckload of damage and potentially even off-tank mobs themselves (Lol, High King Maulgar encounter). It does have a chance to break early, but it's not about to break 30 seconds in.
Why not count Scare Beast? Its frequent use may not be advisable, but it has its uses (can be chained,
Roar
anyone?).
The reason it's an issue is because the beast runs around and in some cases, can aggro a crapload of mobs. The Oz event is a specific example where it can be used because there's no trash to aggro. Encounters like Beauty do have a risk factor (feared beasts can aggro Runty, feared beasts can aggro other trash). If we were capable of glyphing it like Warlock Fear I might agree with you. But it's not something you can use for every situation.
We are one of the best CC classes there is.
No. We are not. We're not the worst, but we're definitely not the best either.
By ccing three mobs I am referring to double trapping on the pull, using wyvern on a third, and then using your first trap cd to trap the wyvern mob (using scatter to keep it busy for a few seconds while the DoT wears of before hitting the actual trap.
Yeah, overkill for most purposes. But no other class can do it.
It's probably to compensate for the fact that:
a. Freezing Trap has no glyphs or any equivalent to remove DoTs from Frozen targets.
b. It breaks on a single point of damage.
c. The cooldown is quite long. Though you can definitely keep 2 of em up, that requires some effort that can easily be ruined by a single mistake.
It's only a somewhat good compensation though. The prep time can be a bit long.
Post by
512617
This post was from a user who has deleted their account.
Post by
250593
This post was from a user who has deleted their account.
Post by
Interest
The problem with warlocks is that they are very limited in what they can CC. They can enslave demons, and banish demons and elementals. They can use their succubus on humanoids and they can fear any type of mob.
They are lacking out versatility, in exchange for which they get the ability to cast it at a target, and it doesn't break immediately on a single hit.
I stand by my statement, hunter CC is superior.
I find that to be quite versatile.
Yes, I play both classes.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.